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Aarik D

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  1. Greetings, Watchers, We’re excited to announce that a new public beta will open on November 5th for players on Steam and Xbox PC. This beta introduces a major new way to play the original Pillars of Eternity: Turn-Based Mode. Fans who enjoyed experimenting with Turn-Based Mode in Pillars of Eternity II: Deadfire will find familiar ground here, but with key improvements shaped by your feedback: Unbound Turns: All turns are now influenced by a character’s overall speed, improving the value of Real-Time with Pause attributes and mechanics. Smarter Free Actions: Actions like swapping weapons, drinking potions, or enabling modals are now free actions. Each free action is limited to one per turn per type for balance. Faster Pacing: Combat lethality has been significantly increased for both enemies and players to keep battles tense and impactful. Mode Flexibility: You can choose Turn-Based Mode alongside difficulty when starting a new game — or swap freely between Real-Time with Pause and Turn-Based Mode in the game options. We’re also investigating a direct HUD toggle for even more convenience. As this is a public beta, please expect bugs and ongoing adjustments. The beta will run for some time as we continue to roll out updates and prepare for a full release. We’re also excited to share a special message from Josh Sawyer, the Game Director, with his thoughts on what Turn-Based Mode means for Pillars of Eternity and how community feedback helped shape this update. Your feedback will be vital as we refine and polish turn-based mode — we’ll be collecting reports, issues, and suggestions from the community throughout the beta. Thank you for helping us continue to grow and evolve Pillars of Eternity. We’ll see you in the beta on November 5th!
  2. Greetings Commanders! We are releasing hotfix 1.0.4.1 for The Outer Worlds 2. As always, we are very appreciative for your continued support and patience. If you come across any other issues, please contact us via our Issue Tracker page. The Earth Directorate thanks you. Critical Fixes Fixing saves crashing on load 100% of the time if bad data gets into the favorited item data. Fixed several rare crashes. (PS5 only) Fixed crash when game was started with only PlayGo chunk installed, and user progressed past Horizon point station. Plug Puller Perk no longer prevents encounters from advancing. Players will no longer have their conversation history reset at unexpected times during gameplay. Cleared out portions of the map will no longer be reset. Quests/Progression: (Contains Spoilers) Players who encountered problems with Inez after meeting her at the Ministry of Accuracy should be able to progress her argument with Milverstreet now, even if they could not before. Inez will now reliably play her intro dialogue lines when first encountering her in the Ministry of Accuracy, instead of on rare occasions playing her standard companion conversation. (SPOILER) Aza now properly starts a dialog and quest outside of the N-Ray Range if the player already killed at the N-Ray range. OA Troopers no longer appear in the ACHQ at an unintended time. Loading a save from before fighting these units will allow players to progress the quest as intended. Note: Players must load a save before the bug occurred. We are investigating solutions for a retroactive fix. (SPOILER) “Better than Nature” quest now correctly guides the player to Inez if is destroyed. Otto’s Lock in Free Market Station is now working as intended and can be solved. Audio/Visual PS5 Pro now uses TSR for upscaling to address blurry grass on Paradise Island and unexpected lighting noise across the game. Double jump boots no longer play audio at double volume. (Xbox only) Fixed an issue that can cause some blue noise on the edges of grass and computer monitors.
  3. Hello Commanders, we are releasing Hotfix 1.0.4.0 for The Outer Worlds 2. We’d like to take this time to thank you all for support, patience, and for your consumerism. Below are the latest fixes: Community Reported Issues: Critical Fixes: Premium Edition owners on the PlayStation 5 are correctly granted the Corporate Appreciation Prize Pack & (if you own a pre-order version of the game) the Commander Zane’s Battle Pack. Note: Unfortunately, the Consumerism Flaw being rewarded is not fixed in this patch and will be addressed in a future hotfix. Permanent fade to black when returning to the Praetor landing pad no longer occurs. Saving and Loading while using the dematerializer will no longer prevent the player from equipping weapons. Inez is no longer absent sometimes from Fairfield after she returns there from the Ministry of Accuracy. Note: This fix only applies to new saves. We sincerely apologize for those still experiencing this bug. We're currently investigating solutions for a retroactive fix for save files being affected. Improved the accuracy of information displayed during the end-of-game slides. Quest/Story: Players can now properly progress the quest "Forbidden Secrets of the Undisputed Claim" if they had chosen the player response "I'll think about it." Beacons have been added to the optional objective for the quest "Crash Course in Telemetry" to assist players with progression. Improved player guidance for progressing in the Monastery in Golden Ridge. There is now more guidance on how to recruit Inez if the player previously missed her. Inez's fate will now be clearer after on Paradise Island. UI/UX: Motion Blur settings are now saved correctly. Interact prompts more clearly indicate when a holding an input is necessary and accurately displays progress. Subtitle Font settings are now correctly applied. Placeholder text will no longer appear when talking to Hierarch Wolcott. If "Player Status Bars" is set to Always Off, the health bar will no longer appear after saving and loading. Aza 'wants to talk' icon will no longer reactivate improperly on the player ship. After a conversation with a vendor, the player will now remain in the same location where the conversation was started. Audio: Video message from Trooper Ortiz now plays VO. The volume of the voiceover of the Corporate Hireling in Paradise Island is now scaled to how far away the player is. Reduced likelihood of radio content repeating too frequently. Removed a radio emitter that was misplaced under the ground in Paradise Island. Additional Bug Fixes: Crashes and Critical Issues: The game will no longer crash when interrupting certain NPC bark dialogue lines by interacting with or killing one of the participating speakers. Removed the potential for picking up specific grenades to trigger a crash. The player will no longer fall through the world when loading a save that was made inside certain tunnel/vent areas while crouching. The player will no longer fall through the world after exiting computer terminals in third-person mode. Using the kill switch in the Auntie’s Choice Headquarters no longer gets the player camera stuck. Resolved unique edge case that prevented player from using the console on the Sovereign’s Ship. Removed collision that blocked player access to crouch tunnel. NPCs in the Auntie’s Choice Headquarters spawn in this hostile state more consistently for players that triggered that outcome. VIP lift at Rift Labs should now properly unlock accessible floors, preventing player from becoming stuck. Addressed issue where an enemy was locked in a closet, preventing combat completion. Quest Progression: (Contains Spoilers) Anais now properly dispenses the quest reward for Marisol’s final companion quest if . Improved quest support for killing key quest NPCs with Companion Abilities. The player can now continue the quest, “Listening For a Clue” if they loot Vicar Laureate now properly appears before the door leading to Ruth’s chamber after player has progressed the second OA faction quest, ‘Crash Course in Telemetry’ to the objective, ‘Speak with the Presiding Bishop’. Rasmussen will now correctly seal/unseal his office door if the player attacks after helping the cub. The player will no longer lose the ability to respond to Niles after skipping dialogue at Horizon Point Station. Inez resists the urge to after defeating enemies at N-Ray Range. Turrets during Arbiter boss fight will not stop looking for players no matter how long they hide.
  4. Greetings Friends! We released the 0.2.0.1 Hotfix for Grounded 2 on all available platforms. If you don't see the update right away, please try restarting your console or verifying your game files. General Fixes: Further Improvements so that resources should not regrow through bases in certain scenarios This is not retroactive to your save file - Please chop down these resources and they should not return Fixed multiple crashes Fixed multiple crashes retaining to Foliage Fixed a crash when navigating through creature cards Fixed a bug where players could have an infinite load on save files with vast amounts of playtime Player should now be able to customize buildings on controller Resolved an issue with Unity that caused the Artbook to be temporarily unavailable
  5. Grounded 2: Hairy and Scary Update Brookhollow Park just got a whole lot creepier (and fuzzier). The Hairy and Scary Update has crawled its way into Grounded 2, and it’s bringing a monstrous new challenge, stylish new gear, smarter building tools, and even more ways to power up your Buggy. Ready to face your fears? Let’s dive in. Meet AXL, the Colossal Tarantula The park’s newest nightmare has eight legs, razor-sharp fangs, and enough hair to make your skin crawl. AXL, the tarantula boss, is here to put your courage to the test. Defeating this towering terror unlocks a full suite of tarantula-themed rewards: Forge the imposing Tarantula Armor set Wield the devastating Tarantula Bow and Spear Add some spooky style to your base with chests, candles, and even a candlelit throne Build Smarter with BUILD.M Your grand designs just got easier. The new BUILD.M grid system makes snapping, placing, and perfecting your creations more intuitive than ever—so whether you’re raising a park empire or just tidying up your camp, your wildest blueprints can finally shine. Buggy Upgrades & New Gear Exploring Brookhollow Park on wheels is smoother than ever. With Hot Pouch support fully integrated into your Buggy, you can scan, swap, and stock up without leaving the driver’s seat. Plus, a haunting new Praying Mantis armor set brings plague-doctor style and handy healing tricks to keep you rolling in one piece Play in More Languages We’re thrilled to bring Japanese and Brazilian Portuguese localization to Grounded 2 in this update! More languages are on the way throughout development, so keep an eye on our socials and roadmap for what’s next Hairy, Scary, and Just the Beginning This update dials up the intensity while keeping the fun alive—spooky, stylish, and brimming with new ways to survive the tiny terrors of Brookhollow Park. And don’t get too comfortable… October is creeping up, and we’ve tucked a few festive frights around the park to keep you on your toes. The Hairy and Scary Update is live now in Game Preview for Xbox Series X|S, Xbox on PC, and Xbox Cloud, and in Early Access on Steam. Play it today with Xbox Game Pass, and get ready—it’s hairy, it’s scary, and it’s only getting wilder from here. For the full patch notes, keep reading! New Features Boss Fight against AXL Offering recipe can be found in the world to summon the boss New mutation 2 new trinkets AXL furniture : Candle, throne & chest AXL stuffed and wall mount AXL weapons : Spear & Great bow & arrows AXL Armor set BUILD.M Replaces the Construction radial Holiday update for Halloween - Only Available in October Trick-or-Treatery Building can be bought in the Ranger Station New spooky ambiances Candy Corn replaces some resources in the world New Content New Buildings Wolf Spider Rug Grass Quarter Triangle floor Stem Quarter Triangle floor Pine expansion: Pine Wall B, Pine Half Wall B, Pine Half Vertical Wall B, Pine Table, Pine Stool, Pine Lounger, Pine Skull Mount Scorpion Bed, Scorpion Lamp New Weapon & Armor Praying Mantis Armor set Community Requested & QOL Features Community Requested Set bonus information is now available via the "Explore" popup Hotpouch is now available while riding a buggy Hotpouch now permanent in the inventory screen Orb Weaver now won’t receive fall damage QOL Improvement on Orb Weaver navigation Improvement on the Repair button for Buggies: SCA.B now emits small light at night Feedback for throw starts as soon as input is pressed Improvement on feedback for the lean-to interaction Other Changes / Tuning Audio Improved translations Added a VO line that was missing Fixed volume of certain effects not affected by correct volume slider Resolved several missing/incorrect sound effects Combat Balancing Preliminary Patch Notes for Fall Update. This is a pass on combat stats as we prepare for tier 3 content. This also reigns in some overpowered gear and mutations for the Axl boss fight. Global Combat Tweaks Baseline critical hit damage multiplier has been reduced. Baseline stun damage multiplier has been reduced. Baseline parry stun reduced. (Light shields stun more) Rogue armor critical hit chance is slightly reduced. Weapon Tweaks Dual Wield finale damage multiplier slightly reduced. The critical hit chance for following weapons have been adjusted. Weaver Daggers Wolfsbane Daggers Ice Sickles Mosquito Needle Mitey Claws Northern Shredders. Fist Weapon attacks deal less stun. (Adjusted mutation as well see further down.) Bow damage has been reversed from the PTB changes. For Tier 1 and Tier 2 Arrows - Base Damage of both was increased by +5. This is doubled for charge attacks Pinch Whacker AOE stun was lowered from (15 → 5) Pinch Whacker AOE Damage was slightly reduced Trinkets Stabby Stinger deals bonus stabbing damage with finishers. Blistering Boiler spicy damage and sizzle has been reduced. Myrmecologist Badge attack damage downside reduced. Armor Adjustments Northern Armor Crippling strike set bonus immobilizes the target for a short duration instead of stuns. Ambush attacks only work on angry creatures like the mutation. Grub Armor Quickcharge bonus is no longer removed when switching weapons. Mutation Adjustments Ambush Dagger Critical hit damage multiplier has been reduced. Ambush only works on angry creatures. Ambush unlock progression only counts against angry creatures. Assassin Dash Stike Critical hit chance has been reduced. Critical hit damage with daggers and sickles has been reduced. Smasher The damage multiplier while creatures are stunned has been increased. Sharpshooter Critical hit chance with charged shots has been reduced. Lil Fist Mastery stun reduced slightly. Reliable Friend Revive time has been adjusted. Acorn Turret Turret damage against O.R.C. creatures has been reduced. Creatures Bombardier Beetle resists stabbing instead of smashing damage. Weakness to fresh has been reduced. Wolf Spider resists to stabbing has increased. Health increased. Praying Mantis Health increased. UI Adjusting existing translations to better fit UI Optimization This is our first major step towards Major Performance Improvements. We understand there's still more work to do and behind the scenes we have already started. General Performance Improvements