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Aarik D

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  1. Greetings Envoys, A new patch is now available! This update includes important fixes, so be sure to update your game when you see it. If you are encountering any problems, please continue to let us know at Obsidian Entertainment Support . Thanks for playing, and we appreciate your support! — The Avowed Team Community Requested Features Added 'high contrast' support for several UI screens. Added Native Anti-Aliasing option for FSR. Quests The quest "Our Dreams Divide Us Still" will now correctly advance at the end of combat for affected players. This includes a retroactive fix for players who load a save made post combat. Turning the winch to save Solace Keep will no longer fail to save Solace Keep in rare cases. UI Fixes and Improvements Experience Gained notifications no longer stay visible indefinitely when the hide HUD option is toggled. Quest markers and items on the Compass now appear as intended if the player has selected the option "Lock Compass to North" in Settings. Status icons near the player's health bar will no longer be cut off if many statuses are active at once. Switching upscaling settings to TSR will no longer unnecessarily apply the Screen Percentage value. The setting to Hide XP Notifications now behaves as expected. When using the quest tracking option to not track the next quest, Quest beacons will no longer point to completed quest objectives, when a quest is complete. Bug Fixes Addressed a rare instance where enemies could disappear from the map. Consumed items no longer reappear in the player's inventory under certain conditions. Orlan hair now renders correctly on higher quality settings. Pentiment achievement no longer requires the completion of a side quest in Emerald Stair that is only available based on certain main quest decisions. The player will no longer end up in a broken state that prevents them from receiving the achievement "Cooking by the Book". The recipe for Crafting Adra from Adra Shards no longer disappears when the player upgrades Scavenger ability. Performance Improvements Improved performance on Beauty and Balanced modes on Xbox when in larger cities.
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  2. Public Test Build - Update 2 (Build 4792): General Changes: Natural Explorer Mutation and Aphid Slippers Speed Boosts: Now gives players their speed boost back immediately after combat Pets: Increased all Pet Health from 50% → 150% Pets should now survive a bit longer in REMIX.D levels without dying REMIX.D Yard Changes: Boss kills Raw Science Reward decreased from 30,000 → 12,000 Raw Science Raw Science Scaling per REMIX.D Level increased from 20% → 30% Burg.L Quests and Raw Science pickups have been decreased from 200% → 100% Killing the Mini Mantis no longer counts as killing the Mantis for the REMIX.R room door. Also, only rewards 3,000 Raw Science per kill Playgrounds Mode – Additions & Changes Player can now customize properties in Playgrounds for more items/creatures: The Mant Infected Wolf Spider BURG.L's Old Flipper Bug Fixes: Additional fixes to help prevent pets from falling through the world and being permanently lost. BURG.L's Spare Eyes Spatula now properly increase the crit rate of the BURG.L's Old Flipper Fixed an issue where creature customization options reset when going back into design mode Critical Hit Chance from Finale Crit Boost effect can no longer stack infinitely Fixed an issue where interacting with creature wall mounts did not give the damage buff to the player REMIX.D Level Slider properly locks itself outside of Lobby and Edit Mode Scaled Worker Ant and Baby Ant corpses now remain scaled when they are harvested Fixed a bug where various armor options had weapon customization in Playgrounds Scrub Pose Timeline of Mant Statue should now copy properly in Playgrounds Fixed an issue in Playgrounds that caused custom creatures and objects to spawn in the air
  3. Greetings Envoys, We want to take a moment to thank you for your continued reports, feedback, and suggestions. Your insights are valuable to us, and we appreciate the time and effort you put into sharing your experiences with us. Our team is committed to ongoing support, and we’re always looking for ways to improve. Your input is key to help us refine and expand Avowed, and we are excited to keep rolling out updates. Within the next few weeks, we are going to be releasing a roadmap that will go over some of the plans we have that will be coming to the game over the upcoming year, so keep your eyes peeled! Thank you for being part of our community—we appreciate your support and look forward to sharing more with you in the future! — The Avowed Team Community Requested Features The player will now receive an additional talent point at levels 5, 10, 15, 20, 25, 30. Players with save files past those levels will receive the additional points. High Contrast Documents: New option increases font size and applies bold styling to all documents, tutorials, in-game pop-ups, and the ledger's quest tab. Walk Toggle: Players using mouse and keyboard can now toggle between walking and running. HUD Customization: HUD Toggle Keybind: A new keybind (default: Backslash) hides all HUD elements for cleaner screenshots. HUD Opacity Slider: Adjust the transparency of the HUD to your preference. Camera & Compass Options: Third-Person FOV Slider: Added to Graphics Settings. Static Compass Option: Players can now lock the compass to always point North instead of rotating. Controller & Input Improvements: