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  2. 3 things 2 are bug glitches and one is building. Bug Glitch 1. My buggy fell through the map and got knocked out. (Iffy fix) I had to reload and spam the whistle option to get back to the top so he would go into the nest. Bug 2. O.R.C. Bee buy Blueberry Stash is stuck in the sky out of arrow range. (Untested fix) I'm currently building a skyscraper to reach him Building issue. I'm building my base by the first ranger out post and when walling the area off it's full of gaps and areas that won't allow any form of clipping (obstructed) so bugs are just waltzing through like it's a highway.
  3. On a multiplayer game my friend and I kept losing our backpacks under the map. On one instance I witnessed my bag teleport outside the construction tape and repeatedly fall through the map. [I've had to use the bag recovery nearly every time I boot the game.] Does the Northern Scorpion "Hunt" the players? I've been surprised to encounter them at the Red Ant Colony on the west side of the brick walkway. My friend reported to me that upon joining my game they were unable to select a character. Occasionally when opening the menu / inventory (on controller) the selection square is stuck on the first space. [rotating my left stick seems to fix this] In "saving the best for last" tradition. My game instance crashed last night [BUG REPORT SENT]. Since then the only game saves I have are local back-up saves, and every time I try to boot the SHARED WORLD it gives me an error that I no longer have access to this world without a certain save. It appears that the crash has corrupted my SHARED COPY and thus the protocol removed it to preserve the rest.
  4. I just ran into this problem yesterday I've been stalking the area for 2 hours after I killed one and couldn't find the other. He's glitched through the top of the map roof. Hope this helps and hope someone knows how to get him done cause I'm building a tower... Slowly
  5. Today
  6. Hey there, i have an issue in grounded 2 with the rebinded keys. I am using an azerty configuration and when i switched the controls to ZQSD instead of WASD, the game seems to not recognize the new forward input when i am building. This leads to a situation where i have tu look backward and press S if i want to move forward, but only when i am building. A fix would be greatly appreciated !
  7. Bonjour Obsidian, je suis un des premier joueur de Grounded, j’ai commencé à la sortie anticipée du 1, et la sortie du 2 a été une très bonne surprise. J’ai pu tester le jeu et j’aimerais vous faire pars de mes réactions et de mes suggestions : Le jeu a de très bon graphisme et l’histoire commence vraiment bien Le système de combat est beaucoup mieux que celui du premier jeu L’idée de l’omni tool est excellente, mais mériterait un changement, il devrait faire partie intégrante de l’inventaire et pouvoir s’utiliser comme les outils avant, avec la souris et non le bouton E (gâchette pour la manette) qui ralentie l’obtention des ressources et diminue la plaisance de l’expérience Il serait super de rajouter un type de fourmi pour varier de la fourmi ouvrière et de la fourmi soldat, et la réapparition des reines serait pas mal Il y a un peu trop de spawn d’acariens, et je trouve ça dommage car ils avaient des zones spécifiques avant, et maintenant ils sont un peu trop et partout L’environnement est très bien fait, mais l’on a du mal à s’orienter des fois, il serait sympa de créer plus de relief à certains endroits et de rajouter des points d’eau, comme les petites flaques ou la mare, et de créés des endroits en style forêts de trèfle, comme les champs de trèfle que l’on trouvait près des points d’eau dans le premier jeu Les cafards sont un super ajout, avec les bébé cafards aussi Les escargots sont un super ajout aussi Les papillons rappellent la mite du premier jeu et je trouve ça bien de les avoir rajoutés et associés au mage et au froid Les Scorpions sont un ajout étonnant mais très bon, cela ajoute un insecte puissant qui donne des ressources super importantes Plusieurs insectes devraient être rajoutés, des petits aussi, pour varier la diversité du parc Ajouter beaucoup d’équipement différent pourrait être super aussi, pour créer une diversité dans l’équipement L’ajout des archétypes a très bien été pensé, et j’approuve totalement ce changement
  8. My XB gamer tag is Gisborne#9966, but the game, and all XB games show my Legacy gamertag Gisborne8504. Obviously the modern tag should be used and without the #???? but instead The game is using my legacy tag which looks stupid.
