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GivenToRant joined the community
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i want my mushroom bricks back, maybe we could make some paint from grub goo and use it on decals, graffiti etc
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The Hot Deposit is kinda buggy, it keeps putting my bow away, but only if I haven't used it for a while, but yes it deposits all resources that currently have a matching item, unless the chest is full, but you just hold the key on one chest and it sorts everything, everywhere
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Experience & findings after 8 hours
Raven Scar replied to vibegamer's topic in Grounded 2: Feedback & Suggestions
web bridges are slow because spider webs are sticky, like walking across honey The omnitool is a unique addition and yes I get the hate but it is a lot better than swapping tools just to attack a mosquito when your digging clay Tier 2 and up, yeah I agree, but once tier 3 is in fully, the outlook may change The armours aren't pick what looks good, they may have the same stats but its the buffs/perks you want to look at, ie. Wolf armour deals poison damage on a charge attack with poison weapons, the Weaver armour doesn't Torches are an off hand item, so it will replace the shield, 2 handed and duel wield weapons, that being said it would be nice if you could have one of the daggers with the torch Ladybugs are weird with that I'm assuming you didn't play G1 in early access, it was exactly the same, just with a lot less in the beginning And that is why you don't skip dialogue on the first playthrough Early game is planning phase, but yeah, you stand around alot You can actually have 2 worker ants but its slightly buggy and sometimes they bugger off on there own Antenna bugs? If you mean O.R.C. bugs, the ones that beep, they actually have increased stats I haven't had to select perspective when loading my game, that might be a bug Hoops has grown up, she "matured" but yes bring back the original personalities, unless its a lore thing BUGS: Backpack, pause game, click game repair, reset backpacks. It puts them outside the tutorial area, if they're not there, save and load Not too sure on the summoning The buggy returns to the nest when you enter the Chill, its a thing, not a bug Web bridges have very weird physics, but its a new game, and Early Access Not played in mp, can't help there, apologies Hope this helps. -
Robert Šusta joined the community
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bounce shoes sound good but dont over power them, say half your standard jump height added for T1, T2 is 3 quarters added, T3 is double jump height Twin Arrow Trinket, link it to Perfect Draw, so a Perfect Draw shoots 2 arrows Not sure on a Boomerang though it sounds unique
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We currently have no way to get rid of shells
Raven Scar replied to Arctica's topic in Grounded 2: Feedback & Suggestions
you could attempt to move it or just fence it off and wait for tier 3, at least you will know where it is, plus it might make a stylistic addition to the basic flooring -
Add a changelog in the starting menu
Raven Scar replied to veroaghe's topic in Grounded 2: Feedback & Suggestions
I agree, you can look on News section of the official website, but having a basic breakdown in game would be nice - Today
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cptcookies joined the community
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Cerai started following Trail Marker Clutter Improvements
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I'm absolutely loving being back but if you're like me and enjoy making the world more navigable as you explore (Death stranding is right behind me, isn't it?) You might make use of trail markers. Unfortunately the locations are myriad, with more on the way and eventually you end up with markers taking up way too much of your screen to enjoy or navigate effectively. My proposed solution uses existing game systems to get less intrusive uses from these navigation tools. Solution - Custom trail marker Range Visibility limit : Markers currently can return distance to the player in their data. Use this information and allow players to create markers with range limits. Some need to be seen from any distance but perhaps not EVERY ranger outpost needs to be seen from our home base? Having them pop up based off a distance slider in the trail marker customization menu would be a godsend for players and their friends who only have a general idea of a location without completely inundating them with countless markers. - Peep.R Only Markers : To complement the range limited markers, creating markers that only appear when peeping (out of combat perhaps?) would suit many distant landmarks that you have to travel to without requiring the markers be visible at all times. Once oriented toward an objective after all, you may not NEED to see where it is again before you arrive. - Range Limited markers with unlimited distance when using Peep.R : Want to go to the Blueberry Orchard from a new location? Peep for markers and then use it as a heading. It'll appear as you get close Together, these tools make for HUGE QoL. Let me list how I would likely use these tools and perhaps their usefulness will be more clear. * BASES: Unlimited distance. Peep.R only. * NEARBY RESOURCE: 100cm limit. Unpeepable. * RANGER STATION : 200cm limit. Peepable *MAJOR LANDMARK: Unlimited Distance With these changes you can appreciate the games graphics and gameplay more, while being able to better navigate areas you've already explored. Hope you all agree!