Full support for customizing controller keybinds. Crashes & Major Issues Game Stability Fixes: Fixed a rare crash when switching music during level transitions. Xbox App (PC) Launch Crash Fixed: No longer crashes with error 0xc0000005. Fixed a save data issue causing crashes related to encounter spawning enemies with save/loading. Resolved a Fast Travel crash that could sometimes occur. Addressed a rare crash affecting ROG Ally and Intel-integrated laptops. Main menu frame rate is now capped to prevent crashes and hardware issues. Quests & Dialogues Quest Progression Fixes: The "Quest Available" icon for Ranger Verano no longer appears after the quest becomes inaccessible. "The Finer Things in Battle" quest now triggers reliably and will retroactively complete for players who already met its requirements. Attacking the xaurips in Dehengen’s cabin before the "Find Her Cabin" objective now properly progresses the quest. "Our Dreams Divide Us Still" – Combat at Mount Forja now consistently ends to advance the quest. "Dawntreader" quest fix: Now properly turn-inable to Ofryc even if Kai and Marius are not in the party. "Elder Offerings" quest fix: Now properly resolves if the player both paid for the stolen food and returned it. "Boundaries of Antiquity" quest fix: Prevented an issue where players could skip a required conversation. "An Untimely End." - Ygwulf and the rebels no longer become hostile after sparing him. NPC & Conversation Adjustments: Fixed Adelarro and opponents failing to appear if Dreamthralls were killed before starting a side quest. Amalia will now always give you the key to her camp’s chest when speaking with her. Constable Hajime now correctly rewards players for bounties even if "Heart of Valor" isn’t completed. Marius’s Training Offer: His training offer is now more accessible in conversations. Conversations will no longer drop unexpectedly if enemies detect the player while in dialogue. Restartable Dialogues: Players can now restart conversations with: The illusion in the "Face Your Fears" quest (Shatterscarp). Runyd the watcher if dialogue ended prematurely. Ranger Casagrada in "Steel Resolve" after progressing past "Ancient Soil." Systems & Gameplay Improvements Combat & Enemy Behavior: Arrow Decals Improved: More visible in XSX Performance mode for "The Wasteland Courier" quest. Pistols now hit targets more reliably. Companions with the Shocked status effect no longer electrocute the player when nearby. Enemies react more reliably to arrows impacts. Ranged enemies are less confused when the player moves in and out of cover. Spells & Abilities: Essence cost reductions now properly apply and no longer prevent spellcasting. Fixed cases where totem effects would stop working after conversations or cutscenes. "Into the Fray" ability can now be canceled into other actions sooner, improving combo potential. Quest & Loot Fixes: Fast Travel is now disabled during certain animations to prevent getting stuck when quest items are consumed before progression. If Old Nuna was defeated but the bounty quest didn’t progress, returning to the location now correctly updates the quest. If Belderreno was defeated but no bounty trophy was received, players can now revisit the bounty location to find the trophy. Loot in the Yellowband area no longer falls into the environment, preventing collection issues. Controls & Performance: Mouse 4/5 buttons can now be bound to actions. Optimized elemental accumulation effects for better performance. Optimized the Tebaru Sanakis spirit visuals to improve performance. Reducing VO volume now also reduces reverb/echo for characters. Upscaling no longer defaults to DLSS every time the game is launched. Collision & Environmental Fixes: Adjusted Eothasian temple collision to prevent going out of bounds. Doors at Naku Tedek now correctly unseal when reloading a save if combat was already completed. Fixed rock collision near the Strangled Adra in Dawnshore. Wall textures in Emerald Stair Pargrunen Cache now render properly. Bug Fixes & Miscellaneous General Stability & Fixes: Resolved issues with respawning enemies, such as the Sporeking reappearing after being killed. Fixed unkillable Dreamthralls outside of Thirdborn. Fixed an issue where Ryngrim's rotating wheel would shift when the game was out of focus. UI & Localization Fixes: Gjeda’s Journal no longer contains duplicate entries when playing in French. The description for the food item Saucco now displays correctly in all languages. Medical Supplies quest item now has the correct icon. Navigation & World Interactions: The player can no longer become stuck in the Cistern after dying in combat with Ygwulf. Sliding under obstacles now works properly. The player can now properly talk to Ambassador Hylgard, and others if combat previously interrupted a quest-related conversation. Sargamis no longer gets stuck when walking toward the lever in Eothasian Temple. Even more fixes and Improvements! We had so many fixes in this patch, that we ran over the character limit for some of our platform's patch note features. So, here are even more fixes that went into 1.3. Content Fixes NOTE: This content section is full of story spoilers! Readers beware! Global Changes Adjusted collision on all winch assets to improve performance. Centered the UI indicator on each illusory object. Character creation options now have consistent translations in Polish. Marius's offer to train the player is now more easily accessible through conversation. The Ledger's Documents tab no longer displays debug text on the header for Lore while playing in French. Tuned variables