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wanderon started following Pallegina Is Missing , Question about missive from Stalwart? , Deadlight issues...exit (spoilers possible) and 5 others
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OK we worked with the crew to steal the ship and lure Benny out - then we killed him and when we went back to the window we arrived through there was no option to leave (did not use a hook) - so we fought our way to the usual entrance/exit - (killed everyone in the outside areas) and it is closed and I can't find any way to do anything with the gate or the crane to open the port gate and leave???
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I generally keep everyone outfitted (for both active play and ship crew battles ) but when I send them to their cabin I may pull any of the especially good pieces they are using and pass them to active characters who can make better use of them at that time. I spend quite a bit of time redoing active characters with new gear as it arrives as well. I really appreciate the fact that Pillars has streamlined this process in many ways - back in the original BG 1 - I used to "save" items for later "when I really need them" by stashing them in particular containers - a barrel outside the smith in Beregost was a main drop point in early play then later after opening the gate to BG City I actually spent 2 or 3 trips carrying the items from Beregost to BG City where I would stash them in 2 barrels outside the Inn I used as a base - one barrel for a,b,& c items and the other for x,y,& z. Of course most of these items remained there forever - never used - since there was no way I could carry them all off to the final battle anyway-
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For some reason I do not seem to have St Drogga's skull on this playthrough I noticed that a while ago - not sure if I have it on someone else in "storage" or if I lost it or maybe didn't get it at the start - I have been bothered with some items seeming to disappear - but my Parkinsons brain has memory issues so I just move on I did use a regular torch and had Xoti wield her lantern but the effect was very localized. I don't recall ever having this issue on prior games (GOG has me listed with several thousand hours of play) . I am playing on a new laptop which probably has better graphics than my previous games and also playing on Steam which is also new for me but I could not get the game to install on GOG - it went through all the motions - showed the Obsidian logo and bounced back to Galaxy. I finally gave up and saw Steam had it for $20 and I went and got it.
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Sexual Archetype Force
wanderon replied to ekt0's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Damn guess I forgot to put those sarcasm tags up again - that happens when you are older than dirt... -
Both times it happened for me it was our party they were attacking but I haven't yet conquered the ability to spread fights out once they have bunched up so it's entirely possible one of my over sensitive staff decided to attack anything that appeared in front of them thus bringing the ire of the horde down on us. For some reason I was under the impression that as long as we attacked in the dead of night these encounters did not include irate citizens and guards going beserk after getting in the way of a stray arrow or spell but perhaps I was just lucky
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(Playing on GOG Galaxy - 2.0.15) I cleared my GOG Deadfire of save games last winter before starting several new campaigns but I currently have every saved game from those campaigns (1200 hours +/-). Any chance these are contributing to issues on this old computer (HP Envy 2008-ish) like mouse & load screen hang ups and slow downs? (I have over a TB of free space on the 2TB HD on the Envy )
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Well I have been playing a LOT this year between being retired and social distancing (and I was isolating long before the virus came around anyway) (according to GOG I reached 800 hours a year ago and started playing again 3 months ago and I now have 1898 hours (3 Deadfire games the last of which is winding up as we speak) Can't say exactly when this started but it has been a while - as mentioned in OP it isn't as much of an issue early on as it is when things start getting more difficult (I typically start on classic but may drop down a notch (or come back later) if I have to reload a couple times. It's entirely possible I have not noticed an interruption as stopping even within 5-10 seconds and scrolling back through the log to see is crazy confused and blows me away every time to realize how much stuff is handled in that brief moment - Good point about using the X key when resetting - also good point on limiting caster AI to auto attack - will they not cast any spells on their own that way and just use whatever weapons they have in hand ?(or will they switch weapons on their own based on circumstances under auto attack?)
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I have issues with the AI constantly over riding the decisions I make by hand. I like to micromanage but I don't want to make every single decision. I call for the priest to heal someone and the AI cancels the order and gives an alternate. I call for a certain 20 pt cipher spell (which will allow me to cast it again immediately) and the AI changes it to a 40 leaving me with no focus for the following round. I tried changing the AI to auto attack only which is a pain as it seems to revert to one of the other choices at will (or maybe on a whim). the first 2/3 of the game it's just annoying and doesn't have much detrimental effects but as the late game approaches the battles get bigger and more complicated and missing the chance to cast the right spell or heal someone quickly can drag you into reload land. I'm sure others have been in the same boat so any suggestions solutions or even consolation appreciated. ( I thought I posted about this before but didn't find it so here I am again (it's an old man thing)
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Sexual Archetype Force
wanderon replied to ekt0's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Wait! Wait! There are nude sex scenes in the Witcher? Why was I not informed? I gave up on that game after about a week and gave it away and went back to BG or some other option I can't recall - but if I had only known... -
Pallegina Is Missing
wanderon replied to SubRosa's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Was the custom legacy from an actual game - I did this and discovered that if you have a character die during that game (and is not available to raise again) they will not show up in the Deadfire if you use that game for a legacy.