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What needs improvement (in next DLC or Pillars2)
People like you make me mad to no end. I hope developers ignore you and don't turn the game into incoherent arcadey gibberish.
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Ranged fighter viable?
Malignacious replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Is it still true that firearms don't interrupt? If you invest in perception, which increases accuracy, it would be a shame to not use that interrupt potential too.
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Ranged fighter viable?
Malignacious replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I never play non-human, non-male characters in any genre of games.
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Ranged fighter viable?
Malignacious replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)From where did you get that information?
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Ranged fighter viable?
Stats: 19 might, 18 dexterity, the rest into resolve and intelligence Talents: Confident Aim, Disciplined Barrage, Weapon Focus Ruffian, Weapon Specialization Ruffian, Armored Grace, Gunner, Penetrating Shot, Two-Handed Style, Marksman, Quick Switch and Arms Bearer. The whole build would revolve around Quick Switch and Arms Bearer, switching between 3 blunderbusses under penetrating shot modal. So, at the start of every combat it would be able to eliminate 3 enemies in quick succession. After that, gunner and armored grace would further mitigate reload speed penalty. Damage passives would be 30%+penetrating shot+increased minimum damage. What do you think - extreme accuracy, quick-firing, firearm fighter?
- Can't believe I'm saying this, POE combat is better than DAO.
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Trap Accuracy - How 1.05 Went Too Far (A Feedback Thread)
Is this true, has the patch ruined another aspect of the game? I'll wait 2 months more so things settle in before I start playing again.
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1.05 (Beta) Changelog Discussion
Jesus, what a horrible, unnecessary feature. Just the existence of it degrades the player immersion.
- Looting and Rioting in Baltimore
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I can't see ****! Pls make combat clearer
Malignacious replied to RedSocialKnight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Not making the game full 3D like NWN2 was a huge, bizarre mistake. It created a host of issues.
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How does fatigue happen?
By getting hit? By counting the number of encounters since last rest? Is it exasperated by low constitution?
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What is the best firearm for a ranged rogue?
So, does Dexterity affect at all the speed of firearms, which need to be reloaded after each shot, unlike the bows where there is no reload mechanic?
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What is the best firearm for a ranged rogue?
At what range does "marksman" perk cease to apply?
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What is the best firearm for a ranged rogue?
Is this correct, do all firearms have lower range than bows?
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What is the best firearm for a ranged rogue?
So how come pistol doesn't have a much faster reloading speed? I could swear I've read that somewhere.