  9. Bonjour Obsidian, je suis un des premier joueur de Grounded, j’ai commencé à la sortie anticipée du 1, et la sortie du 2 a été une très bonne surprise. J’ai pu tester le jeu et j’aimerais vous faire pars de mes réactions et de mes suggestions : Le jeu a de très bon graphisme et l’histoire commence vraiment bien Le système de combat est beaucoup mieux que celui du premier jeu L’idée de l’omni tool est excellente, mais mériterait un changement, il devrait faire partie intégrante de l’inventaire et pouvoir s’utiliser comme les outils avant, avec la souris et non le bouton E (gâchette pour la manette) qui ralentie l’obtention des ressources et diminue la plaisance de l’expérience Il serait super de rajouter un type de fourmi pour varier de la fourmi ouvrière et de la fourmi soldat, et la réapparition des reines serait pas mal Il y a un peu trop de spawn d’acariens, et je trouve ça dommage car ils avaient des zones spécifiques avant, et maintenant ils sont un peu trop et partout L’environnement est très bien fait, mais l’on a du mal à s’orienter des fois, il serait sympa de créer plus de relief à certains endroit et de rajouter des points d’eau, comme les petites flaques ou la mare, et de créés des endroits en style forêts de trèfle, comme les champs de trèfle que l’on trouvait près des points d’eau dans le premier jeu Les cafards sont un super ajout, avec les bébé cafards aussi Les escargots sont un super ajout aussi Les papillons rappellent la mite du premier jeu et je trouve ça bien de les avoir rajoutés et associés au mage et au froid Les Scorpions sont un ajout étonnant mais très bon, cela ajoute un insecte puissant qui donne des ressources super importantes Plusieurs insectes devraient être rajoutés, des petits aussi, pour varier la diversité du parc Ajouter beaucoup d’équipement différent pourrait être super aussi, pour créer une diversité dans l’équipement L’ajout des archétypes a très bien été pensé, et j’approuve totalement ce changement
  10. Bug: Checking recipes for Mosquito Beak brings up window and subsequently traps player in window, as no more inputs are responding. Unsure if this affects anything else. The timer is still running at top left. Platform: Xbox X
  11. I'm starting to think this may be a rare bug that affects all bugs (lol) I had a ORC roach nymph phase throguh a door at the statue during story. they knew I was in the room cause I could see them trying to get in on both sides (you'll know what im talking about if you got there) and while I was looking away, one of them just ... slid on through by the time I turned around. Mind you, you needed an item to open the door it slid through. I'm only vaguely remembering another phasing incident, but this also could be used to explain all of the instances where bugs got stuck inside rocks, underground, and out of maps
  12. ️[BUG] „Defeat O.R.C. guards at the berry stash” – pszczoły zniknęły po śmierci (Xbox Series X, solo)
  13. Hello everyone, with this Post i want to actively participate in the Development of one of the Greates Games of all Time. After Hundreds of Hours in Grounded 1 i want to hereby give Feedback about my ~20 Hour Play Expirience in Grounded 2 so Far. Sorry for my medium English i am native German Speaking. What i like very much - The Buggies are a fun way to move and are a Great Combat Add On (I think the Ziplines will be Unnecessary but the Teleporters in NG+ would be cool again) - There's a whole lot to Explore and i like the Combat Tweaks. The Combat starts to feel very smooth - The Omnitool - I very much appreciate the inventory slots! - Map has Built in Radar What i don't like so much - That you now have to fully watch a Landmark as a whole to get it Added. I think it should be enough to be next to it and Watch it. - Rogue feels bad to play at Times. There is no Upgrade to the Sneak Mechanic and