Charm/Dominate/Confusion spells are insanely good. They create a buffer between you and your enemies, taking the heat away from you and allowing you to damage the other dudes. Charming/Dominating/Confusing more or less = a chance to cast summon spell in terms of effect, except it has the benefit of taking enemies away from combat. Be a bit careful though with passive/active AoE buffs that your own dudes put out.
I went through the spell lists and these are the ones that I tend to cast most often when I use both classes:
Wizard
Level 1:
– Chill Fog (long duration blind, combine with combusting wounds)
– Eldritch Aim (+20 accuracy, to be cast before CC, stacks with devotions for faithful)
– Slicken (AoE prone)
– Spirit Shield (Good if you need concentration in a pinch
– Wizard's Double (With hardened Arcane Veil you'll be more or less unhittable – Combine with Draining Wall!)
– Concelhauts Parasitic Staff (Great in early game)
Level 2:
– Bewildering Spectacle (Useful in early game before Confusion at level 4, aoe Confuse)
– Binding Web (Combine with Druid's form of the Delemgan)
– Combusting Wounds (Combine with any non-DoT repeat damage spell/ability/attack, loads of damage!)
– Curse of Blackened Sight (Party friendly long duration AoE blind, use when things too messy for chillfog)
– Fetid Caress (Decent single target paralyses)
– Miasma of Dull Mindedness (Good to soften up before will attacking spell)
Level 3
– Deleterious Alacrity (One of the best buffs in the game, cuts recovery in half – with 0 armor penalty leads to no recovery for spells)
– Expose Vulnerabilities (Better than dropping a fireball)
– Kalakoth Minor Blights (With Blast, Penetrating Blast + Combusting Wounds + Deleterious Alacrity + expose vulnerabilities will pressure cook enemies)
– Llengrath's Displaced Image (Good buff if under duress)
Level 4
– Confusion (Great AoE confusion, party friendly)
– Maura's Writhing Tentacles (Very good, keeps dudes locked down)
– Ninagauth's Shadowflame (One of the best spells in the game, fast cast AoE Paralyse)
– Ninagauth's Death Ray (Decent single target damage with good might)
– Pull of Eora (Use to suck people for Barbarians/Citzals Spirit Lance)
– Wall of Flame (great for interrupt/combusting wounds)
Level 5
– Blast of Frost (Good nuke)
– Arkemyr's Wondrous Torment (For when you really need a will spell to land)
– Call to Slumber (One of the best AoE CCs in the game)
– Malignant Cloud (Good Raw aoe damage, combine with
– Ninagauth's Bitter Mooring (Good damage)
– Ryngrim's Enervating Terror (Great Debuff)
– Wall of Force (Good for combusting Wounds/Interrupt)
– Citzals Spirit Lance (Has an AoE effect, does great damage)
Level 6
– Gaze of the Adragan (Probably best CC spell in the game, petrified targets take 2x damage)
– XXX Blunt Wisdom (Insane damage weapon summon, but gotten very late in game)
– Ninagauth's Freezing Pillar (Good damage)
Level 7
– Concelhaut's Crushing Doom (Insane single target prone, made for messing with dragons)
– XXX Siphoning Image (Very good protection spell, gotten late)
– Wall of Draining (Insanely good spell, can get infinite duration buffs = near invulnerability)
– Chaotic Orb (Good when there's two targets)
Level 8
– Kalakoth's Freezing Rake (Insane Damage)
– Wall of Many Colours (Insane CC)
Cipher
Level 1
– Antipathetic Field (Insane damage for early game, withdraw a guy at a choke point then do this over them)
– Whisper of Treason (useful from start to finish, fast cast single target long duration charm, messes up dragons)
Level 2
– Mental Binding (Great AoE CC, cheap with good duration)
– Phantom Foes (Use in combination with vs flanked resting bonus for certain classes, increases spell damage too)
– Recall Agony (Good damage vs single targets)
Level 3
– Ectopsychic Echo (Party friendly version of antipathetic field, cast on your own dudes)
– Puppet Master (Dominate version of whisper of treason, insanely good, messes up dragons)
Level 4
– Going Between (Nice defensive boost)
Level 5
– Borrowed Instinct (If no Priest)
– Ringleader (Great AoE dominate/charm debuff)
– Tactical Meld (Stacks with every other ACC Bonus, great for landing CC against high def targets)
Level 6
– Amplified Wave (Insane spell, damage and prone in massive area)
– Disintegration (Insane single target damage, doesn't destroy loot!)
Level 7
– Time Parasite (Will massively increase focus generation, though use deleterious alacrity potion in big fights)
Level 8
– Defensive Mindweb (Hands down best defensive spell in the entire game, trivialises the late game)
– Reaping Knives (Infinite focus generation, Insane)