across the board Added various Graphic Options and have changed the values of Low, Medium, High and Epic for 0.2 View Distance Anti-Aliasing Post Processing Quality Shadow Quality Global Illumination Quality (Lumen) - Can now be set to “On” or “Off” If the setting is turned on you should now be able to pick from Low, Medium, High and Epic Reflection Quality Texture Quality Effects Quality Foliage Quality Shading Quality Bug Fixes: Known Issues: There are a few issues that will be present at the 0.2. These include the following: A one-time regrow of all resources will be present on everyone's saves - we had reports of large base resources not regrowing, the fix for this is a result of everyone needing to chop down resources again under their base. We apologize for the inconveniences Players who left the PTB before it was finished will join the game with their Field of View (FOV) being set to 0 - to fix this please just change your FOV slider in the game options when you start up the 0.2 build for the first time and everything should return to normal. Stability: Were estimating around a 15% Stability Gain from 0.1.3. We will continue to check Stability throughout early access as we continue to make strides towards getting our crash rate as low as possible Major Bug Fixes: Buggies are no longer affected by “Fix Bug Locations” from the game repair menu. Fixed various crashes Fixed a crash when loading a world with customized armor stand built. Fixed some memory leaks that would then lead to a Out Of Memory Crash 50% of the GPU Hangs experienced in 0.1.3 should be fixed in 0.2 Having full inventory and a two-handed weapon on a Buggy will no longer result in losing the weapon. Resolved an issue where backpacks could fall underground after a player’s death. Fixed a bug where Players could get stuck in the Onboarding Facility by using the PTS. Fixed Various more duplication methods Resources will no longer respawn on High Foundations Fixed a bug where Clients could not Repair Fixed various Out of the World Gaps in the Terrain Any fix that changes the “Map” in any way, has a chance to move geometry (Your Base) and as an after result. We plan on doing these fixes always as “Batches” in the future to help display if your base is affected. Fixed a bug where clients were losing all their equipment when a save was transferred via Import Save option. Fixed the “Photo Mode” Speed exploit Additional Bug Fixes: Performance and Stability Resolved an issue where alternating between Player’s and Buggy’s backpack in Resource Analyzer could result in game crash. Fixed an issue where Grounded 2 did not launch properly on Steam Deck. Tweaked flickering on distant environment on Xbox Series S. Corrected an issue where Frame rate drops significantly when players are joining the game with teens in different locations. Resolved an issue where freezes occurred when joining a multiplayer session. Corrected an issue where FPS dropped below 20 when browsing Radial Menu. UI/UX Addressed an issue with Omni-Tool showing “Throw” prompt. Fixed a bug with Quick Chat radial menu showing wrong button prompt. Resolved an issue with visible boxes inside the Radial Menus. Resolved keyboard mapping so Handy Gnat and invert blueprint won’t share the same input. Corrected a visual issue with the overlapping Whistle widget UI. Fixed a bug where Player was able to see through map by using “Menu” in the lobby. Fixed a bug where key mapping for the "Huck" wasn’t working as intended. Resolved an issue where in building layout texts were appearing outside of the boxes. Fixed a bug where Handy Gnat camera controls would be inverted when playing on controller. Addressed an issue with arrows HUD being displayed after switching a weapon. Fixed an issue with a “Text Block” showing up. Resolved an issue where incorrect popup for survival text in death screen was present. Resolved an issue where quick exiting Single Player New Game Menu switched Teens in the next loaded save. Resolved an issue where dual-wield weapons would be separated from Character’s hands in inventory. Fixed an issue where notification for Save Slots Used is overlapping with UI. Addressed an issue with resource names extending beyond text boxes. Fixed an issue where Science Shop text overflowed in German. Fixed many UI issues on specific aspect ratios. Resolved an issue with a Lean-To icon missing from the pop-up. Fixed an issue where a hollow rectangle was visible in crafting menu. Resolved an issue where item icons jittered in the recipes UI. Resolved an issue with opening UI on mount showing inaccurate item descriptions. Resolved an issue where new keyboard mapping reverted after rebooting. Addressed the typo in the description of the Northern Scorpion Jr. creature card. Corrected an issue where the O.R.C. Wave prompt appeared in low resolution. Resolved an issue where damage type icons in the Stat Details menu were squeezed. Updated Snail Shell Plastron’s description. Resolved an issue where the aim reticle appeared low-resolution after increasing its size. Buggy Resolved an issue where Red Soldier Ants were aggressive towards Players mounted on Red Soldier Ant Buggy. Resolved an issue where mounting a buggy in first-person view resulted in a reduced pickup range for the player. Resolved an issue where buggy could become permanently unavailable. Resolved an issue where thrown bandage behaved identically as Healbasa when mounting a Buggy. Resolved an issue where Dismounting a Buggy and “Snap To Grid” function were bound to the same key by default. Resolved an issue where forced dismount dealt damage after falling on a Buggy. Addressed an issue with items disappearing when moving items to Buggy inventory. Fixed a bug where POIs were not updated in Data tab after Player discovers POI on Buggy. Fixed a bug where buggy becomes unresponsive for Players after leaving Multiplayer Session. Resolved an issue where Orb Weaver Buggy could collide with clovers. Fixed an issue where neutral creatures were losing aggro when player mounts a buggy. Resolved an issue where a Client could duplicate any haulable item like Grass Planks, Buggy Eggs, by leaving the multiplayer session and rejoining. Resolved an issue where standing below a web bridge was creating a web texture around the Player on Orb Weaver buggy. Fixed a bug where Players were able to avoid fall damage by dismounting the Buggy right before the impact. Resolved an issue where the Player was forcibly dismounted from their buggy, while blocking and having 1 stamina bar left. Addressed that caused lack of animations, visual, and audio effects for clients, while being on a buggy and in gathering mode. Fixed an issue where “Your Buggy will return once it is safe” message wouldn’t appear when respawning in a restricted area. Resolved an issue where a buggy could hatch as hostile. Corrected an issue where soil near a pipe leading to the Statue had no collision for the Red Soldier Ant Buggy. Fixed a bug with white frames around Buggy stamina bars. Audio Resolved an issue where the anthill sounds could be heard on the surface. Fixed a bug where sound effects of Bows were unaffected by audio volume settings. Resolved an issue with no Biometric scanner SFX near the Mysterious Stranger fight. Addressed an issue with Broken Gear SFX. Resolved an issue with Omni-Tool Upgrade SFX not being affected by Volume sliders. Resolved an issue where Outdoor Living quest Voice Line was interrupting Sloane’s call. Resolved an issue with a specific line playing even with Audio set to 0. Resolved an issue where the sound of hitting and breaking Acorn was disproportionately quiet. Resolved an issue where the Briefcase’s sound effect could be heard globally. Resolved an issue where specific bucket lacked SFX on being shot. Resolved an issue with Music in Anthills stopping when title ran in the background. Corrected an issue where MIX.R repair SFX played after repairing the Ice Sickles. Corrected an issue where SCA.B device SFX could be heard with Audio set to 0. Corrected an issue where Unburrowing Scorpling was audible with Effects Volume set to 0%. Corrected an issue where Arrow impact SFX were bound to UI volume. Localization Resolved the improperly localized “KEEP THE CHANGE, YA FILTHY ARACHNID!” quest’s name. Resolved an issue where Greatbow and Great Arrows were not localized in other languages. Corrected an issue where names of craftables scaled incorrectly in some languages. Corrected an issue where some buildings were not translated into languages other than English. Resolved an issue where some UI prompts weren’t fully translated. Quests/Progression Resolved an issue where MIX.R could not be activated after Client did all the antennas and stashes. Tweaked an exploit where Player could grind mutations on disengaging O.R.C. Creatures. Fixed an issue where Players were not able to get back up the tutorial PTS machine. Resolved an issue where “Wait, There’s More” questline would not trigger correctly. Fixed a bug where O.R.C. Transmitter entry in Survival Guide was blank. Fixed a bug where progression bar for Ambush mutation was not working properly. Resolved an issue where Headless BURG.L POI had low quality textures. Resolved an issue with a specific O.R.C. Weaver Jr. unlocking the regular Orb Weaver Jr. card. Fixed a bug where the first tutorial for Milk Molars could appear before leaving the Onboarding Facility. Corrected an issue where the Respawn tutorial was hidden behind the respawn timer screen for Host and Client. Gameplay Fixed an issue that caused the resource finder to show items incorrectly Resolved an issue where Frenzy mutation did not trigger while using Ice Sickles. Resolved an issue with visible Out Of the World hole in Ceremony region. Resolved an issue with visible Out Of the World hole in Entrance region. Resolved an issue with visible Out Of the World hole in Ceremony region. Resolved an issue with OOW gap in the Picnic Table area. Corrected an issue with visible gaps in the geometry. Resolved an issue with visible Out Of the World hole. Resolved an issue where the O.R.C. Creatures were not despawning after failing the MIX.R event. Resolved an issue where Player clipped through teleport. Fixed a bug where turrets dealt significantly more damage to O.R.C. Creatures. Fixed a bug where Clients were not able to Repair in Multiplayer sessions. Fixed a bug where Player could be permanently stuck inside the PTS after using Photo Mode. Fixed an issue with O.R.C. creatures continuing to spawn after failing the MIX.R. Resolved an issue where Milkweed Pods were spawning too rarely. Resolved an issue where O.R.C. Mosquito was not present on the branch leading to the Statue. Resolved an issue where Red Ants could gather around a single spot in Toxic Anthill. Fixed a bug with Player clipping through a floor. Corrected an issue where selecting the Healbasa would show Combat Stats. Resolved an issue where getting damaged would not cancel action with progress bar. Resolved an issue where the players could fall into a pit and get stuck under the Statue hedge. Resolved an issue where foliage was growing through buildings. Fixed a bug that made some enemies spawn buried in the ground. Resolved an issue where there was a gap in terrain near the border of the Grass Games and the Snackbar Front. Resolved an issue where O.R.C. ****roach Nymph couldn’t freely move in specific Statue room. Fixed a bug with flying creatures animation being broken. Resolved an issue where Client could fall OOW while standing in a cave. Balanced difficulty of Statue’s route. Resolved an issue where Omni-Tool was invisible during pickup animation on Xbox Series X. Resolved an issue where Bombardier Beetle would spawn inside geometry. Fixed a bug causing navigation issues around the Old Root barrier blocking the entrance to the Frisbee Hedge. Corrected an issue where the Red Ants could spawn inside the ground nearby the entry to the "Hatchery Anthill: South Entrance". Resolved an issue where Ladybugs could be noticed roaming inside the Ant Hill. Fixed a bug where Mantis could lose aggro on the Player mid-combat. Resolved an issue where Praying Mantis Nymph was not attacking the Player when it was pinned to the wall. Fixed a bug where recycling building while mounted would not refund all materials. Fixed the OOW gap near Yoked Girth Magazine Ad. Fixed a bug where Player could get stuck in a hole behind Soda Can. Fixed a bug where certain armors were not synced with the Character in Photo Mode. Resolved an issue where snails didn’t collide with Player buildings. Fixed a bug where Player could fall OOW near the entrance to the Pine Hill Outpost. Fixed an issue with parts of skateboard lacking collision. Fixed an issue where creatures killed by sizzle status effect did not yield roasted meat. Fixed issue with visible gaps in the geometry. Resolved an issue where camera clipped with Player’s head while opening storage buildings. Fixed a bug with falling inside KLBB11 Camera’s Lens. Addressed an issue with O.R.C. Larva eye color. Corrected an issue with visible gaps in the geometry. Fixed a visual bug with gaps in terrain’s textures. Corrected an issue where the OOW was visible near the Ominent onboarding facility exit. Corrected an issue where ****roaches were trying to interact with Buried Candy. Corrected an issue where Crow Feather would get stuck in the air. Fixed an issue where specific Orb Weaver Jr. bodies were exploding in all directions. Tweaked O.R.C. Mantis’ eyes coloring. Adjusted O.R.C. Orb Weaver and O.R.C. Orb Weaver Jr’s eyes coloring. Fixed O.R.C. Weevils’ eyes coloring. Fixed a bug where plants were clipping with stones. Adjusted with specific Dead Roots not properly attached to the environment. Corrected a hole in terrain of the Toxic Anthill. Resolved an issue where the mushroom obstacle could be bypassed without a proper Omni-Tool upgrade. Fixed an issue with visible OOW gap next to the entrance of the Ranger Outpost. Resolved an issue where characters could clip in Milkweed Pods. Corrected an issue where Crabgrass was slightly floating above ground. Resolved an issue with moss not being attached to the root. Fixed a bug that caused the chopping animation to function incorrectly. Corrected an issue with visible gaps in the geometry. Resolved an issue where big plants were visibly floating near the Statue Maze. Addressed a bug where Player lost momentum when jump-attacking with Dual Wield weapons. Fixed a bug where ****roach could spawn inside roots. Corrected an issue where contrast between terrain and water in Toxic Anthill was too high. Fixed a bug that made it impossible to build on certain objects. Fixed a bug that enabled building anywhere by zooming. Resolved an issue where Aphid Honeydew was not found by Resource Finder. Fixed the issue where Player could get stuck between trash bags. Corrected an issue where heavy post process was visible on specific resource. Corrected an issue where Handy Gnat movement swapped with the Player’s. Resolved an issue where Player was unable to place floor on top of Foundations. Corrected an issue where the Player could spawn a mount inside the Ice Cream Cart area. Addressed an issue with shaking camera in Photo Mode. Resolved an issue where Ants could lose their track while carrying loot. Fixed an issue with one-sided texture near the border of Grass Game. Fixed a bug where Omni-Tool