some Enemys are VERY hard to sneak up on. - The Ant Hills Seem to Big/ Hard to Navigate. I always get lost and stressed out. - I am missing some little places to explore like some pipes with a sweet Collectible in it (But i'm sure this will come) Wishes/ Problems/ What i didn't like too much Problem: It's cool that you can create Markers... but, the Inventory Space is limited and i don't always want to have the Materials for the Trail Markers in my Pocket. Personally i find it very uncomfy that if i find a new location i wanna visit later, that i first have to search out for Mats (if i have Inventory space...) Solution Idea(s): - Make the Marker's Placeable in Inventory Problem: Moving the Base to another Place is an 'impossible' Task Solution Idea(s): - Allow for Walls etc. to be Moved more Comfy. Maybe with a Strong Buggie that allows to store Building Parts and Furniture Problem: I played as a Rogue/ Ranger Mix. The Game wants me to Craft an Acorn Armor Piece... Like... Why? My Armor's already better than this piece of Garbage. Solution Idea(s): - Rework the Quest System. Remove oddly Specific stuff and Replace it with Generics. F.E. Acorn Armor Chestpiece -> Tier 1 Armor Piece (For Example Acon Armor Chestpiece) Problem: The Data Collectibles in Grounded where extreme Hard to find. Solution Idea(s): - Add Scanner for Collectibles to make a 100% Run easier - Optional: When Game is fully there and NG+ Comes -> Add Checklist for 100% (Maybe 2 iirc the NG+ Checklist does not Require a few Things in Grounded) Problem: I hate it when i build a base, walk out my Buggie and come back to find Plants Grown through my House. Solution Idea(s): - A Method to Permanently Remove or Temporary 'Disable' Plant Growth for Specific Plants OR Don't Allow Growth where the Player Built Problem: I personally don't care much about getting Spoilered and would look up how to unlock specific Perks anyway Solution Idea(s): - Implement a Spoiler Mode in which a hint is shown how to unlock the Hidden Perks. Problem: The Map View looks Great but can be very unhandy Solution Idea(s): - Make the View of the Map Changeable (Terrain View/ Satellite View) to allow better Navigation Problem: I am a lazy piece Solution Idea(s): - Minimap... In Late Game... Maybe? (Could also Integrate the Scanner to Show Direction of the Item) Problem: I always forget to peep on the Bugs Solution Idea(s): - Integrate some automatic Gain for the Monster Cards (Maybe if you killed the Monster X Times) Problem: The German translation is sometimes... Well... Weird? Solution Idea(s): - Take a native speaker for the Translations Problem: The House-Basis are very far from Plane and Placing things onto them results in very funny behaviour when being in the first layer of the base. Solution Idea(s): - Give us Plane House Basis Problem: The Grid System.... Solution Idea(s): - Add a Parameter for Height (So that i can manually decide on witch layer my chest will stand in the Shelfe for example) - Make The Grid Finer (So that 2 Items next to each other could be Placed on a default Grass Plate Problem: It feels very unrewarding if you play with the bow, dodge slightly to the left only to have the Enemy Dash right after you. I expirienced that the Skorpions are neary indodgeable as they attack fast. Solution Idea(s): - Add more Immunity Frames to the Dodge OR Change Enemy Dash Behaviour Problem: Egg Storage... For what? Solution Idea(s): - I thought you can store the Ant Eggs there so you building bombs is easier... WTF why would i need to store Buggie eggs...? Problem: Snail Houses are annoying. You need a Tier 3 Hammer to Remove them. So long they just stay where they are. Solution Idea(s): - Remove them after 3 Days or so if not harvested or make the Houses Moveable with a Buggie. Wishes that don't have an underlying Problem - I think it would be cool to