for tracking the player's influence on The Voice to improve reactivity. Fort Northreach: Cleaned up rocks and sand assets to blend together better. Fixed multiple issues in Polish translation of documents at Fort Northreach. Improved camera framing in the conversation with Steadman Ralke at Fort Northreach. Removed parkour from certain rock formations around Fort Northreach to prevent players from accidentally getting out of bounds and falling through the world. Updated settings on rocks in the ocean to prevent players from getting stuck out of bounds. Dawnshore Added ambience SFX to a room that was missing it in Dawnshore. Addressed rendering issues on various props used in Dawnshore, including wicker baskets, window frames and glass, cobwebs, hanging water plants, book piles, swinging trap logs, beige curtains, red curtains, iron curtain rods, and bougainvillea plants. Adjusted camera framing in conversation with Dagherda in Dawnshore. Bright flash of light no longer appears in cutscene during the quest "Dawntreader". Changed collision settings in Eothasian temple to prevent players from going out of bounds. Dream conversations in Dawnshore now use the correct gendered variants when referring to the Envoy while playing in Polish. Glaedwine and Leoflaed no longer repeat their quest turn in dialog for "Escape Plan". Grysca will now enter his standing animation more reliably. If the player turns in the Luminous Adra to Sapiento de Falva as part of the quest "Precious Light", the player can no longer turn in the adra to Captain Evina Bardatto as well. Improved performance for lighting and raytracing in the Ruinous Cavern in Dawnshore. Reduced light and fog leaking in Runyd's house in Dawnshore. Reduced shadow noise in the first room of the Cistern when playing on XSX Performance mode. Removed gaps in Dawnshore's Shantytown that let players go into unintended areas. The action "Store Items" in Party Stash now uses the correct translation in Polish. The conversation with Tycg in the Aedyran Embassy in Dawnshore will no longer end unexpectedly. The hanging cloth drapes in Dawnshore's Shantytown bar now render in their intended color. The player can no longer fall and get stuck between buildings in the Militia Barracks in Paradis. The player can no longer reach an unintended area behind sewer grates in Dawnshore's Cistern. The player can no longer reach an unintended area near the God Shrine in Dawnshore. The player can no longer reach unintended areas inside buildings in Northern Paradis. The quest "Precious Light" will now use correct quest markers if the player kills without meeting Sapiento de Falva first. The Voice now correctly acknowledges the Player's pronouns during their conversation in The Beyond while playing in Polish. Updated one of Captain Soldis's lines to use the correct formatting and syntax. Ygwulf and the rebels no longer become hostile after in "An Untimely End". Emerald Stair "Quest available" icon for Ranger Verano no longer displays after the quest becomes inaccessible. Adelarro is now using the proper voiceover file during some of his lines. Bounty quests with a singular target will now update upon killing the target instead of having to defeat all the enemies in the encounter. Corrected the description for Death Knight Armor's "Bastion" enchantment in Polish. Corrected the loot list for a chest outside of Naku Tedek that would sometimes have no loot in it. Enemies outside of the Delemgan Queen's chamber will now remain hostile if the player enters combat with her. If the player defeated Old Nuna and collected the bounty trophy but the quest did not progress, they can now return to the bounty location and the quest will update. Improved lighting performance for mushrooms outside of Naku Tedek. SFX of electrified water in Naku Tedek will no longer play after the trap causing it has been disabled. The conversation with Lieutenant Fidelio will no longer end unexpectedly if the player receives the quest "Missing Rangers" from Belenna and speaks with him before finding Adelarro. The name for Fast Travel Beacons now accurately convey their purpose and meaning in Polish. The player can no longer turn in the quest "Nature vs. Nurture" infinitely to Amadio. The player is now able to talk to Ranger Casagrada as part of the quest "Steel Resolve" if the player has progressed past a certain point of the quest "Ancient Soil". Updated syntax for Death Knight Armor's description to display the correct health values. Shatterscarp Added the correct SFX to a lever in the Sand Sea Ruins in Shatterscarp. Camera now correctly centers on the Envoy when certain characters state their opinion about trying drugs. Choosing specific dialogue options when talking to the survivalists near the Ancient Lakebed in Shatterscarp no longer causes the conversation to infinitely loop. Cutscenes that occur during the quest "Shadows of the Past" now have controller vibration haptics. Giatta now uses the correct voiceover file for one of her in-combat remarks. If the player made choices that lead to Chiko's death, they will no longer appear and be alive during the quest Optimized raytracing near the Naku Kubel Approach in Shatterscarp. Overworld changes that occur after certain choices are made during the quest "Shadows of the Past" will no longer appear earlier than intended. Players can no longer get stuck in an unintended area in Shatterscarp's Shrine to Wael. Rotating wheels in Ryngrim's Domain now have the correct SFX. The audio for the sea shanty singers in Thirdborn is now removed if the singers are not present. The conversation with