animation did not appear right after an attack. Resolved an issue where Player could equip Omni-Tool while frozen. Resolved an issue with levitating character in Photo Mode while crouched. Fixed a bug where Teens were clipping through the ground in a specific spot in the Pine Hill area. Resolved an issue where a certain pinecone was clipping with a stone. Resolved an issue where there was a small gap in the Statue Lab wall. Fixed a bug that could make a Player stuck next to the news camera. Corrected an issue where Teen hands clipped with the camera in first-person (FPP) while drinking nasty water from a puddle with FOV 120 and aiming downward. Fixed in the Snackbar Front wooden deck where the Player could get stuck. Resolved an issue where an OOW gap was present near the Ceremony Pamphlet. Resolved an issue where a small OOW gap was present in the Onboarding Facility. Resolved an issue with an OOW gap inside the Cable Tunnels in the Network Center. Resolved an issue where OOW gaps were visible in the Hatchery Anthill. Corrected a visual issue with gaps in terrain textures. Resolved an issue where a leaf clipped into a mushroom in the Snackbar region. Resolved an issue with visible OOW gaps in the Mite Cave. Fixed a bug where a one-sided dirt texture was present on the door leading to Ranger Outpost: Statue. Fixed an issue with multiple one-sided textures in the Statue. Fixed an issue where SAP was floating above assets. Fixed issues with multiple misaligned collisions on the Shlapz Amplifier. Resolved an issue where a few branches were floating in the air. Resolved an issue where Milkweed Pods required being attacked before chopping. Resolved an issue where a leaf was floating next to the maze. Corrected an issue where branches were floating. Resolved an issue where Players could see an OOW gap through doors. Addressed misplaced Acorns in the Entrance area. Resolved an issue where pure grass objects were placed in the Grass Games area. Fixed an issue with the camera clipping through a tree trunk. Resolved an issue where the Character slid unnaturally when dodging during emote animations. Resolved an issue where bow aim focused on the wrong spot on a Snail hidden in its shell. Fixed a bug where scorpions clipped with the ground. Other Fixes: Resolved an issue where pallets could not be placed on a single floor piece. Resolved an issue where Player could duplicate items by using chest. Resolved an issue where light emitted by SCA.B2K was excessively bright. Fixed a bug where armor lost its buff upon switching weapons. Resolved an issue where the player could jump out of the playable area. Resolved an issue where the Host was able to see notifications instead of Client. Changed light visibility in Mite Cave. Resolved an issue where some ground textures would not load from a distance. Corrected an issue where the Water Containers are visually empty after performing Save and Load cycle. Fixed a bug where Steam invites would not show up. Fixed a bug where EverChar Flares were replaced with regular Flares. Resolved an issue where a specific Brittle Marble could not be looted. Fixed an issue with visible one-sided texture in the “Snackbar Front” region. Resolved an issue where Players were able to see through rocks. Resolved an issue where textures in the terrarium were misplaced. Resolved an issue with one-sided dirt texture near Empty Terrarium. Resolved an issue where parts of Teens’ backpacks weren’t affected by VFX. Corrected an issue where Lingonberry Fast Descend Setup had an obstacle that could kill the Player. Resolved an issue where a stripe was visible while using a comms array. Addressed a bug where incorrect VFX would appear while holding the Glacial Sting in first person. Balanced difficulty of obtaining the Stolen Optical Disc. Fixed a bug where Ladyguard texture in item preview wasn’t correct. Resolved an issue where game user settings were not saving on disk. Fixed an issue with objectives and story dialogs reappearing in Creative Mode. Fixed a bug that caused a wolf spider to become unresponsive. Resolved an issue with inconsistency between G1 and G2 blueprint canceling. Fixed an issue where eating Bait VFX stayed after killing the creature. Resolved an issue with blueprints not aligning in Entrance region. Fixed an issue with visible unnatural shadow inside the Ranger Station. Corrected an issue where Save option wasn’t greyed out for the Host during Comms Array dialogues. Fixed an issue with Donuts appearing with proximity. Corrected an issue where Ladder was present in an incorrect subcategory. Fixed misaligned dirt under the picnic table. Fixed a bug where the Stuffed Wolf Spider used an old model. Corrected an issue where assigned keys exceeded their box. Public Test Fixes: AXL now counts towards Mithridatism progression AXL should now no longer get caught in a loop of not attacking the player Fixed a bug where infinite sounds were made when shooting Arrows at AXL Updated Global Illumination Description Various Handheld Improvements Tweaked Steam Deck Settings with the updated Graphics Options in the settings Teens face should no longer be distorted on low settings
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  6. Hotfix Patch 0.2.0 1055 Balance Changes: Pinch Whacker AOE stun was lowered from (15 → 5) Pinch Whacker AOE Damage was slightly reduced Black Fang Greatbow deals 15% increased damage with charged shots Pheromone Shot Mutation damage buff increased from 25% → 35% For Tier 1 and Tier 2 Arrows - Base Damage of both was increased by +5. This is doubled for charge attacks AXL Boss Fight: AXL Balance Adjustments: AXL Dismount Damage was moved from 80 → 150 Stun Cooldown Increased from 20 seconds → 40 Seconds AXL attacks are now faster, with different faster speeds between Phase 2 and Phase 3 Buggies should now no longer lose aggro on AXL When Rubbing for Luck with the Stuffed AXL, players will no longer collect two different types of venom Various Invisible Walls where AXL couldn’t hit the player are now fixed AXL’s Arena should no longer get pitch black at night Fixed a bug where AXL could not hit the Player with a Leg Stomp attack. Fixed a bug where Axl could not attack the player that rushed into closed combat as soon as the tarantula unburrowed. AXL is no longer unburrowing before second wave of creatures is dead General Bug Fixes: Resources should now regrow across the Park as intended for Extremely Large bases Improvements were made to labs with Lumen Off Shadow Flickering should now be synchronized across all clients Various Localization fixes Fixed the ability to customize lighting on buildings objects that produce light General Collision improvements with Small Floor Triangles
  7. Hotfix Patch 0.2.0 6975 AXL Boss Fight: AXL Should no longer De-Spawn Healing Visual/Sound effects will now play for clients during the AXL fight Reduced Flickering spotlights in the AXL Arena Fixed a bug where AXL can lose aggro on revived targets General Fixes: “Block” and Attack” mappings should now work with custom inputs Various Localizations issues are now fixed Fixed a Crash when attempting to haul an item in Handy Gnat Mode Foliage Quality Setting should no longer be stuck at “Low” after a Save/Load Players should no longer spawn inside in their bed Adjusted sitting collisions with AXL’s throne
  8. The Hairy and Scary Update Greetings Park Attendees! Welcome to Grounded 2’s first Public Test Build for the Hairy and Scary Update! We look forward to you checking out all the new content and hearing your feedback. New Features Boss Fight against AXL Offering recipe can be found in the world to summon the boss New mutation 2 new trinkets AXL furniture : Candle, throne & chest AXL stuffed and wall mount AXL weapons : Spear & Great bow & arrows AXL Armor set BUILD.M Replaces the Construction radial Holiday update for Halloween - Only Available in October Trick-or-Treatery Building can be bought in the Ranger Station New spooky ambiances Candy Corn replaces some resources in the world New Content New Buildings Wolf Spider Rug Grass Quarter Triangle floor Stem Quarter Triangle floor Pine expansion: Pine Wall B, Pine Half Wall B, Pine Half Vertical Wall B, Pine Table, Pine Stool, Pine Lounger, Pine Skull Mount Scorpion Bed, Scorpion Lamp New Weapon & Armor Praying Mantis Armor set Community Requested & QOL Features Community Requested Set bonus information is now available via the "Explore" popup Hotpouch is now available while riding a buggy Hotpouch now permanent in the inventory screen Orb Weaver now won’t receive fall damage QOL Improvement on Orb Weaver navigation Improvement on the Repair button for Buggies: SCA.B now emits small light at night Feedback for throw starts as soon as input is pressed Improvement on feedback for the lean-to interaction Other Changes / Tuning Audio Improved translations Added a VO line that was missing Fixed volume of certain effects not affected by correct volume slider Resolved several missing/incorrect sound effects Combat Balancing Preliminary Patch Notes for Fall Update. This is a pass on combat stats as we prepare for tier 3 content. This also reigns in some overpowered gear and mutations for the Axl boss fight. Global Combat Tweaks Baseline critical hit damage multiplier has been reduced. Baseline stun damage multiplier has been reduced. Baseline parry stun reduced. (Light shields stun more) Rogue armor critical hit chance is slightly reduced. Weapon Tweaks Dual Wield finale damage multiplier slightly reduced. The critical hit chance for following weapons have been adjusted. Weaver Daggers Wolfsbane Daggers Ice Sickles Mosquito Needle Mitey Claws Northern Shredders. Fist Weapon attacks deal less stun. (Adjusted mutation as well see further down.) Bow damage has been reduced. Trinkets Stabby Stinger deals bonus stabbing damage with finishers. Blistering Boiler spicy damage and sizzle has been reduced. Myrmecologist Badge attack damage downside reduced. Armor Adjustments Northern Armor Crippling strike set bonus immobilizes the target for a short duration instead of stuns. Ambush attacks only work on angry creatures like the mutation. Grub Armor Quickcharge bonus is no longer removed when switching weapons. Mutation Adjustments Ambush Dagger Critical hit damage multiplier has been reduced. Ambush only works on angry creatures. Ambush unlock progression only counts against angry creatures. Assassin Dash Stike Critical hit chance has been reduced. Critical hit damage with daggers and sickles has been reduced. Smasher The damage multiplier while creatures are stunned has been increased. Sharpshooter Critical hit chance with charged shots has been reduced. Lil Fist Mastery stun reduced slightly. Reliable Friend Revive time has been adjusted. Acorn Turret Turret damage against O.R.C. creatures has been reduced. Creatures Bombardier Beetle resists stabbing instead of smashing damage. Weakness to fresh has been reduced. Wolf Spider resists to stabbing has increased. Health increased. Praying Mantis Health increased. UI Adjusting existing translations to better fit UI Optimization This is our first major step towards Major Performance Improvements. We understand there's still more work to do and behind the scenes we have already started. General Performance Improvements across the board Added various Graphic Options and have changed the values of Low, Medium, High and Epic for 0.2 View Distance Anti-Aliasing Post Processing Quality Shadow Quality Global Illumination Quality (Lumen) - Can now be set to “On” or “Off” If the setting is turned on you should now be able to pick from Low, Medium, High and Epic Reflection Quality Texture Quality Effects Quality Foliage Quality Shading Quality Bug Fixes: Stability: Were estimating around a 15% Stability Gain from 0.1.3. We will continue to check Stability throughout early access as we continue to make strides towards getting our crash rate as low as possible Major Bug Fixes: Buggies are no longer affected by “Fix Bug Locations” from the game repair menu. Fixed various crashes Fixed a crash when loading a world with customized armor stand built. Fixed some memory leaks that would then lead to a Out Of Memory Crash 50% of the GPU Hangs experienced in 0.1.3 should be fixed in 0.2 Having full inventory and a two-handed weapon on a Buggy will no longer result in losing the weapon. Resolved an issue where backpacks could fall underground after a player’s death. Fixed a bug where Players could get stuck in the Onboarding Facility by using the PTS. Fixed Various more duplication methods Resources will no longer respawn on High Foundations Fixed a bug where Clients could not Repair Fixed various Out of the World Gaps in the Terrain Any fix that changes the “Map” in any way, has a chance to move geometry (Your Base) and as an after result. We plan on doing these fixes always as “Batches” in the future to help display if your base is affected. Fixed a bug where clients were losing all their equipment when a save was transferred via Import Save option. Fixed the “Photo Mode” Speed exploit Additional Bug Fixes: Performance and Stability Resolved an issue where alternating between Player’s and Buggy’s backpack in Resource Analyzer could result in game crash. Fixed an issue where Grounded 2 did not launch properly on Steam Deck. Tweaked flickering on distant environment on Xbox Series S. Corrected an issue where Frame rate drops significantly when players are joining the game with teens in different locations. Resolved an issue where freezes occurred when joining a multiplayer session. Corrected an issue where FPS dropped below 20 when browsing Radial Menu. UI/UX Addressed an issue with Omni-Tool showing “Throw” prompt. Fixed a bug with Quick Chat radial menu showing wrong button prompt. Resolved an issue with visible boxes inside the Radial Menus. Resolved keyboard mapping so Handy Gnat and invert blueprint won’t share the same input. Corrected a visual issue with the overlapping Whistle widget UI. Fixed a bug where Player was able to see through map by using “Menu” in the lobby. Fixed a bug where key mapping for the "Huck" wasn’t working as intended. Resolved an issue where in building layout texts were appearing outside of the boxes. Fixed a bug where Handy Gnat camera controls would be inverted when playing on controller. Addressed an issue with arrows HUD being displayed after switching a weapon. Fixed an issue with a “Text Block” showing up. Resolved an issue where incorrect popup for survival text in death screen was present. Resolved an issue where quick exiting Single Player New Game Menu switched Teens in the next loaded save. Resolved an issue where dual-wield weapons would be separated from Character’s hands in inventory. Fixed an issue where notification for Save Slots Used is overlapping with UI. Addressed an issue with resource names extending beyond text boxes. Fixed an issue where Science Shop text overflowed in German. Fixed many UI issues on specific aspect ratios. Resolved an issue with a Lean-To icon missing from the pop-up. Fixed an issue where a hollow rectangle was visible in crafting menu. Resolved an issue where item icons jittered in the recipes UI. Resolved an issue with opening UI on mount showing inaccurate item descriptions. Resolved an issue where new keyboard mapping reverted after rebooting. Addressed the typo in the description of the Northern Scorpion