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We currently have no way to get rid of shells
Raven Scar replied to Arctica's topic in Grounded 2: Feedback & Suggestions
you could attempt to move it or just fence it off and wait for tier 3, at least you will know where it is, plus it might make a stylistic addition to the basic flooring -
Add a changelog in the starting menu
Raven Scar replied to veroaghe's topic in Grounded 2: Feedback & Suggestions
I agree, you can look on News section of the official website, but having a basic breakdown in game would be nice -
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Thats interesting, I only ever whisk my scrambled eggs I can see how that other method would work but no one I know cooks eggs like that
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Weapons disappearing
Lihan980 replied to Jamie Bowser's topic in Grounded 2: Technical Support (Spoiler Warning!)
Same here. Coaltana is gone, some of the hidden gear I got is gone and my ant club is gone. It seems to be when I would switch weapons or add my torch to my other hand. -
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I've finally beaten the final boss for now and while combing through the secret lab i've acquired snail shells. So i'm trying to make the full shell armor set and the only piece i'm missing are the snail eyes. I've killed 14 normal garden snails and not one has dropped the eye stalks. I'm thinking the latest update removed eye stalks from the drops.
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sim1xis joined the community
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justinbuxton15 joined the community
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Something I wan't to be added if they add the explosion crater is add a new effect that is radiation something like obsidian did in fallout new vegas and one of the ways the teens can use to protect from radiation is use the ****roach armor since they can support radiation. by the way I commented this idea in one of their tik toks but they didn't see my comment.
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veroaghe started following Add a changelog in the starting menu
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Please add a changelog to the game. It would be nice to see what changes/fixes were made with each update of the game. I play on xbox, I don't know of a way on this platform to see what changes have been made.
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I hate to say anything negative because it’s such a well done game. My only complaint is that when you get off the buggy to harvest an item like an acorn it follows you so closely that you hop back on it between strikes to break it. Gotta keep some separation.
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In the inventory menu when opening a chest or something else, the bottom boxes cannot be seamlessly traversed from left to right using the D-pad. The 3rd to last box is inaccessible unless I go from above or from the right to left.
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We currently have no way to get rid of shells
beneven12 replied to Arctica's topic in Grounded 2: Feedback & Suggestions
Attack it with your ant and it will move a little, may take some time and doesn’t fix your issue but at least you can move it to finish a blueprint. I had to do the same to put in a foundation piece -
Miss how to Change Point of View (Xbox)
beneven12 replied to beneven12's topic in Grounded 2: Feedback & Suggestions
@Raven Scar I know you can that’s my issue. When you hit start you’re just standing there, before you could still move around and open the hot bar to switch and I really miss that -
This happened to me too but only since the last update. It seemed related to either using the omni-tool or getting on the buggy and equipping the torch with a full inventory. Somehow the automatic unequipping of my stave meant it disappeared from my inventory - it wasn’t dropped, thrown etc. Fortunately, I realised straight away and reverted to an earlier save. It hasn’t happened since but I’ve been careful to leave some empty inventory slots.
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While I do agree having a favourite button would be -awesome-, you can achieve a similar effect by turning off the Bandage/Arrow/Tuft box from accepting Quick Deposit at the bottom of its UI. This would mean that box would essentially have to be dedicated to JUST being the 'exploration supplies' box, but that's not a terrible idea anyway.
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A place for found issues and bugs.
arika257 replied to McDangBang's topic in Grounded 2: Technical Support (Spoiler Warning!)
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NytSong started following Arrows not hitting significant number of sleeping bees
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There is a high chance that if I shoot a sleeping bee, my arrows will fly right through it. The first few times I thought it must have been that I somehow aimed wrong. But, it takes someone with terrible aim to miss something that big and you're fairly close. The next few times it happened I figured something must be going on so I walked up so close that there was no way to miss and my arrows flew right through them. The arrows that fly through them simply poof out of existence. This doesn't happen all the time, but it's happening enough that I felt the need to make this post. I will say though that it never happened before this latest update.
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Omni tools must go
lostknight0727 replied to Red spray316's topic in Grounded 2: Feedback & Suggestions
This is my biggest issue as well. It should really just be its own equipable rather than a context action. The context action has caused me issues trying to do one thing but I'm too close to another thing and it doesn't know what to do. - Yesterday
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Where to build?
RaineGoddess replied to Curiouspandora1296's topic in Grounded 2: General Discussion (NO SPOILERS)
We have built our main HQ project on the wooden deck in front of the snack bar. Aside from the occasional mosquitos, we have quick access to farm most resources. Honestly, I didn’t think it would support building but I’m so glad it does! -
Adventure pouch needed
lostknight0727 replied to OpsMan's topic in Grounded 2: Feedback & Suggestions
I think it was part of G1 but you can lock slots in your bag to prevent sorting and depositing them. It may have been a QOL mod though. -
So I've been thinking on this idea more, and so far I can see two problems, but both are also relatively easy to fix! Problem 1: having so many droplets spawning across the map has a high chance of creating lag. However! This could be fixed by simply adding a limiter to how many droplets can exist on the map at any given time. Then once that threshold is reached, Raindrops can stop spawning further droplets! It lets the beefy PCs take all the rain they need, while allowing other servers to reduce it for lesser PCs Problem 2: If every raindrop makes someone get knocked back, that can easily turn from a fun challenge into a nightmare, of being knocked into other drops, or result in the player getting stuck inside the bombardment. Easy fix though! This is still just a game, a 1 to 1 ratio isn't necessary, so all droplets can be spaced out to ensure there's enough room between each, so that the player COULD be knocked back if they got too close, but they won't fly back into a different droplet! Same sort of danger, with a better chance to survive
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Cannot join Multiplayer
Nerf replied to Nerf's topic in Grounded 2: Technical Support (Spoiler Warning!)
Hi mattewdeno, thanks for the reply. i just tried this and turned off founders skins on both and tried making lobbies and still cannot joined either. tried joining her game. tried joining my game still can't joing any of the games.