Nameho and Tamamu no longer ends prematurely if the player already completed specific objectives in the quest "Home Sweet Home" before speaking to them for the first time. The NPC Koda in Shatterscarp now has the proper voiceover files for some of his lines. The player can no longer get stuck inside the cliffside rocks near the Sand Sea Ruins in Shatterscarp. The player can no longer reach an unintended area near Aiko's Campsite in Shatterscarp. The player can no longer reach an unintended area near the Pargrun Cache in Shatterscarp. The player can now properly receive their reward if they patiently wait for the guard who has to pee in Thirdborn. Updated Ruanga's character model to resolve continuity errors during the quest "One Last Drink." Galawain’s Tusks Added a conditional to prevent players from talking with a specific NPC about the outcome of the quest Keep History Alive if they have not completed it yet. Added ambient crowd noises to NPC crowds in Solace Keep. Amalia will no longer fail to give you a key to her camp's chest after speaking with her in her camp. Players that have previously run into this problem will receive the key when entering Galawain's Tusks or after loading a save game in Galawain's Tusks. An NPC will no longer walk into the conversation space when talking to Warden Radut in Galawain's Tusks. Fog no longer leaks through the walls of Solace Lava Tubes when playing with Shadow Quality set to Medium. Improved lighting performance in the Southern Warden Tower in Galawain's Tusks. Prevented Councilor Kostya from saying a line of dialogue that should only play for a specific outcome in "Ancient Soil". The conversation with Renato in Galawain's Tusks will no longer trigger earlier than intended. The quest "Boundaries of Antiquity" will now properly complete if the player purified the water after Weeping Willow will now fight back when the player chooses at the end of "Boundaries of Antiquity". Endgame Regions Adjusted camera framing in conversations during the quest Adjusted text positions on the map during the quest Companions will no longer become stuck behind locked doors in The Garden. Corrected formatting of Polish translations during the final region of the game. Improved transition into the ending cutscenes and end slides of the game. The examinable can now be found in The Garden. The player can no longer access a conversation in Galawain's Tusks with Iancu meant for another area of the game. The player will no longer get stuck in an unintended area when jumping off a cliff in The Garden. The player will no longer get stuck in the environment in certain areas during the quest Updated fog in The Garden so that cloud VFX from abilities such as Blizzard and Returning Storm will properly render. UI fixes and Improvements A "new item" indicator will now appear subcategories in the ledger to help guide players to the entries they have not read yet. Added a "Next Tip" prompt for loading screens. Added a visual indicator for progress when uploading saves to Xbox Cloud. Adra Shard now uses the intended item icon. An inventory count for adra will now be displayed when viewing it in a store. Buff icons from Food no longer appear cut off if the player has several buffs active at once. Changing subtitle size will now update immediately if the player is in a conversation. Changing the game's Language in Settings no longer requires the "Apply" prompt to be selected twice. Companion abilities will no longer auto-bind to slots which have already been bound by the player. Disabled the ability to open the ledger when the player is dead or incapacitated briefly during Second Wind. Full-screen tutorials now display properly during a new game, even if they had been seen in a previous save. In the rare event of loading an incompatible save, the Main Menu's Continue button will now display a warning. Marius' abilities now have the correct respec cost. Mouse 4/5 buttons can now be bound to actions. Remove allowance of Emojis during name creation for Xbox. Removed the "removed from inventory" prompt every time the player uses a throwable. Shopkeepers will no longer get rid of items you have sold to them. The description for the food item Saucco now has the correct string in all languages. The HUD will no longer persist when leaving or entering a Party Camp. The input for canceling the throw of a grenade will now properly update to the correct input if the player changed rebound "Interact". The player can no longer continuously spend money on respecing companion points without actually allocating any. The player now retains temporary status effects/buffs from consumables when entering another map. The player will no longer become stuck in a blocking state after opening the Action Radial while blocking. The quest item Medical Supplies now uses the correct item icon. The setting "Use Xbox Saves" is now hidden when playing on an Xbox or via the Xbox app on PC, as using Xbox Saves is always required on these platforms. The text for equipping a weapon from the inventory is no longer cut off when playing with different Text Size settings. Updated Radial Menu for keyboard to use non-customizable keys 1 - 6 keys for binding abilities to the quick action bar. This is to prevent conflicting inputs from happening. Updated text formatting for the descriptions of game difficulty options. Upscaling no longer defaults to DLSS every time the game is launched. Using ESC will now return the player to the previous page in in the Action Radial instead of always closing it. Gameplay Fixes, Improvements, and Balancing A skeleton warrior in Ryngrim's