Jr. creature card. Corrected an issue where the O.R.C. Wave prompt appeared in low resolution. Resolved an issue where damage type icons in the Stat Details menu were squeezed. Updated Snail Shell Plastron’s description. Resolved an issue where the aim reticle appeared low-resolution after increasing its size. Buggy Resolved an issue where Red Soldier Ants were aggressive towards Players mounted on Red Soldier Ant Buggy. Resolved an issue where mounting a buggy in first-person view resulted in a reduced pickup range for the player. Resolved an issue where buggy could become permanently unavailable. Resolved an issue where thrown bandage behaved identically as Healbasa when mounting a Buggy. Resolved an issue where Dismounting a Buggy and “Snap To Grid” function were bound to the same key by default. Resolved an issue where forced dismount dealt damage after falling on a Buggy. Addressed an issue with items disappearing when moving items to Buggy inventory. Fixed a bug where POIs were not updated in Data tab after Player discovers POI on Buggy. Fixed a bug where buggy becomes unresponsive for Players after leaving Multiplayer Session. Resolved an issue where Orb Weaver Buggy could collide with clovers. Fixed an issue where neutral creatures were losing aggro when player mounts a buggy. Resolved an issue where a Client could duplicate any haulable item like Grass Planks, Buggy Eggs, by leaving the multiplayer session and rejoining. Resolved an issue where standing below a web bridge was creating a web texture around the Player on Orb Weaver buggy. Fixed a bug where Players were able to avoid fall damage by dismounting the Buggy right before the impact. Resolved an issue where the Player was forcibly dismounted from their buggy, while blocking and having 1 stamina bar left. Addressed that caused lack of animations, visual, and audio effects for clients, while being on a buggy and in gathering mode. Fixed an issue where “Your Buggy will return once it is safe” message wouldn’t appear when respawning in a restricted area. Resolved an issue where a buggy could hatch as hostile. Corrected an issue where soil near a pipe leading to the Statue had no collision for the Red Soldier Ant Buggy. Fixed a bug with white frames around Buggy stamina bars. Audio Resolved an issue where the anthill sounds could be heard on the surface. Fixed a bug where sound effects of Bows were unaffected by audio volume settings. Resolved an issue with no Biometric scanner SFX near the Mysterious Stranger fight. Addressed an issue with Broken Gear SFX. Resolved an issue with Omni-Tool Upgrade SFX not being affected by Volume sliders. Resolved an issue where Outdoor Living quest Voice Line was interrupting Sloane’s call. Resolved an issue with a specific line playing even with Audio set to 0. Resolved an issue where the sound of hitting and breaking Acorn was disproportionately quiet. Resolved an issue where the Briefcase’s sound effect could be heard globally. Resolved an issue where specific bucket lacked SFX on being shot. Resolved an issue with Music in Anthills stopping when title ran in the background. Corrected an issue where MIX.R repair SFX played after repairing the Ice Sickles. Corrected an issue where SCA.B device SFX could be heard with Audio set to 0. Corrected an issue where Unburrowing Scorpling was audible with Effects Volume set to 0%. Corrected an issue where Arrow impact SFX were bound to UI volume. Localization Resolved the improperly localized “KEEP THE CHANGE, YA FILTHY ARACHNID!” quest’s name. Resolved an issue where Greatbow and Great Arrows were not localized in other languages. Corrected an issue where names of craftables scaled incorrectly in some languages. Corrected an issue where some buildings were not translated into languages other than English. Resolved an issue where some UI prompts weren’t fully translated. Quests/Progression Resolved an issue where MIX.R could not be activated after Client did all the antennas and stashes. Tweaked an exploit where Player could grind mutations on disengaging O.R.C. Creatures. Fixed an issue where Players were not able to get back up the tutorial PTS machine. Resolved an issue where “Wait, There’s More” questline would not trigger correctly. Fixed a bug where O.R.C. Transmitter entry in Survival Guide was blank. Fixed a bug where progression bar for Ambush mutation was not working properly. Resolved an issue where Headless BURG.L POI had low quality textures. Resolved an issue with a specific O.R.C. Weaver Jr. unlocking the regular Orb Weaver Jr. card. Fixed a bug where the first tutorial for Milk Molars could appear before leaving the Onboarding Facility. Corrected an issue where the Respawn tutorial was hidden behind the respawn timer screen for Host and Client. Gameplay Fixed an issue that caused the resource finder to show items incorrectly Resolved an issue where Frenzy mutation did not trigger while using Ice Sickles. Resolved an issue with visible Out Of the World hole in Ceremony region. Resolved an issue with visible Out Of the World hole in Entrance region. Resolved an issue with visible Out Of the World hole in Ceremony region. Resolved an issue with OOW gap in the Picnic Table area. Corrected an issue with visible gaps in the geometry. Resolved an issue with visible Out Of the World hole. Resolved an issue where the O.R.C. Creatures were not despawning after failing the MIX.R event. Resolved an issue where Player clipped through teleport. Fixed a bug where turrets dealt significantly more damage to O.R.C. Creatures. Fixed a bug where Clients were not able to Repair in Multiplayer sessions. Fixed a bug where Player could be permanently stuck inside the PTS after using Photo Mode. Fixed an issue with O.R.C. creatures continuing to spawn after failing the MIX.R. Resolved an issue where Milkweed Pods were spawning too rarely. Resolved an issue where O.R.C. Mosquito was not present on the branch leading to the Statue. Resolved an issue where Red Ants could gather around a single spot in Toxic Anthill. Fixed a bug with Player clipping through a floor. Corrected an issue where selecting the Healbasa would show Combat Stats. Resolved an issue where getting damaged would not cancel action with progress bar. Resolved an issue where the players could fall into a pit and get stuck under the Statue hedge. Resolved an issue where foliage was growing through buildings. Fixed a bug that made some enemies spawn buried in the ground. Resolved an issue where there was a gap in terrain near the border of the Grass Games and the Snackbar Front. Resolved an issue where O.R.C. ****roach Nymph couldn’t freely move in specific Statue room. Fixed a bug with flying creatures animation being broken. Resolved an issue where Client could fall OOW while standing in a cave. Balanced difficulty of Statue’s route. Resolved an issue where Omni-Tool was invisible during pickup animation on Xbox Series X. Resolved an issue where Bombardier Beetle would spawn inside geometry. Fixed a bug causing navigation issues around the Old Root barrier blocking the entrance to the Frisbee Hedge. Corrected an issue where the Red Ants could spawn inside the ground nearby the entry to the "Hatchery Anthill: South Entrance". Resolved an issue where Ladybugs could be noticed roaming inside the Ant Hill. Fixed a bug where Mantis could lose aggro on the Player mid-combat. Resolved an issue where Praying Mantis Nymph was not attacking the Player when it was pinned to the wall. Fixed a bug where recycling building while mounted would not refund all materials. Fixed the OOW gap near Yoked Girth Magazine Ad. Fixed a bug where Player could get stuck in a hole behind Soda Can. Fixed a bug where certain armors were not synced with the Character in Photo Mode. Resolved an issue where snails didn’t collide with Player buildings. Fixed a bug where Player could fall OOW near the entrance to the Pine Hill Outpost. Fixed an issue with parts of skateboard lacking collision. Fixed an issue where creatures killed by sizzle status effect did not yield roasted meat. Fixed issue with visible gaps in the geometry. Resolved an issue where camera clipped with Player’s head while opening storage buildings. Fixed a bug with falling inside KLBB11 Camera’s Lens. Addressed an issue with O.R.C. Larva eye colour. Corrected an issue with visible gaps in the geometry. Fixed a visual bug with gaps in terrain’s textures. Corrected an issue where the OOW was visible near the Ominent onboarding facility exit. Corrected an issue where ****roaches were trying to interact with Buried Candy. Corrected an issue where Crow Feather would get stuck in the air. Fixed an issue where specific Orb Weaver Jr. bodies were exploding in all directions. Tweaked O.R.C. Mantis’ eyes coloring. Adjusted O.R.C. Orb Weaver and O.R.C. Orb Weaver Jr’s eyes coloring. Fixed O.R.C. Weevils’ eyes coloring. Fixed a bug where plants were clipping with stones. Adjusted with specific Dead Roots not properly attached to the environment. Corrected a hole in terrain of the Toxic Anthill. Resolved an issue where the mushroom obstacle could be bypassed without a proper Omni-Tool upgrade. Fixed an issue with visible OOW gap next to the entrance of the Ranger Outpost. Resolved an issue where characters could clip in Milkweed Pods. Corrected an issue where Crabgrass was slightly floating above ground. Resolved an issue with moss not being attached to the root. Fixed a bug that caused the chopping animation to function incorrectly. Corrected an issue with visible gaps in the geometry. Resolved an issue where big plants were visibly floating near the Statue Maze. Addressed a bug where Player lost momentum when jump-attacking with Dual Wield weapons. Fixed a bug where ****roach could spawn inside roots. Corrected an issue where contrast between terrain and water in Toxic Anthill was too high. Fixed a bug that made it impossible to build on certain objects. Fixed a bug that enabled building anywhere by zooming. Resolved an issue where Aphid Honeydew was not found by Resource Finder. Fixed the issue where Player could get stuck between trash bags. Corrected an issue where heavy post process was visible on specific resource. Corrected an issue where Handy Gnat movement swapped with the Player’s. Resolved an issue where Player was unable to place floor on top of Foundations. Corrected an issue where the Player could spawn a mount inside the Ice Cream Cart area. Addressed an issue with shaking camera in Photo Mode. Resolved an issue where Ants could lose their track while carrying loot. Fixed an issue with one-sided texture near the border of Grass Game. Fixed a bug where Omni-Tool animation did not appear right after an attack. Resolved an issue where Player could equip Omni-Tool while frozen. Resolved an issue with levitating character in Photo Mode while crouched. Fixed a bug where Teens were clipping through the ground in a specific spot in the Pine Hill area. Resolved an issue where a certain pinecone was clipping with a stone. Resolved an issue where there was a small gap in the Statue Lab wall. Fixed a bug that could make a Player stuck next to the news camera. Corrected an issue where Teen hands clipped with the camera in first-person (FPP) while drinking nasty water from a puddle with FOV 120 and aiming downward. Fixed in the Snackbar Front wooden deck where the Player could get stuck. Resolved an issue where an OOW gap was present near the Ceremony Pamphlet. Resolved an issue where a small OOW gap was present in the Onboarding Facility. Resolved an issue with an OOW gap inside the Cable Tunnels in the Network Center. Resolved an issue where OOW gaps were visible in the Hatchery Anthill. Corrected a visual issue with gaps in terrain textures. Resolved an issue where a leaf clipped into a mushroom in the Snackbar region. Resolved an issue with visible OOW gaps in the Mite Cave. Fixed a bug where a one-sided dirt texture was present on the door leading to Ranger Outpost: Statue. Fixed an issue with multiple one-sided textures in the Statue. Fixed an issue where SAP was floating above assets. Fixed issues with multiple misaligned collisions on the Shlapz Amplifier. Resolved an issue where a few branches were floating in the air. Resolved an issue where Milkweed Pods required being attacked before chopping. Resolved an issue where a leaf was floating next to the maze. Corrected an issue where branches were floating. Resolved an issue where Players could see an OOW gap through doors. Addressed misplaced Acorns in the Entrance area. Resolved an issue where pure grass objects were placed in the Grass Games area. Fixed an issue with the camera clipping through a tree trunk. Resolved an issue where the Character slid unnaturally when dodging during emote animations. Resolved an issue where bow aim focused on the wrong spot on a Snail hidden in its shell. Fixed a bug where scorpions clipped with the ground. Other Fixes: Resolved an issue where pallets could not be placed on a single floor piece. Resolved an issue where Player could duplicate items by using chest. Resolved an issue where light emitted by SCA.B2K was excessively bright. Fixed a bug where armor lost its buff upon switching weapons. Resolved an issue where the player could jump out of the playable area. Resolved an issue where the Host was able to see notifications instead of Client. Changed light visibility in Mite Cave. Resolved an issue where some ground textures would not load from a distance. Corrected an issue where the Water Containers are visually empty after performing Save and Load cycle. Fixed a bug where Steam invites would not show up. Fixed a bug where EverChar Flares were replaced with regular Flares. Resolved an issue where a specific Brittle Marble could not be looted. Fixed an issue with visible one-sided texture in the “Snackbar Front” region. Resolved an issue where Players were able to see through rocks. Resolved an issue where textures in the terrarium were misplaced. Resolved an issue with one-sided dirt texture near Empty Terrarium. Resolved an issue where parts of Teens’ backpacks weren’t affected by VFX. Corrected an issue where Lingonberry Fast Descend Setup had an obstacle that could kill the Player. Resolved an issue where a stripe was visible while using a comms array. Addressed a bug where incorrect VFX would appear while holding the Glacial Sting in first person. Balanced difficulty of obtaining the Stolen Optical Disc. Fixed a bug where Ladyguard texture in item preview wasn’t correct. Resolved an issue where game user settings were not saving on disk. Fixed an issue with objectives and story dialogs reappearing in Creative Mode. Fixed a bug that caused a wolf spider to become unresponsive. Resolved an issue with inconsistency between G1 and G2 blueprint canceling. Fixed an issue where eating Bait VFX stayed after killing the creature. Resolved an issue with blueprints not aligning in Entrance region. Fixed an issue with visible unnatural shadow inside the Ranger Station. Corrected an issue where Save option wasn’t greyed out for the Host during Comms Array dialogues. Fixed an issue with Donuts appearing with proximity. Corrected an issue where Ladder was present in an incorrect subcategory. Fixed misaligned dirt under the picnic table. Fixed a bug where the Stuffed Wolf Spider used an old model. Corrected an issue where assigned keys exceeded their box.
