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Riyuki42 joined the community
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phoenixtwo87 started following Cloudy with a chance of Rain
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SpiderKnight#107 OFFICIAL joined the community
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Grass not growing back
Alynxkia replied to Will Moore's topic in Grounded 2: Technical Support (Spoiler Warning!)
I also encountered the issue of grass not regrowing. Weeds regrow, regardless of whether I take out the stem or not. I went and mowed a huge swath of land to get grass for a build and over 20 in game days later there is nothing. In Grounded 1 grass always regrew despite the patch notes saying if you cut the stems they wouldn’t, which was nice as they were a good fiber source and sometimes you chopped stems you did not mean to. There’s an opportunity here though. I’ve noticed I have a surplus of spoiled meat so the game could let us make fertilizer and if we spread that in areas, it could encourage grass to regrow. I know other players are encountering the opposite problem where they can’t get things to not grow through their base so maybe we could be able to make a weed killer. We do already get venom, but there’s also a lot of spray cans where we could gather a new material from. (Speaking of spray cans, I would like being able to gather paint from some of them to use on our bases.) For now, I’m going to build a base somewhere else on the map and try to stay out of the area where the grass is not regrowing to see if perhaps there is a respawn counter that I’m just not giving enough time to run out. Enshrouded has a system like that if where if you don’t stay out of an area for a long enough period of time, things do not respawn. (The intent is to make it so you don’t have to re-fight enemies unnecessarily just because you needed to go back to your base.) Nothing else in Grounded 2 seems to be working by that rule so I don’t think I’m going to get any good results from this, but I will try it anyway. -
lemm started following Grounded 2: Announcement & News
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Arcuat818yt joined the community
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I had lots of fun treasure hunting in Red dead redemption 2 and Kingdome Come: Deliverance, as treasure maps had notes and/or drafts of landmarks, which I could either remenber or find by cross checking the map, without the need to ever look up a guide. You can't expect players to simply wait to stumble upon glittering ground by luck, you have to give a chance to figure it out to the ones willing to do so instead of just looking up a guide. Below my experience so far: - I was able to open the suitcase. Even thought I was actively looking for the first part of the code after finding and testing the second one., I've to admit that I found the other piece by pure luck, while I was reading a book just for fun. The loot inside was quite underwhelming... - I stumbled upon a secret mixer event (honestly, all I wanted was the milk tooth my radar was sensing) involving scorpions and rewarding you with enchanted sickles, and in the same area I noticed a glitter, which, after digging it up, revelead a locked chest. The location of the key? not a clue in the world. - The sizzling key you are provided with by progressing the story states that "it is hot and smells like cinnamon". My best guess was to head out to the BBQ area and look out for donuts (there are none). After inspecting the inside of the grill for an hour, which is quite tiresome given the constant sizzling effect and related increased thirst rate, I gave up and googled the location, and apparently the cest is below a tree in a completely unrelated area, with no traces of sizzling or cinnamon... Please don't effectively lock content behind guides.
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awesomer1 joined the community
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NLD joined the community
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The TV and Streaming Thread: That's Entertainment!
Lexx replied to LadyCrimson's topic in Way Off-Topic
Ok, finished Weak Hero s2. The ending was nice, I liked it. -
RuslanSafiulin joined the community
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Waypoints and gamertags
SandDog28 replied to SabiSneed's topic in Grounded 2: Technical Support (Spoiler Warning!)
Have you found a workaround or any update on this? I am on my first playthrough, and after loading my save, no markers are showing in the game anymore—storyline, trail markers, or individual waypoints. I have tried toggling them on and off, and back on, and nothing seems to be bringing them back. -
Are there any plans to release a Grounded version for Switch 2? An update or enhanced version would be amazing — many fans are hoping for it. Thanks!
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SandDog28 joined the community
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Hi! Objectively, from the game mechanics perspective, Deadfire is the superior system. One can still dislike the changes from PoE to Deadfire of course - but often that seems to stem from the fact that people don't welcome any changes to something the liked in general, even if the changes are for the better. I felt the same way initially when Deadfire's beta came out (there is still a ranting post from me to be found here in the forums somewhere). I was just disappointed that they didn't keep the rules as they were instead of re-inventing the wheel - but I came around eventually once I got used to the changes and once I got an overall better grasp of the game and its new systems. I would suggest you give it a bit more time. I think it's totally worth it. Here are some changes to game systems which are improvements: power level scaling makes sure that low level abilities and spells scale/progress and stay impactful. For example: unlike PoE's Magic Missiles which are basically useless in the later game, Deadfire's Power Level scaling adds more and more missiles to that spell so that it's still worth casting even in the game the (multi)class system works very well and allows for a lot of interesting and fun to play combos. In PoE we only got some cross-class talents. the affliction/inspirations system is more intuitive and practical than PoE's affliction system which had no solid structure. It's also more tactical because you can counter afflictions with the fitting inspirations (and not only Priests' prayer spells) - and you get resistances and immunities on top While I miss the 6th party member, the endurance/health system and per-rest spells, the new approach (party of 5, only health, per-encounter spells) have their advantages, too. Mainly it made it easier to design and balance encounters - and imo one can feel and see that: a lot less meaningless filler fights for example. the PEN/AR scales much better with your progression than PoE's DR did (even though it's a bit too punishing on PotD imo) stealth in combination with sneaking and pickpocketing is just no comparison to PoE (pickpocket wasn't even possible) the interrupt/concentration system is a lot more tactical and not just an uncontrollable side effect it was in PoE - instead the interrupt is a powerful tool and having concentration is a meaningful protection against it unique item enchantments in PoE were not that diversified, the enchantment system is pretty generic: you put the same enchantments on every weapon/armor. In Deadfire every unique item has a unique enchtantment and weapons and armor have unique upgrade "trees" with interesting effects - many of them lead to cool combinations with certain (multi)class abilities which are fun to explore Deadfire has a nice UI-based AI-"if this than that"-scripting tool which is leages better than anything you can do with PoE's party AI settings pets (not the Ranger's Animal Companion) which were only cosmetic in PoE have useful individual and party-wide effects now in Deadfire the new weapon proficiencies grant you a weapon modal but the system doesn't give non-proficient weapons disadvantages - PoE's weapon focus soft-locked you out of certain weapon choices you can export party members as hireligs for other playthroughs the stacking rules are much less obscure and less "all over the place" in Deadfire the combat log is a lot more detailed and helpful the character info (currect stats, effects etc.) is more detailed And so on and so forth... I personally liked the tone and "vibes" of PoE better than Deadfire, I also liked the main story of PoE more - but the systems design of Deadfire is way, way better than PoE's. While it's absolutely valid to dislike the changes made (initially of forever) - a game has to meet your taste after all for you to be happy with it after all - it's not right to call Deadfire's game system inferior. Mechanically Avowed is nothing like PoE... or Deadfire either (unfortunately). Besides it being a first person, real time action RPG (like Skyrim etc.), it also has more streamlined character creation and progression systems, UI etc. due ot it being developed for gaming consoles (and therefore gamepads) as well. PoE and Deadfire were originally designed for PC only and their mechanics and the UI options are a lot more intricate. Outer Worlds stuff is the same as Avowed in that regard basically. There are lots of mods for Deadfire and they are easy to install and manage (Deadfire has a build-in mod manager - another plus). I took a quick look but cannot find any mod which would introduce a whole bunch of PoE rules into Deadfire - besides some minor things like putting PoE's Riposte chances into Deadfire - or some unique items. Here's an overview: https://www.nexusmods.com/games/pillarsofeternity2/mods?sort=createdAt Cheers!
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Performances are mostly fine everywhere else, but my FPS drop significantly (up to 13-15) when I get inside the statue, which I can hardly explain given that there's not really much going on there, all while the nvidia bar shows around 50-60% GPU and 30-40% CPU usage. The game also seems to lag more as the gameplay session gets longer ...my best guess would be that VRAM is not being cleared and visiting new areas gradually fills it up, but I'm not really an expert.
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Laeticia Fraguas started following Steam crossplay issue
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Hello, I bought the game on PC via Steam, wanting to play with my brother and his girlfriend (which they have via the Xbox app) crossplay does not work. There is the F1 key which is to activate this mode (bottom right of the game menu) but when I press it it does nothing, it loads then I have again the little message which says to activate the mode. I tried to leave my Xbox app open like for Steam, re-installed the game but still not. Between them (my brother and his girlfriend) they see each other online and can join without any problem but I do not even appear and therefore cannot join. I would need help pls :c
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- steam
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With the Egg Storage building already completed, and holding 2 new red ant eggs in my backpack (not buggie), the option to deposit or use egg storage are greyed out. I have not placed any eggs in the egg storage building.
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so ive been playing and i really love this fame but the most annoying things about it is that i have to set my key bunds every single time i join into my world it never saves my keybinds and i play on keyboard and another thing is i try to build in spot i should be able to build it and it says i cant build in a spot thats not even blocked by anything
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Kozmas started following More insect vs insect factions. and Absolutely loving the game so far!
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I know for a fact that spiders love to eat ****roaches. I think they should be hostile to most every insect smaller than them. (Yes I know spiders aren't insects, they're just the main example.)
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Weapons disappearing
lindaco75 replied to Jamie Bowser's topic in Grounded 2: Technical Support (Spoiler Warning!)
Had the same issues. I found my weapon in a stashbox at the camp. When i took it out and equipped it, then looked in the stashbox - another weapon magically jumped into that box. If I wanna keep my weapons I can't look in a stashbox at all. -
I guess streaming MAX became HBOMax again. >.> I mostly keep that around right now because of hubby. Even just the "HBO" part is lackluster these days. From my old fart perspective, Netflix is still the only one I consistently use a lot, for various reasons, including that it's still the only one that seems to know how to make a freaking decent player, and they have more consistent audio (re: "can't hear dialogue over anything else"/I don't have a mega speaker/sound setup, syndrome). Can't stand all the main menu changes they keep making tho. I suppose if they didn't have all that E. Asian content now, I wouldn't care about the rest much tho. And I'm still of the opinion that most sound mixers for films/TV shows these days (or probably more accurately, the higher ups that demand they do/force/enhance certain audio parameters) should be beaten over the heads with rotten bananas.
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fafaDylan started following Scordeo's Ege infinity adaptive stacking cheese
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The TV and Streaming Thread: That's Entertainment!
LadyCrimson replied to LadyCrimson's topic in Way Off-Topic
Got about halfway through it. 1st 2 episodes with most of the setup were typically pleasant enough. Some of the humor after initial "back in the past" was funny. For my tastes it's pretty inconsistent and the main teen ML was a tad annoying (if also funny at times) in the "is he stupid?" kind of way, for too long, lol. So I'd like scenes/parts a lot, then start to get a little bored or annoyed by something, then more scenes I liked kept me watching etc. Also, their scene structuring (a lot of chrs PoV back and forth) was kind of annoying at times. I can understand why some might like it a fair bit but for me it's ok but kind of middling. Definitely more of a general family drama-comedy. Has romance but it's more of a situational backdrop until a fair ways into the series. And yeah - the name is silly. -
I am very proud of this game its great but there is one problem while ı was trying to make coaltana ı saw that ı need coal chunks but when ı try to get the coal chunks the sizzle always kills me it never stops it fills in one second and it lasts one hundered years even ı tried to do it in mild but no same thing hapens