Domain now notices the player if they get shot by the player while reanimating. Added an error message when attempting to save the game during a cutscene. Adra and Awakened Adra's item descriptions no longer claim that players can break these items down into even more Adra. After killing fire blights, their bodies fall inertly to the ground instead of remaining in the air. An item pickup sound now plays when the player acquires an item during a conversation. Attacks from pistols now hit the target more reliably. Captain Evina Bardatto now drops some equipment in addition to money. Clarified that Kithwarder's enchant bonus/penalty applies to Damage Reduction. Boosted Kithwarder's bonus against kith back to 10% (up from 3%). Combat music in the Lava Tubes at Solace Keep now updates correctly when the player stealth attacks an enemy without killing them. Companion's abilities now correctly scale with the tier system Companions no longer play stealth barks when the player is sliding. Companions no longer receive elemental accumulation while incapacitated. Companions with the Shocked status effect no longer electrocute the player when standing near them. Conner Tranton will now always drop his unique boots. Corrected animations seen in third person while the player is idle, running, or sprinting while holding different weapons. Crowd NPCs in Solace Keep will no longer teleport to the center of the world in front of the player. Dawnshore Merchants now stock anywhere between 3-5 lockpicks at a time in their shops, increased from the previous amount of 1-3. Emerald Stair's exploration music now continues to play when loading saves in Naku Tedek and exiting to the overlands. Enemies no longer teleport to Yatzli while she's actively teleporting to a new location in combat. Enemies will no longer get stuck doing nothing after being hit with a knockback attack. Enemy health bars will no longer disappear after the player becomes incapacitated in combat. Essence cost reductions now apply consistently, instead of blocking the player from casting spells despite having sufficient Essence. Fire Blights can now attack players that are currently blocking with a shield while targeting the creature. Ghost summons Huginn and Muninn sound more like ghastly spirits and less like living people. Ghosts' Stamina Drain aura no longer remains after they die. God Shrine Totems at Party Camp now have a green smoky effect if their buff is currently active. Godless chests can now spawn firearms again. This also allows the player to find unique firearms such as Magic Mistol in their intended location. Ice platforms and shock hazards should no longer spawn in midair when using elemental melee weapons over shallow water. If the player falls off a cliff during the second trial in Naku Kubel, they will proceed to die instead of activating Second Wind. If the player performs a Wand Special Attack on an enemy after knocking back and stunning them with Grimoire Snap, Wand Special Attack VFX now properly displays under the enemy. Improved performance for summoned creatures that receive damage over time or disappear on death. Increased Young Bears' resistance to the impact of Power Attacks from Bows, making them less likely to become stunned too often. Into the Fray can now be cancelled into other actions earlier, to create more follow-up/combo possibilities. Lowered the stun threshold on Delemgan Summoners. can no longer get stunned when transitioning between combat phases, and her stun meter now resets upon being healed after transitioning. Lödwyn's sword now uses the correct appearance during her entrance cutscene in Dawnshore. Maegfolc no longer get launched unintentionally high in the air when ragdolled by Pull of Eora Marius's Hunter's Sense ability will now highlight loot from defeated enemies. Offhand one-handed Axes now play the correct Power Attack animations while in playing in third-person. Optimized Amadio's ally buffing abilities to increase performance. Players can now use any ranged weapon to target Magran's Fury Stalks, Eye of Rymrgand Nests, Electric Carnivorous Lilies, Ivy of Forgotten Souls, and Essence Generators. This will allow Wand projectiles to target and home in on them. Players on Story Time difficulty are now twice as resistant to the impact of incoming attacks, making it harder to interrupt the player when they perform actions in combat. Players on Story Time difficulty will now slowly regenerate up to 50% of their maximum Health and Essence while out of combat. Power Slide now affects all enemies except for Maegfolc. Increased the impact of Power Slide Rank 2. Prevented an error that would cause enemies to respawn after they have died. Many enemies that respawned incorrectly due to this issue should be dead when loading an affected save. Prevented auto-saving from occurring when the player is not in a safe position Quality of life improvements to the firearm reloading system. Quest titles no longer linger on the HUD even after being completed. Rank 2 of Returning Storm now correctly displays the duration of the ability in its description. Reduced all Adra costs for upgrading equipment by 1. Reducing VO volume now also reduces the reverb/echo from characters, making them inaudible when setting VO volume to 0. Removed exploit that allowed players to skip summoned character cooldowns by unequipping the item that grants the summon ability Removed the cube that appeared after interacting with certain merchants Resolved inconsistencies in targeting powder kegs and other objects. Second Wind now has no cooldown on Story Time difficulty. Small