  9. Greetings friends! Patch 0.1.3 has arrived for all players. Please update your game when you see the patch is available. If you do not see the update right away, please try verifying your game files or restarting your console. Thank you all so much for your patience and support. Your feedback, suggestions, and bug reports have been invaluable with helping us build Grounded 2 together. If you continue to experience any further issues, please contact us at Obsidian Support. Quality of Life Updates Snail Shells will now automatically despawn after 24 hours. Added various “Game Repair Options for fixing saves: We intend this to be a quick fix while we work on an some major changes down the road Added a “Creature Reset option” - This should move back all creatures to their intended locations Added a “Reset Buggy” option - This will send all Buggy's back to the nest no matter the state they are in around The Park. Added UI about Save Data limits being capped to 10. In 0.1.2 update we put a limit on the amount of saves a player can have per world. Players before the update can still have hundreds of saves and we are noticing various performance issues because of this change. We recommend deleting unneeded saves to increase your performance. Major Bug Fixes We've made significant improvements to game stability, with an estimated 30% performance gain compared to version 0.1.2.1. As we are in Early Access, we will continue to improve this throughout development. Crash Fixes: Resolved a crash triggered when fleeing from the ORC Wave. Fixed crashes occurring when accessing various UI menus. Addressed several other crash scenarios. General performance improvements were made when opening UI. Fixed various issues on the backend with not being to login to your Microsoft account on all platforms. Resolved an issue where certain players could not start the Mysterious Stranger Fight in certain scenarios. Fixed a progression break where the passage to Ice Sickles arena would become blocked after a Save and Load. Resolved an issue where some creatures appeared without textures. Patched several duplication exploits involving Buggy inventory. Fixed an issue where consumables used on Buggies had infinite duration. Story/Quests Players who complete the MIX.R before doing the ORC Receivers quests, will now have all quests up to "Wait Theres More" be auto completed upon completion of the MIX.R. The Park Resources will no longer respawn through player-built structures. You will have to chop down resources already growing through your base after the update, but after chopping it down it should not return. ORC creatures will now remain stationed at their intended guard posts instead of roaming. Fixed an issue where players were prompted to repurchase pebblet foundations. Players should no longer spawn on top of the skybox. Buggies Removed Unused Torch UI from the buggy The User can still equip a torch on their buggy: Mouse and Keyboard: By using “5” or use “V” for the Hotpouch. For Controller: Hold “LB” then use the Right stick to select the torch. Combat Fixed a bug where only two mutations were equipped after saving and loading. Addressed multiple bugs related to losing equipment. The mantis should no longer freeze mid-air during its jump attack. Fixed a bug where certain ORC Creature cards could not be retrieved after defeating them. This fix should be retroactive to your save file. Audio Corrected various robotic voice from various teenagers. UI Rust will now display correctly instead of showing as an “Invalid Harvest Node.” Fixed the issue where changing the Omni-Tool Key Bind in the Settings, does not update the UI Prompt for the "Repair" Action Resolved the Omni-Tool and Interact key binds were conflicting with each other.
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  10. Great news, friends! We have released Patch 0.1.2 for all players. Please update your game when you see the patch is available. If you do not see the update right away, please try verifying your game files or restarting your console. Thank you all so much for your patience with Grounded 2 Early Access! Your feedback, suggestions, and bug reporting skills have been incredible with helping us build this game together. If you continue to experience any further issues, please contact us at Obsidian Support. QOL & Community Requested Features: Acorn tops are now a guaranteed drop Created a flow for Steam players to access Crossplay Updated character icons in the HUD and map Removed “explore” and “go to entry” where it wasn’t possible to use User can now hot deposit their haulable on a buggy Wolf spider fur polish Major Bug Fixes: Various Performance Improvements We don’t expect this to fix the performance problems as a whole, but various optimizations are underway behind the scenes We will continue to work on optimization throughout all of development Fixed the issue where the ORC Bee by the blueberry bush was above the skybox and was unable to be hit Fixed a bug where ORC Creatures did not return to their intended locations after being pulled away This fix is not retroactive to the save file - Please note you are not softlocked, please go to where you died last to find the ORC Creature Missing Various Stability Improvements Major Stability Improvements were made - in our estimates were expecting a 40%- 60% improvement from 0.1.1.3 Fixed a bug where Shared Worlds Crashed after prolonged gameplay Also fixed a bug on the backend that would cause Shared World saves to be lost indefinitely Opening Photo Mode no longer causes clients to lose functionality during multiplayer sessions. Resolved an issue where the sizzle effect persisted indefinitely after saving and loading the game. Fixed a progression blocker that occurred when saving/loading after defeating tutorial mites. Addressed a bug where clients could fall beneath the terrain textures during multiplayer gameplay. The [Redacted] now properly descends during the [Redacted] encounter. Corrected instances where Park terrain failed to render for players. Key mappings now remain intact after exiting a session, preventing unwanted resets. Multiplayer Bug Fixes: Various De-Sync Improvements Fixed a bug where clients joined with improved stats Building Improvements: Various Improvements preventing building on dirt piles around The Park We don’t expect this to be fixed completely - but improvements have been made Fixed an issue where the “S” key wouldn’t respond during build mode. Corrected naming inconsistencies across various building structures. Resolved a problem that prevented decoration blueprints from being placed on walls or furniture. Buggy Improvements: Buggies can now be summoned from greater distances without issue. Fixed a bug where the Red Ant Buggy incorrectly spawned as a hostile Red Soldier Ant. Addressed a controller issue where RB wouldn’t function after mounting the Orb Weaver Buggy. Resolved a visual glitch where Eggs stored in inventory became invisible after saving and loading. Fixed a scenario where players could become stuck beneath a buggy after dismounting. Prevented Eggs from disappearing in storage following a save/load cycle. Eliminated overlapping UI elements for clients loading into a save while mounted. Fixed a bug that caused buggy loss after entering the cooler. Buggies no longer take gas damage while blocking. Improved buggy summoning logic to avoid spawning inside terrain (e.g., caves, anthills). Creative Mode: Fixed a bug where the Handy Gnat feature was not functioning as intended Invert Vertical Look setting now properly affects Handy Gnat controls. Removed unintended calls from Sloane while in Creative Mode. The Mysterious Stranger no longer appears in Creative Mode sessions. Ranger Outposts are now correctly unlocked in Creative Mode. The Park: Various Fixes with Creatures spawning inside of Geometry Fixed a bug where scorpions didn’t attack correctly in the Ice Sickles event Raw Science orbs are now easier to see from a distance Patched several terrain gaps throughout The Park. Corrected floating waypoint markers in specific areas. Reduced shadow flickering across various Park regions. Fixed a softlock that could occur after dying in the Teleporter. Bees now follow proper sleep behavior at night. Closed off access to unfinished areas that were previously reachable. Addressed a stuck spot on the ramp in the O.R.C. ****roach Queen arena. Clients now experience proper collision when parkouring on plant stems. The Resource Finder now correctly detects all intended resources. Combat: Wearing Wolf Spider Armor no longer causes all daggers to apply venom on regular attacks. Fixed an issue where drinking dirty water caused infinite Sick debuff stacking. Thrown weapons no longer get stuck mid-air for clients. Fixed a bug where the death timer was not visible to Client after Save/Load Additional Bug Fixes: UI/UX Replaced placeholder text in the Fertilizer description with finalized content. Tutorial tooltips now correctly reflect custom key bindings. Removed a nonfunctional “Activate Handy Gnat” prompt from the interface. Corrected item preview behavior in the Crafting Menu to prevent unintended replacements. Eliminated an unintended grain texture from the UI background. Resolved an issue where 3D models displayed with a black backdrop in the UI. Updated the Summoning Wheel to show accurate status indicators. Ensured Buggy status is properly reflected in the interface. Adjusted UI text scaling for better readability across resolutions. Fixed the incorrect buff icon for “Human Food.” Corrected location messaging in the map UI. Addressed input dead zones in the Crafting Menu that blocked navigation. Localized the Camera Mode Toggle label correctly. Prevented text cutoff in Ominent audiolog entries. Removed multiplayer prompts from singleplayer sessions. Improved resolution for Comms Array images in the UI. Gameplay Players can now complete the Hatchery blueprint from all sides. Restored functionality to the “S” key in build mode. Quests now progress correctly after smoothie creation. Optical Discs are now collectible post-tutorial. MIX.R event completion no longer blocks subsequent quests. Blueprint placement near dirt clumps and MIX.R now works as expected. Removed duplicate quest entries for already completed objectives. Candy consumption on the Buggy now counts toward mutation progress. Improved Buggy summoning and pathfinding consistency. Fixed a trap scenario on the web bridge. Status effects now visibly apply to creature models. “Confront the Stranger” quest now unlocks properly. Photo references for Ominent Optical Discs are now present. Thistle Needle preview now displays correctly. Suppressed the post-battle incoming call after defeating the Mysterious Stranger. Environment Resolved terrain gaps that were visible in the Snack Front region. Prevented out-of-bounds visibility near the MIX.R area. Restricted unintended access to unfinished zones. Removed an out-of-world camera angle above Ranger Outpost: Ceremony. Patched multiple visual breaks near the Tennis Ball, Empty Terrarium, and surrounding locations. Adjusted spawn points to prevent Bombardier Beetles from appearing inside geometry. Corrected Orb Weaver placement to avoid spawning within terrain. Fixed an issue where Bombardier Beetles became stuck in foliage around The Park. Addressed spider fall-through behavior when interacting with webs. Eliminated flickering on Brittle Quartzite Shards in the park. Enabled proper placement of decoration blueprints on walls and furniture. Refined Buggy summoning logic to avoid spawning inside terrain (e.g., caves, anthills). Relocated Scorpion Adult spawns to prevent overlap with the statue bush. Restored blueberry harvesting functionality on the Picnic Table. Fixed one-sided texture rendering in the Ceremony zone. Realigned stone collision near Mollar Stash. Corrected mosquito sleep spot positioning. Sealed an out-of-world gap near Ranger Station: Flower Bed. Closed visual breaks near the Yoked Girth Magazine Ad. Smoothed out terrain inconsistencies throughout the park. Repaired misaligned textures in the Ice Cart Outpost. Addressed glass clipping issues across various map locations. Fixed respawn logic that placed players outside the Flower Bed Outpost. Added collision to the oak tree model. Prevented save/load traps involving pinecones. Removed unintended gap visibility in the Statue Area. Patched out-of-world gaps in the Ice Cart Outpost. Grounded floating acorns. Corrected floating terrain assets across multiple zones. Fixed clipping issues with environmental props. Eliminated a visual gap in the Fire Pit region. Covered a visible break behind the Fresh Mint. Resolved out-of-world gaps in the Toxic Anthill. Smoothed angular stretching of dirt textures. Fixed one-sided rendering on root textures. Prevented grass from growing through the Thistle leaf. Corrected one-sided dirt textures between the Picnic Table and Fire Pit. Addressed dirt clipping in the Trashbags Outpost. Added missing collision to the Shalpz Amplifier mesh. Fixed overlapping grass blades near BURG.L. Removed terrain obstruction in the Snackbar area. Audio Adjusted sound behavior so the Mysterious Stranger’s global SFX no longer plays outside the lab. Limited the Array ringing sound effect to its intended floor level. Synced the ****roach Queen’s Body Slam animation with its audio for proper timing. Restored missing ambient audio in the Ice Cart area. Corrected playback issues with Pete’s voice lines. Updated glass impact sounds to match expected audio cues. Fixed a looping issue with the SCA.B 2K scanner sound after saving and loading. Ensured global sound effects are now audible to all players, not just the host. Localization Addressed an issue where the terms “Button” and “Slide/Unlock” were not properly translated. Resolved missing localization for the suitcase interaction on the Picnic Table. Corrected inaccurate Italian text in pop-up notifications. Spanish translations for MIX.R messages have been added. Fixed a UI overflow problem in the Smoothing Station caused by localization inconsistencies. Art Updated the ****roach Queen’s [Redacted] state to use the correct texture instead of an outdated one. Resolved an issue where character poses caused floating behavior in Photo Mode. Fixed hair clipping on Willow when wearing headgear. Smoothed out texture stretching on teen characters during wake-up animations. Standardized hair visual effects for consistency. Adjusted the Ladybug Chestplate to prevent leg clipping with teen models. Corrected Grub Leggings overlap with Willow’s boots. Refined Clover Poncho string movement to behave as intended. Reattached Sizzling Robes components that were detaching and clipping into teen characters. Fixed visual clipping on the Butterfly Circlet accessory. Addressed head clipping on Willow during death animations. Corrected one-sided texture rendering behind Major Diesel. Multiplayer Key bindings now persist correctly after exiting a multiplayer session. Omni-Tool interactions are no longer interrupted for client players. Founder Pack skins remain equipped after joining a new session. Prevented users from launching multiple instances of the game simultaneously. Realigned client-side waking animations for proper visual flow. Fixed Shared World save renaming functionality. Restored visibility of Founder Pack gear and hairstyles in PEEP.R mode. Removed indefinite “Waiting for others” prompt triggered by Lean-To destruction.