have more control over the Buggies Battle Behaviour. Offensive/ Defensive Playstyles, Flee if Low on Health etc. Sometimes the Buggie is more of a Stress than Help in Combat. - It would be very cool to have Skorpion Weapons. The Skorpion is such a beast and i want to use it's stuff as a Dagger c: - Add the ability to change the Time Skip when Sleeping. Either to 6 AM or 8 Hours. - Add a Skilltree or Modular Upgrade System for the Buggies (For Example add another Ant to Control for the Ant Buggie or an Storage Upgrade for the Spider maybe a Wall Run Upgrade) - The Mage Armors look pretty Trashy to be honest (The Set Effects) - Add more Immunity Frames to the Dodge - Add more Homing Area for the Staffs (Around the Cursor/ Crosshair) -> I don't want to directly have to look the fly in the eye to be able to cook it - Give the Staffs a little more Range Bugs (not the good ones)/ Missing Things - Hotbar not correctly Editing (There is no way to add a Category Element to the Hotbar after it is removed - For Example Heal or Food Items) - Mutation Pages only changeable in the Menu (Feels Very Bad if you have to change from explorer to combat Page) - Eating the hot sweets while on Buggie did not count for me to add to the Hot Defense Perk. - Way Points (The Quick Markers/ Pings) are currently Shown in the sky -> They should be on the Ground at the Destination Location - In the poisonous Ant Hill: - The Queen ****roach can easily Glitch out the Room and will be Stuck in the Other Room - Some loot in some rooms cannot be collected but is visible on the floor - Some Ores will glitch in the Ceiling after the Ore-Vein was broken down (if the Ores are near the Ceiling) - Dewdrops: - Often Generating in the Air where Gras was - Sometimes not Falling down when Hitting - Not Falling or Moving when Walking with the Buggie along the Gras - Go on Spider Buggie and Open Inventory -> The Character View is Broken - Buggie Inventory not Reachable while on Buggie - A System like in Grounded 1 would be good (Reach it Via an Extra Menu in Inventory if Buggy is near -> Click on Button and the Equipment Vanishes for the Inventory maybe)
  14. There's a little place on the beach here that we've been going to. I keep getting the same thing every time, a pitcher of sangria and beef carpaccio. I've been going a little hard on the carpaccio lately but it's been so good my in-laws started ordering it too. For what I actually ate today, I made some bacon and cheese ramen this morning. The bacon here is a lot different but it works well because it has a much less overwhelming flavor so I can go heavier on the meat. Then I just melt a slice of cheese into the noodles as they cook, was surprised I found an American "pasteurized cheese product" here but it really is the best for melting into ramen as it just dissolves without clumping or needing to be prepared separately.
  15. I am a French player playing with an AZERTY keyboard, so my key to move forward is Z. I don't know if it will do the same issue with an QWERTY keyboard and W key. I've noticed that when I am building an object (or moving it), I can move in any direction but not forwardly. I've tried to remove all the key assignation in the options (not movment keys) to be sure there is no conflict with another key in building mode, and the bug is still there.
  16. Hey All, this idea hit me the moment I saw the first bumblebee. I get it might open up a can of problems, or as I would like to call them "challenges". But I really do think it would be cool and doable if done correctly. What are your thoughts on this?
  17. This work for me Try hitting the home button on your x box controller after you hit continue in the single player mode, it work for me.
  18. Try hitting the home button on your x box controller after you hit continue in the single player mode, it work for me.