Spiders, Small Beetles, and Extra Small Beetles no longer have collision during their death animations. The "Press Any Button" prompt now plays a UI sound effect when the player interacts with it. The Disappointer's enchantment "Shared Misery" now correctly applies the debuff to surrounding enemies and no longer stacks multiple times on the same enemy. The Grimoire dry firing animation no longer plays if the player tries to cast a grimoire spell immediately after switching to that grimoire. It now only plays when trying to cast a grimoire spell on cooldown or if the player has insufficient essence. The player can no longer damage a Damaged Maegfolc by hitting where its missing arm would be. The player will now receive an additional talent point at levels 5, 10, 15, 20, 25, 30. Players with save files past those levels will receive the additional points. The reticle now accurately indicates whether or not Izmalt's Meteoric Apparatus will hit an enemy when the player aims it at them. The Sporeking will no longer respawn if the player already killed it. The underwater audio filter now properly updates when moving the camera above or underwater in Third-Person. The Yellowbands no longer respawn after the player completes their bounty quest. Updated Destul's health bar to correctly display the creature's name. Upgrading Grimoire Mastery no longer reduces the essence cost of spells cast with Grimoires. Upgrading weapons on Hard and Path of the Damned will now require more upgrade materials: Hard: +1 Plant Materials per upgrade, +1 Adra Materials per tier upgrade, Path of the Damned: +2 Plant Materials per upgrade, +2 Plant Materials per tier upgrade Using an ability right after the ability cooldown wears off will always be successful. Wand attacks now properly home towards targets standing in water. Water Beetles' projectiles now properly home towards targets if the beetles attack them while standing in water. When changing Difficulty settings, the player's health and essence now correctly update relative to the newly chosen difficulty. When loading any save data, gamepad vibration now remains turned on if the player already had it enabled. When playing on the difficulty Path of the Damned, enemies now have +20% bonus attack speed. Wildwalker Gloves now have a cooldown, preventing NPCs from getting indefinitely rooted in place by its effects. Xaurips in Fort Northreach will now react to the player shooting down Magran's Fury and killing a xaurip. Yatzli no longer stops following the player while exploring the Abandoned Mine in Shatterscarp. Ygwulf no longer gets stuck in a loop if his target disappears when he teleports at the start of combat. Animation Improvements Adjusted animations of Hasui during the quest "First Contact with the Enemy". Adjusted animations of Iwao during conversation. Adjusted animations of NPCs mouths, emotions, and gestures when talking outside of conversations. Adjusted facial animations in conversation on Lynna in Dawnshore. Eilara's Grimoire no longer has blank pages. Enemies will no longer have their weapon grow in size if they were attacked while a certain animation was being used. Giatta will no longer have an abnormal snapping animation in conversations during the quest Improved animations of the last character encountered during the quest Improved lipsync for Yatzli's recruitment conversation in Thirdborn. Improved lipsync of Hylgard when talking to him during the quest Improved lipsync of Kai when talking to him in Emerald Stair about Improved lipsync of Ranhyr during the quest Lödwyn will no longer disappear after certain cutscenes during the quest "Shadows of the Past". Miscellaneous A facial hair option the player can choose for their Envoy no longer stretches abnormally during cutscenes. Adjusted Fog and lighting in shanty town. Adjusted some godlike features to not clip with the player's head. Adjusted some hairstyles to not clip with the player's head. Blocking with a weapon now uses the correct SFX when playing in first-person. Corrected clothing materials on Merchant Alonya's outfit. Dreamthrall Bears no longer pop in textures when viewed from afar. Enabled Ray Tracing for character hair to improve the appearance of character shadows. Fix visuals in terrain around Lake Lacuna. For windows platform, it now sets the default graphics upscaling value to an upscaling that is supported by the computer it is running on. Improved the heat warping effect of air above lava. In Ryngrim's Domain, the rotating wheel behind Ryngrim no longer changes position when game is out of focus. Modified rendering of background assets in the Garden to improve performance. NPCs in Naku Tedek now have the proper arm appearances. Optimized certain lights in the Garden to improve performance. Optimized Ice Wand AOE visual effects to improve performance. Optimized the visual effects on Clear Out to improve performance. Optimized the visual effects on Fan of Flames to improve performance. Optimized the visual effects on Jolting Touch to improve performance on higher FPS modes. Optimized the visual effects on Spirit Lance to improve performance. Optimized the visual effects on the weapon 'Emerald Splitter' to improve performance. Returning Storm rank 3, now consistently displays it's visual effects. Summoned Earth Blights now more consistently display their visual effects. The Aurochs-Skin Grimoire now includes the proper sigils on its pages. The screen no longer flickers and stretches when charging an attack with ranged weapons. Yatzli's voiceover no longer abruptly cuts off during a conversation with her in The Garden.
