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Camera Angle - Help Needed.


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29 replies to this topic

#21
Pidesco

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An over the shoulder camera would make the game unplayable. The game's design is dependant on the player being able to see from where attacks are coming at any given time, and attacks come from any direction. Giving the player the option to not be able to see half the playing field during combat is silly and pointless.

As far as gameplay is concerned DS3 is a 2D top down game.

#22
MonkeyLungs

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Players get attacked by enemies off screen all the time. Its one of the complaints with the shared screen and limited view. This is not a 2D top down game, and it doesn't even have a proper fully zoomed out top down view. Try again.

#23
Pidesco

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Yes, IMO one of the problems with the game is that the camera is too close to the ground. It should be higher up.

Limiting the camera more than it already is is a bad idea, which is what the OTS people are requesting.

As for enemies attacking from off screen, the only fight where that was a problem was the Warbeast. But that boss was poorly designed, in general.

#24
bradleypariah

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An over the shoulder camera would make the game unplayable. The game's design is dependant on the player being able to see from where attacks are coming at any given time, and attacks come from any direction.


I'm starting to get a clear picture of what you're thinking. You are right, the fighting in OTS view wouldn't work. That's not what I want it for. Please read on.

Limiting the camera more than it already is is a bad idea, which is what the OTS people are requesting.


You couldn't be further from the truth, my good sir.

I think for battles and such, because of how the targeting system works, it is absolutely necessary to battle while in top-down view. I completely agree with you about that. Maybe I haven't made a solid enough point about that. I don't want this game to be a 3rd-person shooter. Not at all.

I want to look forward once in a while so I can just see my surroundings when I'm exploring. It would be neat to look at stuff from that angle.

It's fine by me if other people want the camera able to zoom out more (I would even use it too once in a while).
I'm asking for FREEDOM of movement. If I got what I'm asking for, EVERYONE would be able to use the camera angle of their choosing.

This is certainly not requesting more limitation. I want everything BUT limitation.

I just want the "false bottom" of mouse movement removed. The camera, in my opinion, should bottom out just a little bit before it hits the ground. Would that mean we would see black, empty sky boxes? Yes. Don't worry about whether or not I mind seeing them. If you don't like it, don't look forward. :)

The mouse would still go up and down. Get it?
You move the mouse up and down as needed, just like you do now, but the 45-degree angle glass floor would be modified so someone could look forward when they wanted to.

***As soon as a battle arose, one would probably need to point the camera back down again and zoom out to use the targeting system effectively. I think that's the point you're trying to make, yes? I'm on your side about that.

I want to point out again, that I really like this game. I play RPG's all the time, this is the first one that has inspired my girlfriend to ask, "Can I jump in?"
I get to still have my "me time", and yet there she is on the couch with me. This is F'ing RAD.

#25
C2B

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It's fine by me if other people want the camera able to zoom out more (I would even use it too once in a while).
I'm asking for FREEDOM of movement. If I got what I'm asking for, EVERYONE would be able to use the camera angle of their choosing.


Yeah, and in the case of DSIII the attempt would be halfassed. The games art assets, Level Design, Animations and so on are just not made for it but especially created for the top down view and would look completly horrid in a lower angle (And from the low angle shots in preview material and dialouge sequences. They do) . This has actually been said too by one of the devs IIRC.

Again, I can see it as an ini solution but a direct implentation would only raise more complaints that it would solve.

Edited by C2B, 12 July 2011 - 10:18 AM.


#26
bradleypariah

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What you guys are saying makes sense. I'll take it any way I can get it :)

#27
CameraLuv

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I signed up to say that there *are* ways around this, on PC. Unfortunately nothing for consoles, that I know of, but at least this is *something*.

 

To use: You can either grab a modified executable from a certain torrent site, or you can grab the "cheatengine" program and use a cheat that includes a camera hack. I opted for the last method and it works flawlessly. A bit of googling should get results.

 

Sure, there is a pop in and we see things we're not supposed to. Like unfinished terrain and what not, but enemies can now be seen AND engaged as they approach. Life as a ranged character is much more enjoyable as a result. No more feeling blind and annoyed.

 

Reviewers have hated on the dumb camera, people have complained about it, and "official folks" have claimed nothing could be done, but I am very happy that someone did something and it worked :D

 

If anyone is interested in this still, I could add some screenshots.



#28
Andromedius

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@CameraLuv : You're absolutely right ! I'm now playing this game with a camera hack (I own a legal copy obviously) and having a lot of fun.

 

I've owned Dugeon Siege 3 for several years and couldn't get past this atrocious camera angle. I had shelved the game with no hope of ever playing it again. And then I found your post and I searched for solutions on the net once more, And I was successful !

 

With a camera hack the game is really great (sure there are a few quirks but since you can adjust your camera at anytime, they're not problematic) and I really enjoy the story so far.

 

Let it be a lesson to developers (and I mean this in a constructive way) : listen to your fans and give them options - don't restrict your game, specially when it comes to the pc version.

Without this hack/mod I wouldn't have appreciated the hard work you've put in this game.

 

I had given up on the Dungeon Siege franchise, but now there's hope at least that if a new episode comes out, we'll get some real playability (please, no more restrictive camera...).



#29
Andromedius

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Not quite a year later but I thought I'd post some screens about this "unplayable" camera angle. Pictures are worth a thousand words if you get my meaning.

 

 

ea1ff4dd-94ee-4195-b928-d9314ef6cda0.jpg

6070cea8-7700-496a-a03f-dfd79930e7aa.jpg

5a8752fa-f9c6-42b7-8a30-647c3662dee6.jpg



#30
nihonomaru

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@Andromedius hi there

 

can u provide the link or upload with this hack / ce table, coz i think this gone from internet atm ;s thanks in advance ;p

 

hope its not too necro :\/






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