  19. So I found a funny thing, I went to go do the MIX.R underneath the skateboard, failed it a few times so I went back to my base to grab some supplies and when I came back I found a whole ORC army at the MIX.R just chilling and more kept coming when I cleared them out, I think this happened because I didn't repair the broken MIX.R and so far no more ORC enemies have spawned (and for those that read this the Flashfurters are very good for the MIX.R event! Just make sure there's no enemies attacking like the scorpion otherwise your bomb will go flying)
  20. Oh, look, AI bots trying to talk about food. That's new. How are your tastebuds, buddy? To post something on topic, work cantina makes pretty good food, all in all:
  21. When I died doing this mission when I returned the spiders no longer appeared and now I can't advance in the story
  22. #2 I have spotted 2-3 small jr's flying, and I have spotted 1 big one also flying in total. Its very rare for me. I love when I see it. Probably the best bug in a game I've run into in the past 2 or 3 years bar none. If you want to see it in action at will, you will have to locate a Mantis. For some reason, 100% of the time that I fought one, they have tried to tackle in to begin fighting, only to land in the air and get stuck for a good few moments before retrying another tackle. From the look of their legs, it seems to be the same logic used by the flying Orbo's #3 I dont think its a glitch personally. They are ambush creatures, if you are vigilant, you can spot their heads in the ground where they aggro. Though I'm not sure of their FoV range. I think there are times when they are submerged and awake, and then there are times when they are submerged and sleep ( I THINK) In all cases that I spot them, I treat them like other sleeping insects where you have to be really close and right in front of them to aggro #4 Bees have always been .... reality-challenged. But I can confirm the only instance I've had is at the Memorial, it seems any sore of uneven stone enviro has a chance to have bugs glitched inside of them. In the case of the Memorial. a lot of bees , snails, and a few others have gotten stuck right under the surface of stone slabs. Else where I have a bunch of smaller bugs and sometimes the full grown Orb Weavers and such get stuck inside of the boulder rocks across the map
  23. I decided to start a notepad journal of everything I ran into while playing the game yesterday. Its now very long. TL;DR skip to Bug/Where/When I'm not sure how to go about posting it so that its not just me going on long winded tants. so I think I can just rip from it in pieces? The first and most notable thing though is Spicy dmg killzones. As of yesterday, I ran into what I thought was spicy dmg permakilling me from ORC Bombas at the memorial. I have just now confirmed that its ALL instances of spicy dmg. I tested on a normal bombadier near the toy gun on the other side of the map. I even changed my gear mid spice to see if it was a bug affected the sizzling armor set. It is not. It seems that at some point between now and when I initially went to the Memorial Statue to progress my story, Spicy dmg has bugged out permanently. I found another player mentioning that it was only ORC Bombas. So this makes me suspect that it started around that point in the story since thats where all the ORC Bombas are. For reference, I have done all story objectives except for "ORCs at the Lectern" to confront and MIXR, and by proxy this should reveal all the locations I've been to in between my first visit to the statue and now. (its been a while for me and I dont run into bombas too often. I just know that this spicy dmg thing didnt become a probably until the last ingame day or so when I went back to the statue to farm bees and has since been revealed to be non area-specific and EVERYWHERE. Im locked out of visiting the Everchar map) Bug: ALL Instances of Spicy dmg will perma proc and build up to max. Nothing can remove status effect. Reloading will not fix bug. Where: Everywhere. All sources of Spicy. When: I have no clue but after initiate statue visit is a certainty. LMAO so guys, you are nto going to believe this but I may have found a potential fix for this issue during testing. RIGHT after I got finished typing, I thoguht to myself that I have been reloading my save on death the entire time I have been playing (Xbox X btw) It doesn't bother as I have a slew of bugs that occur after respawning naturally on my list. Anyway, I ended up asking myself, "Have you tried just dying to it?" I reloaded my save to right before I run into this Bomba, and confirmed the Spicy ramp is still in effect, and let it kill me. I respawned at nearest outpost (Trash Bags) and tested the same Bomba. Spicy cleared itself. Twice. Going to test Everchar location and ORC Bombas again.
  24. I have a similar issue. We killed one bee, but the other seems to be under the ground and we cannot hit it. Now means we can't progress the story.
  25. I have the exact same issue at this current point though. They did spawn at one point but they no longer do. I've concluded that it's either because i've done the MIX.R or I have completed the story quest.
  26. Salut. Je suis très heureux de te revoir à nouveau. Is it possible to have quick access to loadout mutation like in grounded one? Thank you for your attention
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