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  4. Greetings Envoys, A new patch is now live! This update brings important fixes and improvements, so be sure to update your game when it becomes available. We truly appreciate all of your reports and feedback—it’s invaluable in helping us identify and address issues to improve the game. Your support and patience mean a lot to us, and we want you to know that we’re listening. Our team is committed to making Avowed the best experience possible for everyone, and we will continue working hard to refine and enhance the game based on your input. We have a dedicated team focused on making Avowed better and better, and we’ll have more to announce soon. Stay tuned! If you run into any issues, please let us know at support.obsidian.net—your feedback helps us make the game even better! Thanks for playing, and as always, we appreciate your support! — The Avowed Team Crashes & Major Issues Adjusted character settings so that unkillable characters will now respawn if they mysteriously die, preventing blocked quest progression. Quests & Area Design Loot piles will no longer be placed in unexpected locations when created while the player is far away. Previously affected saved games will now have the loot pile back where the owning character died. Players who killed will no longer experience a dropped conversation when speaking with the leaders of the Living Lands during (Players with affected saves can now simply walk in and out of the meeting space to retrigger the conversation.) Bounty Masters in Dawnshore, Shatterscarp, and Galawain’s Tusks now correctly allow players to turn in bounties, even if they have acquired more trophy items than expected. Vemas now allows players to turn in Debt of Blood, even if they had already spoken to him upon returning. The player will no longer become stuck with no objectives active during An Untimely End. Fixed an issue where the player could become stuck in the environment near Dehengen's Cottage. Enemy loot will no longer disappear if the player killed Ygwulf and the assassins in the Cistern, saved their game, and then reloaded that save. Ambassador Hylgard can no longer die from drowning in The Strangleroot while following the player, which was preventing him from appearing at the embassy in Paradis. The player will no longer be blocked from finishing Ancient Soil if Fior mes Iverno becomes inaccessible. Systems & Gameplay Improvements Godless chests and sarcophagi now have currency in their loot lists. Upgrade materials (metal, wood, leather) are now more consistently available across stores in each region. Upgrade materials now properly refresh when store stock updates. Autosave frequency has been changed from 5 minutes to 10 minutes by default. (This can still be adjusted in player settings.) Autosave slots increased from 3 to 5. The ability Bleeding Cuts now applies Bleed Accumulation more reliably. Logging into Xbox Network on Steam no longer resets the player's selected language setting. Kai is now less likely to teleport inside a wall while using Leap of Daring. Companions now assist in combat more reliably. Visual & Art Fixes Militia Guard patrolling Claviger's Landing now has the correct neck texture. Adjusted health bar position for the enemy Putrid Skeleton Wizard. Fixed jittering of player hair and armor when afflicted by Poison Accumulation. Reduced opacity of a water fountain inside Ondra's Temple. User Interface (UI) & Controls Companion abilities bound to the Quick Slot menu no longer become undone after reloading a save. Added new settings for controller users to adjust gamepad look acceleration strength and ramp-up time. Corrected typos in the Encumbrance tutorial and on the Compiling Shaders screen (now correctly states “a few minutes” instead of “a few moments”). Miscellaneous Launching Avowed with DirectX 11 is now disabled, as the game does not support it. Some players have been using a DirectX 11 launch parameter as a workaround for various crashes, performance problems, or compatibility concerns. However, this can introduce additional problems that we cannot troubleshoot or resolve, including unexpected visual or performance issues. If you're encountering startup crashes, we recommend updating your drivers, verifying your game files, or reaching out to our support team at support.obsidian.net for assistance.
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  5. Hey everyone, A new patch is now available! This update includes important fixes, so be sure to update your game when you see it. If you are encountering any problems, please continue to let us know at support.obsidian.net. Thanks for playing, and we appreciate your support! — The Avowed Team Crashes & Major Issues Resolved a crash related to GameThread timing out. The player will no longer crash after pressing ESC upon climbing a ladder. The player will no longer crash when playing on PC with an Xbox Account is signed in and internet connection is lost. The player will no longer experience a rare crash related to rendering. Quests & Area Design Yatzli now correctly advances "A Path to the Garden" quest even if "One Last Drink" was completed before meeting Temerti & Yatzli in Thirdborn. Ofryc will now appear as intended in Paradis near the end of the quest "Dawntreader". "Shadows of the Past" quest now progresses correctly if the player enters Naku Kubel immediately after it becomes accessible. Sanza now correctly rewards the player when turning in the first map to him. Wilfrith's Map is now removed from the player's inventory when giving it to Sanza. A "Quest Available" icon is no longer present on the map for a quest giver in Shatterscarp if they have been killed. A conversation with Yatzli during the quest will no longer drop earlier than intended. A dream conversation in Dawnshore no longer ends earlier than intended. Corrected some conditionals that were preventing certain end slides from playing. The quest marker for the quest “Precious Light” appears where intended if Adelgund was spoken before the quest starts. Amadio in Emerald Stair no longer reacts as if the xaurips have been killed if they've been damaged by an elemental interaction. Sargamis' dialogue Some dreamthralls outside of Naku Kubel will no longer drop dead out of nowhere. Some xaurips in the Deadfall Highlands in Shatterscarp