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LIBOR joined the community
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Cerai joined the community
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Thats interesting, I only ever whisk my scrambled eggs I can see how that other method would work but no one I know cooks eggs like that
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WillowHowMuch joined the community
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fafaDylan started following Questions Regarding Dispositions
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I wondering, are there any changes from the disposition system of PoE1 to PoE2? Like, other than Priest/Paladin classes, what significant effects does the Watcher's dispositions have? Normally, I like to play the utilitarian, pragmatic hoarder in these types of RPGs. I make my choices based on what gives me the most material benefits, be it in the form of unique items, additional stats, etc. It's like a hybrid of completionist/hoarder with a tinge of min-maxer. So, the real question is: what would be the most beneficial Disposition to have given my type of gameplay? I've read somewhere that you lose access to buffs like Nature's Resolve when you have a Cruel Disposition. For reference, I've mostly been Honest/Rational back in PoE1, but I dabbled in 1 point of Cruelty just so I could sacrificed Durance to the Blood Pool. Any advice would be really appreciated
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I hate to say anything negative because it’s such a well done game. My only complaint is that when you get off the buggy to harvest an item like an acorn it follows you so closely that you hop back on it between strikes to break it. Gotta keep some separation. I actually just found another really big issue while base building. I built a platform around the top to shoot flying enemies with arrows, but I can’t duck be hind the walls because there is no way to exit building mode. This is a huge problem. When I try to duck it either highlights the piece in front of me or adds a new pieces. This should be an easy fix and is very important in a base building game. this is actually the only game I’ve ever played that has motivated me to build bases and have fun with it, and the mechanics make it impossible.
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mrjoshbaker joined the community
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JordanL123 joined the community
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Weapons disappearing
Lihan980 replied to Jamie Bowser's topic in Grounded 2: Technical Support (Spoiler Warning!)
Same here. Coaltana is gone, some of the hidden gear I got is gone and my ant club is gone. It seems to be when I would switch weapons or add my torch to my other hand. -
Lihan980 joined the community
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gordonmills2010 joined the community
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I've finally beaten the final boss for now and while combing through the secret lab i've acquired snail shells. So i'm trying to make the full shell armor set and the only piece i'm missing are the snail eyes. I've killed 14 normal garden snails and not one has dropped the eye stalks. I'm thinking the latest update removed eye stalks from the drops.
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Something I wan't to be added if they add the explosion crater is add a new effect that is radiation something like obsidian did in fallout new vegas and one of the ways the teens can use to protect from radiation is use the ****roach armor since they can support radiation. by the way I commented this idea in one of their tik toks but they didn't see my comment.
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veroaghe started following Add a changelog in the starting menu
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Please add a changelog to the game. It would be nice to see what changes/fixes were made with each update of the game. I play on xbox, I don't know of a way on this platform to see what changes have been made.
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I hate to say anything negative because it’s such a well done game. My only complaint is that when you get off the buggy to harvest an item like an acorn it follows you so closely that you hop back on it between strikes to break it. Gotta keep some separation.
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In the inventory menu when opening a chest or something else, the bottom boxes cannot be seamlessly traversed from left to right using the D-pad. The 3rd to last box is inaccessible unless I go from above or from the right to left.
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We currently have no way to get rid of shells
beneven12 replied to Arctica's topic in Grounded 2: Feedback & Suggestions
Attack it with your ant and it will move a little, may take some time and doesn’t fix your issue but at least you can move it to finish a blueprint. I had to do the same to put in a foundation piece -
Miss how to Change Point of View (Xbox)
beneven12 replied to beneven12's topic in Grounded 2: Feedback & Suggestions
@Raven Scar I know you can that’s my issue. When you hit start you’re just standing there, before you could still move around and open the hot bar to switch and I really miss that -
This happened to me too but only since the last update. It seemed related to either using the omni-tool or getting on the buggy and equipping the torch with a full inventory. Somehow the automatic unequipping of my stave meant it disappeared from my inventory - it wasn’t dropped, thrown etc. Fortunately, I realised straight away and reverted to an earlier save. It hasn’t happened since but I’ve been careful to leave some empty inventory slots.
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While I do agree having a favourite button would be -awesome-, you can achieve a similar effect by turning off the Bandage/Arrow/Tuft box from accepting Quick Deposit at the bottom of its UI. This would mean that box would essentially have to be dedicated to JUST being the 'exploration supplies' box, but that's not a terrible idea anyway.
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