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  11. We have released Hotfix 0.1.1.2 for all players. Please update your game when you see that this patch is available to receive the following fixes and changes: Fixed a crash for Steam players when players launch the game without Gaming Services enabled. This fix disables Crossplay from being enabled. If you don't have Gaming Services installed, you can download Xbox Services through the Xbox app and will be able re-enable crossplay after a restart. Thank you all so much for your patience with Grounded 2 Early Access! If you continue to experience any further issues, please contact us at Obsidian Support. support.obsidian.net/contact
  12. Greetings Envoys, The 1.5 Patch Notes for Avowed are here, featuring new updates, community requested changes, and bug fixes. Thank you for your feedback, suggestions, and support, we look forward to sharing future updates with you! If you come across any issues or bugs, please contact us at support.obsidian.net. In other great news, Avowed is now Steam Deck Verified! Features and Improvements! Hardware Avowed is Steam Deck Verified New Ranger and Fighter Abilities We added new abilities and passives to the Fighter and Ranger tree to round out the classes compared to the Wizard tree. In order to accommodate these new additions, all of your Envoy’s abilities have been refunded at no cost. Ranger Abilities: Shadow Step - Step into the Beyond, reappearing behind your enemy. Upgrades will Mark the target, lowering their Damage Reduction and resetting Shadow Step’s cooldown after landing a killing blow. Fan of Daggers - Throw a set of poisoned daggers that hit multiple enemies and cause Poison accumulation. Upgrades increase the number of daggers thrown and apply Slow as well as interrupt enemies. Smoke Bomb - Throw down a Smoke Bomb, creating a cloud that interrupts your enemies as you dodge backwards out of the way. Upgrades increase damage and deal Elemental Accumulation that matches your currently equipped throwable. Chilling Surprise - Set a trap to be triggered by an approaching enemy. The trap deals high Frost Accumulation to nearby enemies upon detonation. Upgrades increase the number of traps that can be set at a time and reduce the Essence cost. Ranger Passives: Concussive Shot - Shooting an enemy’s Weak Point causes them to take increased Stun from melee weapons for the next few seconds. Sharpshooter - Deal increased Weak Point damage that scales with the number of consecutive Weak Points you deal within several seconds of each other. Deadly Poison - The Poisoned status deals increased damage to enemies. Upgrades increase the amount of Poison Accumulation you deal. Fighter Abilities: Driving Kick - A powerful kick that breaks through enemy Blocks, dealing damage and launching enemies through the air. Upgrades increase damage, adds Explosive Damage, and creates and area of effect. Barbaric Smash - Deal a massive blow to your enemy. If that blow kills the enemy, absorb a percent of their current Stun to unleash on the next enemy you hit. Deep Breath - Inhale deeply, immediately recovering 100% of your Stamina and temporarily reducing the Stamina cost of your actions by 50%. Upgrades reduce the cooldown, increase the temporary reduction cost of Stamina to 100%, and allow you to refill your Breath Meter while underwater. Reviving Exhortation - Revives an ally from a great distance and grants them Temporary Health. Upgrades reduce the Essence cost and heals you and all currently standing allies by a small amount. Fighter Passives: Dual Wield Mastery - Your dedicated training has unlocked a more powerful Special Attack to perform on Stunned enemies while dual wielding melee weapons. Adrenaline - When below 50% Health, your Attack Damage is increased by 25%. When below 25% Health, your Attack Damage is increased by another 25% and your Stability is increased by 20%. Upgrades will cause the first lethal blow you receive to leave you with 1 Health and make you Invulnerable for a few seconds. Bloodlust - The Bleeding status deals increased damage to enemies. Upgrades increase the amount of Bleed Accumulation you deal and adds additional Attack Damage to Bleeding enemies. Vanguard - Gain a chance to negate the damage from an incoming attack. This chance scales with the number of enemies targeting you. New Unique Items We found that players were not able to play specific builds that they wanted to early on in the game. So, we added more unique gear through these regions to assist with that. Dawnshore: New Unique Mace, Spear, Two-Handed Hammer, Wand, Arquebus, and Robe Emerald Stair: New Unique Two-Handed Axe, Pistol, Two-Handed Hammer, Bow, and Robe Shatterscarp: New Unique Two-Handed Axe, One-Handed Axe, and Robe Galawain’s Tusks: New Unique Spear, Two-Handed Sword, and Robe Enemy Combat Updates Several enemies will now be able to use player abilities such as Returning Storm, Ring of Tire, Taunt, Clear Out, Blizzard, and Tanglefoot. Additionally, there are now two different types of barriers that enemies can put up: Physical, which blocks melee attacks, and Magic, which blocks magic attacks. Community Highlights Graphics Upscaling OFF previously used TAA, now it will be properly off. There is now a new separate option for enabling TAA. Added 40FPS option to the FPS Limit setting. FSR Quality setting now has "Native AA" displayed before the "Quality" option. Map information now fills in a larger area around the player. Hands no longer clip when opening chests. Fixed issue with player not being able to swap the drinks during the "One Last Drink" quest. Quest "Shadows of the Past" now updates correctly in the journal. Piercing Thrusts description now correctly reflects what weapons it affects. Fixed an issue where shooting a bow would block ability Spirit Lance. Updated visual representation of enchantment to show that upgrades will replace the base one. Fixed an issue where Menu screens and widgets did not register input correctly when another navigation input is active. Fixed Thalla's ground stomp attack to better match the size of the area of attack indicator Doubled the cap on Ring of Fortune crit chance bonus from 5% -> 10% Localization Added Japanese and Korean language options. Improvements to Cooking and Crafting Visual clarity has been improved for the Cooking and Crafting screen. Cooking and Crafting in Party Camp uses items from the player's Stash. Added indicator for food that has been previously cooked. Pressing spacebar now confirms choices in the Cooking and Crafting screen. UI/UX Improvements Added Custom Map Markers. Journal and Quest pages now remember your expansion settings. Added a new accessibility setting "Change Holds to Toggles/Presses" which changes hold inputs to a toggle or press input. The "Auto Track Quests Mode" setting is now set to "On New Quest" by default. Balance Changes Fire blights now do slightly less damage and fire accumulation to the player. Reduced damage caused by Vindictive Band on crits from poison. Storm Sworn's Thunderous Shot enchantment projectile has had its number of bounces reduced from 3 to 2 and its base Shock Damage reduced from 50 to 25 and has increased stun Key Bug Fixes Fixed issues that could lead to GPU crashes. Killing Xaurips in Dehengen's cabin before her quest starts no longer blocks the quest progression. All available quest objectives for all maps are now visible regardless of what location the player is in Fixed issue where the Bounce upgrade for Wands would cause the player to deal less damage when power attacking. Awareness gain for additional enemies is now faster while in combat Fixed an issue that caused killed Spider enemies to stay in their original state after activating Arachnophobia Mode. Fixed an issue where enemies sometimes blocked immediately after the player broke their block. Fixed fire hazards spawned from projectiles from immediately deactivating when near water Fixed issue with certain weapons dealing too much damage from accumulation effects. Fixed issue where companions could use locked abilities. Fixed issue where casting certain spells while reloading caused them to become unusable. Fixed issue where successfully using Reflect ability disabled attacking. Wizard spells no longer require base essence threshold to cast if their cost has been reduced. Fixed issue where enemies lingered in investigation for too long. Additional Bug Fixes Crashes and stability Fixed issues that could lead to GPU crashes Performance and Optimizations Improved performance of Arachnophobia Mode Fixed performance issue when player uses Blizzard ability when close to water. Animation Fixed issue where player hands were sometimes misaligned when using Maegfolk Arm Key. Fixed issue where player hands were sometimes misaligned when opening chests in first person. Quests & Conversations Dreamthralls in the abandoned house at the bottom of Eagle's Reach will no longer kill each other. Fixed issue with missing dialogue options during conversation with Warden Kosmin. Unique items can no longer be bought twice if purchased before Killing Xaurips in Dehengen's cabin before her quest starts no longer blocks the quest progression. Fixed issue with conversation with Marius at the Grinning Balarok not starting. Dialogue now correctly starts combat with Liviu. Sliding into conversation no longer causes Envoy's legs to be detached and obscure player's view while crouching. Issue with Player not being able to swap the drinks during the "One Last Drink" quest was resolved. UI/UX Fixed issue where quest icons for Heart of Valor were not appearing correctly. Issues with the objective marker during "Nature vs Nurture" quest were resolved. Failing to cast an ability no longer causes the pop-up message to flash multiple times. Fixed grimoire spell icons temporarily disappearing in specific circumstances Objective marker no longer shows a wrong spot during Chorus of the Lost Quest Fixed an issue where text might not fit within the tab on certain languages. Fixed and issue where untracked quest markers would show up as tracked on the minimap Fixed an issue where height icons on the minimap would point incorrect direction. Fixed an issue where maximum text size caused overlap in Settings menu. Fixed an issue where multiple waypoints instead of a single waypoint were appearing for quests with multiple objectives outside the current map Fixed an issue where currently selected facial scar color does not have a checkmark. Fixed an issue where the player was unable to scroll through Quest entries when scrolling to the bottom of any treasure map while using controller. All available quest objectives for all maps are now visible regardless of what location the player is in Fixed Steady Aim’s requirement level to unlock. Effect radius indicator for spells no longer appears under the player character instead of the location that it was aimed at. The "Auto Track Quests Mode" setting is now set to "On New Quest" by default. Fixed cooking issues where crafting maximum possible servings to cook was not correct. Fixed an issue where videos on Ledger Tutorials would not be displayed. Fixed an issue where the player is not able to scroll the item's description via controller. Fixed an issue where Journal cannot be scrolled up after pressing Read All. Fixed an issue where Radial Menu closes instead of going back to previous tab while using the controller. Fixed Ledger Map info Panel navigation issue. Fixed an issue where Mouse hovering over Ability icon doesn't select it causing spacebar to interact with a different trait. Fixed an issue were grenade icon was not greyed out when in party camp. Fixed an issue where Menu screens and widgets do not register input correctly when another navigation input is active. Quest "Shadows of the Past" now updates correctly in the journal. Piercing Thrusts description now correctly reflects what weapons it affects. Graphics Upscaling OFF previously used TAA, now it will be properly off. There is now a new separate option for enabling TAA. Added 40FPS option to the FPS Limit setting. FSR Quality setting now has "Native AA" displayed before the "Quality" option. Updated visual representation of enchantment to show that upgrades will replace the base one. Art Issue with Player character getting stuck in the terrain at Mt. Forja Exterior was resolved. Fixed an issue where Corrosive Siphon Green beam was left behind after a creature was hit. Fixed an issue which caused the shadow to be missing for multiple head types in First Person. Combat/Systems Fixes Fixed issue where player was able to apply bleed accumulation to bleed immune enemies. Fixed Thalla's ground stomp attack to better match the size of the area of attack indicator. Medium-sized Fire Blight's Fire Barrage attack now deals proper damage and applies the correct hit reactions to targets hit. Fixed issue of player being able to throw grenades while in Shadowing Beyond. All enemies are correctly alerted upon starting combat with them. Fixed issue where bullets were able to pass through the Xaurip Shield Awareness gain for additional enemies is now faster while in combat Added Bleed and Poison immunity to the Ekidian Spirits in Naku Kubel to match other spirit enemies Fixed instances in which projectile from Wand weapons would deal damage more than once. Fixed issue where the Bounce upgrade for Wands would cause the player to deal less damage when power attacking. Fixed issue where enemies were able to jump through a closed gate in the Siege of Paradis. Fixed an issue which caused the starting weapon not to appear. Fixed an issue which caused the Tanglefoot ability to be unusable. Fixed an issue where the "Into the Fray" ability would not pull the enemy towards the player. Fixed an issue that caused killed Spider enemies to stay in their original state after activating Arachnophobia Mode. Fixed an issue where enemies sometimes blocked immediately after the player broke their block. Grimoire will no longer disappear when summoned weapon expires while casting Wizard active ability. Fixed fire hazards spawned from projectiles from immediately deactivating when near water. Fixed an issue where "Bunch of peppers" can be used as a single vegetable ingredient. Fixed a bug that caused wand attacks to push enemies out of Pull of Eora too rapidly. Fixed issue with certain weapons dealing too much damage from accumulation effects. Fixed issue where companions could use locked abilities. Fixed Blight Tank shield regenerating too quickly Fixed an issue where the "Equal Footing" enchantment for the Fair Play weapon would not pull the enemy towards the player. Fixed issue where casting certain spells while reloading caused them to become locked. Fixed issue where Retribution was not being triggered after the player takes damage from spiders. Fixed issue where successfully using Reflect ability disabled attacking. Wizard spells no longer require base essence threshold to cast if their cost has been reduced. Fixed an issue where shooting a bow would block ability Spirit Lance. Programming fixes Fixed issue where enemies lingered in investigation for too long. Companions will no longer get stuck behind the door to Trial of Strength. Localization Fixes Gjeda's Journal no longer contains two identical entries while game language is set to Polish. Halma's Fancy Item is now correctly translated into non-English languages. Malthea is no longer misgendered while game language is set to Russian. Other Updated Credits to include more members of development
  13. Greetings Envoys, The time has come! The Avowed Roadmap is revealed! Thank you all so much for your patience and understanding. There is a lot of cool things coming to Avowed and we can't wait for you to experience it all.
