Do you remember guys when hard and easy difficulty was swapped? That were the times. Since then I rarely played, up until recently.
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
POE difficulty then and now
Posted 02 September 2017 - 08:46 AM
Posted 02 September 2017 - 09:10 AM
Edited by Torm51, 02 September 2017 - 09:10 AM.
- Raven Darkholme likes this
Posted 09 September 2017 - 09:30 PM
I'm playing again after long hiatus. I don't see any noticeable difference on PotD, but it's early game so I guess I'll find out. I don't play TC or solo and as I usually go full offensive party without any shield or regard for safety I just feel I get hit the same....and my monk wants to get hit anyway .
The biggest hurdle for me when I started playing and going to PotD difficulty was understanding the game system, I just wanted to blast and slash anything in my path and thought that stacking deflection was going to save me.
When you learn the values of buffs and debuffs then PotD isn't that difficult and when you know about the tough fights and where the items are then it gets even easier.
Posted 12 September 2017 - 09:23 AM
The problem isn't whether higher difficulties are adequately difficult; it seems rather the problem is that the difficulty progress within a playthrough is inverse to what it should be: The late-game talents and late-game gear make the late-game too easy. And the choice to drop a non-continuation DLC made the problem much worse. It really ruined the game for me to some extent.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users