Crimson Desert -- initial setting/performance evaluation etc Spent 70 minutes trying to find performance that fits me. I will say that if you're a 1080/1440 type, the game looks decent, whether native or a bit of upscaling. You can have a lot of things on High/Ultra and it may still get you 60fps, which is good re: older systems. With 4k as the starting resolution, it's a bit tougher on my old rig. I can get the usual mostly 60 if I fiddle a lot, but the game has the usual modern day problem where dropping a lot of settings doesn't really do tons for FPS until you go so low it's awful - and if you go below High on lighting, post-processing, shadows etc it start to look like poo ( especially if using DLSS 4, Quality or Balanced), like more and more artifacting and blurriness. Motion Blur, btw, is under Accessibility. oh, if you have it don't use ray reconstructuring, it appears to dramatically tank fps at the moment. EDITEDIT: so for me it's not that I can't get ok FPS, it's that upscaling doesn't seem to work very well/doesn't look as good as DLSS usually does. Like the way they optimized graphics = less pixels for DLSS to work with and the result is kind of a mess. My main issue in this early time is that Kliff moves like a brick. I feel like if I'm walking and want to get him to turn, he's a 3ton brick. Stiff, slow to respond. It's driving me crazy, can't get used to it yet. This is using KB/Mouse, haven't tried a controller. KB/Mouse can be remapped - somewhat. But there are so many actions that require two or more button inputs, and many actions that use the same key, that it's difficult. I typically want to move anything tied to CNTRL and ALT elsewhere, to the right, and it's tough in this game. And I think WASD cannot be remapped, if you're left-handed or other preference. I am undecided. I guess I have 30-40 more minutes to figure out if refunding/trying later would be better. :P