  14. Greetings Envoys, We want to take a moment to thank you for your continued reports, feedback, suggestions, and your patience. Your insights are valuable to us, and we appreciate the time and effort you put into sharing your experiences with us. Without further ado, the 1.4 patch notes is now ready for all to enjoy! Thank you for being part of our community—we appreciate your support and look forward to sharing more with you in the future! — The Avowed Team Features and Improvements! Arachnophobia Safe Mode The highly requested Arachnophobia Mode is now available in Avowed! You can enable this option in the Accessibility menu to replace all spiders in the game with little spheres wielding swords. Please note that while their appearance is “friendlier”, they remain just as deadly! Without Arachnophobia mode Example of Arachnophobia mode enabled Community Highlights Once a player has explored nearly all of the accessible areas on a map, the fog of war for the entire map will automatically clear. When entering a city on an overland map (for example, entering Northern Paradis in Dawnshore), the corresponding section of the overland map will now be revealed. The radius for clearing fog while exploring has been significantly increased, allowing players to uncover more of the map as they move. Critters can now be killed and have a chance to drop loot. Players can now wait to pass time (day/night cycle) while in the Party Camp. Soul Pod throwables now dispel illusions, with the exception of Ryngrim’s entrance, which still requires Yatzli’s interaction. Added a settings option to display chests on the minimap. Added a setting option to allow canceling power attacks with the Bow and Arquebus. World Reactivity Improvements Arrows will now fall naturally and hit the ground. Water now reacts with splashes and ripples when players enter it or fire weapons into it. Economy & Loot Adjustments Critters now drop loot when killed. Added more weapons to loot throughout the game, including many that come pre-upgraded (+1, +2, +3 versions). Increased monetary rewards for main path quests and exploration. Small loot containers, such as backpacks and lockboxes, can now contain larger items like body armor and larger weapons, leading to more fairly distributed drops. Significantly increased the drop rate of Creature Parts (which can now also be used for upgrading grimoires). Increased the drop rate of higher-tier weapons in later regions. Updated loot lists to include slightly more upgrade materials. UI/UX Improvements Added a visual effect and UI indicator to help players locate Downed Companions during combat. Enabled the "Talk" interaction prompt for Companions. Added support for Mouse and Keyboard input on Xbox. Updated the loading screen art for the Dawnshore and Fort Northreach maps. Added an ‘Auto Detect’ option to the Graphics menu to find and set the recommended settings for your hardware. Added support for Nvidia DLSS Frame Generation (for RTX 40 and 50 series GPUs). Added a "Read All" button to the Journal; each tab (Quests, Documents, and Tutorials) now has its own dedicated button. Combat Updates Enemies now become shocked faster when standing in water. Creature Parts can now be used to upgrade Grimoires. Companion Improvements Companions now gain Ability Points every 3 levels instead of every 4 levels, increasing their maximum from 8 to 11. Players will automatically receive the additional points upon updating. Enemy Behavior Enemy awareness speed now dynamically adjusts based on their distance from the player — closer enemies detect players faster, while distant enemies react more slowly. Unique Item Updates Updated the stats on many Unique Items throughout the game: Thirdborn Brigandine Jacket: Increased regeneration rate. Civilizing Influence: Increased damage reduction against beasts, primordials, and wilders to 10%. Berath's Blessed Ward: Increased damage reduction against vessels to 20%. Chitin Band: Increased damage reduction against beasts to 20%. Nimanna's Ward: Increased damage reduction against spirits to 20%. Wildwalker Ring and Threads of the Faithful: Increased health regeneration from 0.05 to 0.5. Thirdborn Brigandine Jack: Increased health regeneration from 0.05 to 0.8. Faith and Conviction: Increased essence regeneration from 0.05 to 0.1. Enchantments Rework Replaced obsolete Carry Capacity enchantments on certain Unique Items with new stat buffs: Boots of the Bricklayer / Porter: +2 Might Animancer's Swallowtail / Stelgaer-Hide Pouches: +2 Dexterity The Packmule's Burden / Honorbound Mule: +1 Might, +2 Constitution Tranton Family Brigandine / Tranton Tenacity: +2 Might Thirdborn Brigandine Jack / Grim Hope: +3 Resolve Thirdborn Boots / Explorer's Boon: +3 Constitution, +10% Move Speed Key Bug Fixes Limited CPU utilization during the "Compiling Shaders" screen to improve stability across all CPUs. Fixed an issue where Shadows of the Past waypoints could become stuck at the beginning of the entrance path to Naku Kubel. Totem pieces now correctly go into the player’s inventory instead of the party stash when picked up. Resolved cases where certain totem effects would stop working after a conversation or cutscene. Minoletta’s Conduit now correctly interacts with the Wand Mastery ability. Fixed an issue where companions could be removed from the party, resulting in broken conversations and quests. Enemy vitals UI has been updated to always stay properly positioned above enemies, preventing occasional clipping. The statue in Ryngrim’s Domain now remains interactable even if the player previously interacted with it without fully advancing the quest. An Untimely End quest now correctly triggers the final objective and no longer gets stuck under rare conditions. Completing certain quests on older saves now properly counts toward the Pentiment achievement. Fixed an issue where the Armor Fit for the Wilds quest could get stuck at the "Gather Materials" stage. Re-added the FidelityFX 3 option to Graphics Settings for AMD graphics card users. Binding the scroll wheel to hotbar slots 1–6 now works properly after restarting the game. Binding Ability Slots to keys 7, 8, 9, or 0 no longer casts an unintended additional ability from the radial menu. Players will no longer encounter unkillable Dreamthralls outside of Thirdborn. Additional Bug Fixes Crashes and stability Limited CPU utilization during the Compiling Shaders screen, to increase stability on all CPUs. Fixed a rare hang that would cause the whole PC to freeze on some machines. Fix rare crash when traveling between maps. Fixed a crash that could occur after idling in Dawnshore for a long period of time. Fixed a rare crash related to audio systems. Resolved a rare crash related to the radial UI and food items. Performance and Optimizations Optimized wand power attacks. Improved performance of the 'Meteor Shower' ability Optimized the volcano eruption cutscene Animation Corrected animations of a dwarf at the Emergency Camp in Galawain's Tusks. Improved gestures, emotions and lip-sync of few conversations. Mestru Varka's hands no longer clip with their outfit. Improved unarmed idle animation. Quests & Conversations Shadows of the Past waypoints no longer get stuck at the beginning of the entrance path to Naku Kubel. The quest 'Homecoming' now progresses correctly if the player speaks with the Jail Guards earlier in the quest. Set up a failstate for Nature vs. Nurture for an edge case where the player "One Last Drink" now progresses correctly if the player speaks with Kohwa before starting the quest. Adding a new success/end state node for players who were stuck in Boundaries of Antiquity after taking a very specific path through the quest. Players already stuck in this state will have the quest progress automatically upon loading into the game. Tira Nui Hajime now only appears in one location at a time in Thirdborn, to ensure quests involving the character work consistently. Added a new addendum as well as a new area objective beacon for players who are at the final step of the Garden quest to give clarity on what the current objective for the player is. Conversation with Ruanga no longer ends unexpectedly after certain choices. Added a conditional to the Cistern key in the Claviger's estate to prevent it from appearing before the player should be able to find it. 'An Untimely End' now correctly triggers the final objective instead of getting stuck under very specific conditions. Progression of Nature vs. Nature quest will no longer break if the player did not make the final decision The statue in Ryngrim's Domain now remains interactable for cases where the player interacted with the statue previously, but hadn't fully advanced the quest yet. Player can no longer get burned from destroyed brambles Selecting to attack Razvan during conversation is now counted as Violent Resolutions Returned the ability to parkour up the rocks behind Margan's Assay 'Locate the Steel Garrote' quest beacon now updates correctly after talking to Kostya Katoa and Haiako can no longer teleport It is possible to talk to Novice Dolna about Burned Bounty List after giving her the Book of the Before Kai no longer stands halfway underground when camping in Shatterscarp sometimes. Can no longer enter Fior Mes Iverno via the south entrance Miteno's conversation can no longer be triggered after completing the quest, preventing the player from getting infinite rewards from him. A Relic from Ashes Quest now also Rewards the Player with currency Quest can be now completed by starting it in such alternative way. Broken Farming Equipment conversation will no longer randomly trigger after events in Fior mes Iverno Fixed missing waypoint for Mapping the Region quest turn ins Exploding the barrel next to the Steel Garrote guards in the Steel Garrote Camp in now causes them to go hostile Must talk to Kai about Tama's badge Dialogue with farmers in Nature vs. Nurture quest does not repeats after ending it if player starts this quest by talking to Hermit first Quest marker for the objective "Release Gilyn" appears after killing Galawain's Tusk bounties now correctly point to bounty master even if they move elsewhere due to story events Added a new beacon for Gabral if the player is on the step to go speak with him and then Solace Keep Conversation with companions next to Nandru's Journal will no longer start if Player progresses the Main Story far enough. Sanza now takes Geirmunds catography notes from the player if they offer to hand them over at the docks instead of at Sanza's shop in Northern Paradis Conversation with Ruanga can no longer be repeated after Player exhausts all the available dialogue options. Conversation with Ranger Dorso about the investigation will no longer repeat after the quest "Steel Resolve" is completed. This will affect both new and old saves. "Fixed an issue in Ryngrim's Domain whereby Kai would incorrectly identify the number of statue pieces the player has collected. Fixed an issue in Ryngrim's Domain whereby the conversation with Yatzli would drop unexpectedly under certain conditions. Fixed an issue in Ryngrim's Domain whereby a conversation would repeatedly trigger under certain conditions." Fixed a once ever turn in node for "A Home for Outcasts" quest. It is now always available for players until the quest is completed, ensuring that players will never be in a state where they cannot finish the quest. This fix works for saves that were already stuck in this state already as well. Wardens from the Cave and Tower camps in Galawain's Tusks will no longer be hostile if the player has parleyed with Amalia. Fixed the issue where, if the Adra while One Last Drink quest was still in progress and all Crewmates were convinced to attend the reunion, upon talking to Ngunu, Fixed the issue where during "Nature vs Nurture" quest companions would talk about how peaceful the xaurips are despite the fact they are hostile. Fixed the issue where Giatta would have troubles with animations after each conversation inside her house. Camera fixes for conversation with Chiko if the player plunders from Keipo's Dungeon before visiting Thirdborn Turning in the Beetle Matriarch's bounty will now be removed from the bounty board properly. Emerald Stair map now correctly displays two Pargrunen Caches instead of just one. Removed issue causing the Aelfyr to disappear after their vignette in Northern Paradis Fix error where you could give Ofryc the wrong ring in one instance NPC near godshrine in Shatterscarp will now allow you to retrigger their conversation if it dropped randomly and preventing player from collecting god totem fragment. The quest icon for the Nature vs. Nature quest will now disappear correctly after Fixed a bug that caused the player to receive the same trinket reward twice from Heart of Valor, leviathans have only one heart canonically The player is no longer able to leave the quest area before speaking with Ryngrim after the Naku Kubel decision cutscene Prevented spider from spawning under the level in the Spider Lair Player no longer able to access the sulfur mines in Shatterscarp after the player agrees Fixed a bug where Captain Ngunu could show up in his lighthouse and the tavern at the same time Optimized terrain chunks navigation around the tiered farms in Emerald Stair The conversation with Tycg in the Aedyran Embassy in Dawnshore will no longer end unexpectedly. Kai will no longer talk in conversation with Dehengen if he is not in the player's current party It is no longer possible to buy the 'Faith and Conviction' armor from Forgemaster Dela twice Companions will no longer appear in the middle of the conversation space when talking to the leaders of the Living Lands during the quest Giatta will no longer play bark dialogue during the Adra Pillar cutscene at Naku Tedek Improved transition into the ending cutscenes and end slides of the game. Corrected the loot list for a chest outside of Naku Tedek that would sometimes have no loot in it. An NPC will no longer walk into the conversation space when talking to Warden Radut in Galawain's Tusks. Camera now correctly centers on the Envoy when certain characters state their opinion about trying drugs. Yatzli will no longer repeat the same conversation about Living Land leaders in The Garden Fixed an issue where the Player could fall behind the cliff and get stuck in Delemgan Glade UI/UX Lore UI in conversations will no longer flicker while using the largest text size Adjusted the Map Legend textbox to prevent text overlapping. The Dream Touch status effect icon is now displayed correctly under hit enemy HP bars Added 'Hold' variants of Sticks, Bumpers and D-Pad icons Updated the videos used in the tutorials for Swords and Greatswords. Color of the 'Corroded Key' icon is now consistent with other key items Ancient Memory conversations now have smoother fade out animations. Food persistent temporary effects are limited to a designer adjustable number HUD Opacities of <100% no longer cut off Companions' want-to-talk icons. Added an auto detect graphics button for the Graphics Quality setting. The party camp god totem's skill dialog now also forwards analog input changes to the scrollable content. Companion abilities are now automatically added to empty hotbar slots. Switching between controller and mouse when playing on an Xbox will no longer cause the cursor to disappear on the map screen. Subtitle text size now changes properly after changing it in Settings. It is now possible to scroll Kai's "New Companion" pop-up when playing with Bigger text size and High Contrast Documents on. "Want to talk" companion icons will no longer show if the player progresses to a point in the story where they can no longer have regular conversations with companions. It is now possible to select all presets in Character Creation on Xbox if playing with a mouse plugged in. Switching grimoires mid cooldown no longer freezes the cooldown animation. When resetting graphics settings back to default on PC, it will set the Graphics Quality settings back to the last benchmark results instead of always to Epic Quality. The description for DLSS Frame Generation in Settings now updates properly when playing using a 50 series GPU. The player can now disable HUD Shake in Settings. Re-added the FidelityFX 3 option to the graphics settings for AMD graphics card users. Switching between controller and mouse when playing on an Xbox will no longer cause icons on the map to be non-interactable. Point of Interest names now properly fit within text backgrounds on the map. "XP Gained" notifications will no longer linger on the screen longer than intended. Opening the radial while viewing the grimoire spells with the mouse will no longer make the radial unresponsive. "Unspent points" reminders are now included in the "Show Reminders" settings. When rebinding Gamepad Left Trigger to Sprint and Left Thumbstick to Off Hand, Left Trigger will no longer trigger the Off Hand action. Changing controller binding presets back to "Custom" will now undo the other preset's pending bindings to the currently applied bindings. "Don't Show Again" option on the input bindings screen now works as intended. Separated map panning and zoom speed with keyboard and gamepad from FPS Frame limit can no longer be set while frame generation is on. Binding the scroll wheel to hotbar slots 1-6 now works as intended after restarting the game. Binding the R key to Next Subtab will no longer cause equipping the next item after stashing or breaking down an item. Corrected the translation for "survivalist" in Chinese. Tutorials no longer flicker while the game's language is set to Portuguese. Grimoire Mastery no longer shows as a prerequisite when trying to increase the rank of Minor Missiles. The Quest Tracker is now included in HUD shake animations. The player can now unbind an action from the hotbar by binding the same action to the same slot. All of the radial menu is now accessible when using a mouse when playing on Xbox. The controller mapping view in Settings now shows bindings on inputs properly when rebinding "Swap weapon set" to a different input. The player is now able to scroll down the description of Difficulty in the Game Settings when using a controller and the UI Text Size is set to "Large" or "Larger" Treasure Maps no longer flicker when viewing them. The highlight for the currently selected preset in Character Creation now works as intended when switching between different screens. Fix issue where navigating companion UI skill page with keyboard and controller doesn't make the navigate sound effect. Respecing Ability points no longer requires spending the first point into Charge, Tanglefoor, or Missiles. [UI] Removed unused setting from Accessibility Settings to match its removal from the UI tab Fixed issue where quest items could have quality pips Fixed an issue where Upscale setting was showing Nvidia DLSS 3 on an unsupported video card Made setting's screen resolution values more consistent and to accept even 10k values. Added different colored throwable types "[UI] The Grimoire displays are no longer hidden by the Show HUD toggle While cases were made for both sides, this generally feels slightly kinder to the player, as there's no other way to see what's in their grimoire and which button will do what [UI] HUD Opacity slider is no longer disabled by the Show HUD setting, since it affects more than just the HUD anyway (Compass in particular)" Added Elemental Resistance to Stat page next to accumulation values [UI] Traits/Grimoire Spells are now shown on the Upgrade screen at Party Camp Fixed Health and Essence potion tutorial Percentage symbol has been adapted to each language requirements. Fixed issue where breaking down prompt flickers briefly before the prompt fully pops up. The Player can no longer accidentally consume potions with the right click input in inventory. Fix issue with Shadowing beyond and grass incorrectly setting and unsetting the hidden indicator. Fixed Controller issue for the Dialog History Screen where LS controls the right list, while RS the left one When switching from gamepad to keyboard it'll update the hotbar entries properly so action 5 & 6 aren't greyed out. Art Fixing Obsidian order armor shoulder plates visible in First-Person View. Fixed Water splashes from water react differently than on Rivers. Fixed Amalia's navigation inside the Camp. Fixed player being able to enter Thirdborn via pipelines. Fixed floating roots in the Thicket. Fixed an issue where Paradis Militia in the Emerald Stair Gatehouse falls into the ground. The Player no longer can climb on top of the Xaurip rock in Prologue. Corrected the visual look of glass for low Global Illumination Setting. Smoothed out the skinning and reduce clipping of the Kumitru's shirt during conversation. Added new Design for Downed Companion indicators for when they are offscreen Shooting Water with Arrows now causes splash Added effect for ripples, wake when swimming for all NPCs, companions and players Fixed an issue where The Player was unable to see Casted Meteor Shower at farther ranges Fixed an issue where Lodestone's scratch decals are placed inaccurately Fixed fire and ire Impact LOD Fixed an issue where Smoke and steam effects inside Mermaid’s Den appear completely opaque, when global illumination graphic settings has been set to Low Added new Design for Downed Companion indicators for when they are offscreen Combat/Systems Fixes Increased arrow drop for bow basic attacks The visual effect of the Stamina Drain Aura cast by Ghost type enemies will now correctly end with the effect rather than lasting twice as long Added loot drops for killable critters Fixed issue with Crackling Bolt not correctly applying shock accumulation Fixed issue with bear fodder enemies clipping through Kai when attacking Companions affected with Shock accumulation no longer electrocute each other in a loop. Improved lightning accumulation rate in water hazards Raised the heights of the enemy health and stun UI on Ghost units to allow for more unobstructed aiming at their heads. Fixed a typo in the description of the 'Ring of the Founder' item Updated animation timings of Giatta's parry action to better line up with enemy attacks getting parried. Fixed a typo in the journal entry for the Totem of Defiance Improved lightning accumulation rate in water hazards Arrows now have gravity and will fall back down if shot in the air Grimoires now will cost less materials to upgrade per tier, but their per tier upgrade value has been reduced to match the change in upgrade costs Fixed Minoletta's Conduit now works as intended with the Wand Mastery Ability Fixed description of Chitin Band's enchantment to match buffs to the item Added Grimoires now use creature parts to upgrade instead of wood Halma's Fancy trinket now grants +20 Maximum Essence in addition to +3 Perception. Adjusted Aedyran Supply Cache to help make it easier for players to find Companions will now stay closer to the Player. Fixed the typo on one of the epitaphs inside Dawnshore Graveyard. Vailian and Rauataian coins can now be found as loot. Programming Fixes Fixed an issue with weapons losing enchantments after traveling between maps Fixed an issue where Bristling Frost doesn't create ice platforms on water Companions now consistently leave the combat state after all enemies lose track of the player. Fixed an issue where Completing certain quests on older saves was not bring properly counted for the Pentiment achievement. Fixed the "Armor Fit for the Wilds" Quest getting stuck at the "Gather Materials" stage. Ensure Proxy actors enter/exit destination points. Dead encounter characters with no loot will no longer respawn Fixed an issue where HUD was not fading out for end slides Improved Optimization to essence wisp spawning Improve appearance of hair, beards and fur when using FSR at lower quality levels Fixed an issue where Player inventory slot being left empty when equipping a weapon with LMB+RMB together Fix a while flash in the world lighting that can sometimes be seen when the loading screen disappears Essence will no longer be reduced from full when loading a save game where the Woedica totem is active Fix grimoire spell input sometimes triggering a quick-slot ability, or vice versa, when playing with mouse and keyboard. Enemies will no longer be stuck in ragdoll after attacking them with Stealth Attack while affected by Pull of Eora ability fixed enemy models appear with a delay if players run into Inner Complex too quickly Fixed First-Person camera unintentionally snapping to the horizon line when swimming along the surface of water Damaged Maegfolc enemy will now attack the player outside of melee range correctly The First-Person camera will no longer snap to default position upon using the Power Jump ability Fix weapon attacks restarting instead of finishing if the player rapidly taps the attack input at the end of another ability Ilora now consistently utilizes her ranged weapon. Fix some rare cases where slow-motion could last longer than intended. Play appropriate hit reactions when a player's or NPC's attempted block fails to mitigate any damage, such as when being hit from behind. Fixed an issue with Companions ragdoll during cutscenes Fixed an issue with missing VFX indicating that the companion is poisoned Giatta's Purification upgrade Essence Pressure no longer affects anything that isn't a living enemy. Fixed an issue where Ranged NPC are standing still instead of repositioning to hit the player. Fixed an issue where sometimes Freezing Pillar does not appear after casting the Ability Fixed an issue where the Player is missing one of the Skaen Totem pieces after picking it up Fixed an issue where Unique Pistol "Fair Play" doesn't cause critical hits when attacking weakpoint spots Overlands maps now remove fog of war from cities if the player has visited them. Essence Cost Reduction modifiers now add together, instead of combining as multipliers (-10% and -20% now combine to -30%, instead of -28%). The version number of the game now appears on the main menu. Fix cases where some totem effects would stop working after a conversation or cutscene Attacking with certain weapons will no longer cause doubled stamina drain when having high attack speed Ranged beetle will no longer mantle cliffs when looking for ranged attack locations. Fixed Seven Strivings hammer not providing extra critical chance Fix visual artifact with jagged edges around water when Effects Quality was not Epic. The traps in The Garden now stay deactivated after re-loading the save The death sequence will now play correctly when falling out of bounds at specific locations across the game The Xaurip Bounty in Emerald Stair will now get properly marked as failed in journal after Fix an issue that could sometimes allow summoned characters to outlive the summoner. In some cases where enemies disappear for story reasons, unclaimed loot from killed enemies can still be found Update enemy vitals to always stay above the defined UI anchor location Fixed an issue where picking up totem pieces could sometimes add them to the party stash instead of player's inventory Increase max attribute level to 30 and set a limit of how much the player can purchase to 15. Summoned skeleton minions (and other summon abilities) can no longer spawn underground Fixed water interaction VFX when swimming in the water Dreamthrall Elder Brown Bear can no longer get stuck near Fixed an incorrect camera placement during conversation with Elia Rosell Bodies of summoned blights now disappear correctly if Sargamis is killed before them The character no longer look like they move in low framerate during conversations on the Xbox Series X Hitting the place where the summoned enemy died will no longer produce hit reactions and blood splatter The music will now fade out more naturally as the end slides end instead of cutting off Fixed an issue causing Companions' models to morph into each other The enemies will now switch to attacking companions correctly when the player becomes invisible NPC corpses/Loot bags now use Loot Shimmer to indicate whether the loot within is a Normal, Quest or Unique Item Fixed an issue where some dungeon maps are not using correct music after loading from somewhere else Fixed an rare issue where Dreamthrall is in stasis after being killed Improve performance when using the Minor Missiles spell Fix grimoire traits being temporarily removed when casting spells from the ability bar Prevent activating abilities, or soft-locking by opening a menu screen, during the transition between back-to-back cutscenes Fix gameplay and VFX issues when using Godlike stealth attack "Divine Thorn" while wearing a trinket that deals additional damage Fixed a hitch when aiming with bow after loading a save Fixed an issue where Loading a save on which the Player is Poisoned will restart the poison duration Fixed VFX being stretched out after Destroying Freezing Pillar with special grenade Fix Pull of Eora insta-killing Maegfolc Fixed an issue where the Player was unable to come off a ladder in Paradis Fix an issue when breakable objects from not breaking when running into it Improved performance when walking through flamethrower traps at Naku Kubel on the Xbox Series X Enemies at the Xaurip Camp in Dawnshore now get alerted correctly upon breaking the destructible wall Missile Salvo's purple glow now disappears when the orb does. Enemies will no longer have a permanent glowing effect applied to them if ability gets cancelled Ranged enemies will now correctly perceive the player partly behind the wall if they appear in their vision range Added accessibility settings for changing how the player interacts with ladders. Fixed issue with players sometimes being ejected from the bottom of ladders. Smoothed out blending for entering the top of ladders Added ladder interact modes (Auto, Mixed, Manual). Localization Fixes Fixed unlocalized strings in 'Sound Mix' option in Polish language. Fixed the Polish translation of fast travel beacon at Delemgan Glade in Emerald Stair The Voice now correctly acknowledges the Player's pronouns during their conversation in The Beyond while playing in Polish. Corrected translation of 'Vindictive Band' item in Polish language. Fixed translation of DLSS description.
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