will no longer follow the player outside of the intended area. Barrier collision is now correctly removed after the conversation in front of Naku Kubel in Shatterscarp and fast travelling to Party Camp. The encounter for Belderreno's bounty now spawns more reliably. The player can no longer skip talking to Darle . The player can no longer pick up 4 of the same Great Sword outside of Paradis. The player can now give the illicit goods to Daiko under certain conditions as part of the quest "The Wasteland Courier". The player can now properly exit the conversation with Forgemaster Dela in Solace Keep if they are unsure which weapon they want to upgrade. The player can no longer use parkour on the rocks to bypass part of the quest "Boundaries of Antiquity". The Pyromancer in Dawnshore no longer clips into and out of the ground. The quest "Message From Afar" will complete properly if the player exited The Strangleroot in an unintended way. There is now a proper quest marker for the quest "Mapping the Living Lands: Galawain's Tusks". Systems, Gameplay, and Balance Updates Corrected the requirements for the achievement “The Outer Worlds.” Arcane Veil Balance Adjustments: Damage Reduction: 50% → 25% Cooldown: 10s → 15s Environmental Fixes: Characters are no longer affected by electrified water when standing above it, jumping over it, or standing on an ice platform. Companion Behavior: Companions will now assist in combat more reliably. Companions will no longer rarely disappear after skipping a cutscene. Combat Encounters: Encounters with waves of enemies now spawn more reliably. Fixed rare cases where NPCs would teleport under the map. Improved behavior for water-borne electrical damage. Melee weapons (except one-handed swords) now properly trigger camera shakes when hitting enemies. Newly spawned enemies during combat now detect the player correctly. Player Movement & Camera Fixes: Fixed an issue where the Steel Garotte guard's weapon would enlarge when taking damage before a conversation. The player camera no longer lurches when opening a small lockbox. The player will no longer: Levitate briefly after opening a sarcophagus. Momentarily uncrouch when opening a small lockbox. Be unable to move after loading a save where Arcane Veil was active. Get stuck aiming down sights after a cutscene. Audio Improvements Adjusted music mix volumes based on story moments and vistas in: Emerald Stair Galawain's Tusks Shatterscarp The Garden Sound Fixes: "Arduous Delay of Motion" ability now plays an audio effect upon enemy impact. "Barbaric Shout" now correctly plays the shout sound every time it is used. Visual & Art Fixes Camera Framing Adjustments: Before dispelling the barrier to Naku Kubel. In conversations with gossiping Fiorian Citizens in Emerald Stair. During "The Siege of Paradis" quest. In Naku Kubel. With Cinzia in Thirdborn Improved fog appearance in the opening area of The Garden. Adjusted lighting near the Shrine to Skaen in Emerald Stair. NPCs now correctly look at the player rather than at the camera during the debate with Giatta, Vidarro, and Quillici in Fior mes Iverno. Removed graphical artifacts from the dreamscourge effect in Emerald Stair near Farmer's Market User Interface (UI) & Controls Fixed "Insufficient Funds" and strikethrough text incorrectly appearing in store screens. Cloud Syncing: When saving fails, a more descriptive error message now appears. If save sync fails after logging in, a dialog will now display listing the failed save syncs. HUD & Indicators: Adjusted directional damage indicators to not display during damage-over-time effects. Fixed an issue where damage numbers were previously failing to appear. Clarified text for Cross Save pop-ups. Loot windows now show correct values for stacked coins. Controller & Inventory Fixes: Steam & Xbox icons now appear in the Main Menu to indicate the logged-in account. Settings now correctly apply saved controller layouts after restarting the game. Upon crafting the maximum amount of an item, focus now returns to that item’s recipe entry. Inventory values are now hidden for items that cannot be sold (e.g., quest items and upgrade materials). Misc. Corrections were made to the Credits Tutorials in French no longer have images with English text.
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  6. Public Test Build 4340 to 4345 New Gizmos: Random Chance On roll, this gizmo will trigger linked actions based on the success chance. Useful for making random behaviors. Random Selector On trigger, this gizmo will randomly select which linked objects to trigger. Useful for making random behaviors. New Trap added to Design Objects: Strange Spore The exploding fungus normally found in the Haze. The player can no longer interact with Trigger Volumes in Play mode. Milk Molars and other destroyed objects will no longer respawn after loading your game. Fixed a handful of issues related to Raw Science in Playgrounds. You no longer take damage in the haze after plugging the weed killer canister. You can download a Design copy of your Published Playground by selecting it in the save menu and hitting "Download Design Copy". If you input a Playground code to download for a Playground you published, it will properly add it to the Downloads menu for playing. Teen uses their hands again while PEEPing under water. Relocating an object really far away from your teen will no longer cause it to become non-interactable. Spawned creatures, dropped backpacks, and creature projectiles are properly removed when returning to Design mode. Customize action works while underwater. Unstable capacitor trinket works with bows, staves, and thrown attacks as well. Adjustments to the Sprint mode options: "Push to Run" is now "Hold to Run". Added a new "Push to Run" that matches the default Sprint behavior on gamepad prior to 1.3. Various relocation fixes for small foliage in the yard. Minor visual cleanup on the Counter with Conditional gizmo. Improved creature audio when lots of creatures exist all at once. Having a Published Playground no longer allows going over the 10 manual save limit. "Hot Deposit" interaction shows up on Storage chests again. Fixed a crash that could occur with traps. Fixed a crash that could occur with creature spawners linked to pressure plates. Additional BURG.L quest fixes.
  7. Public Test Build 4331 to 4336 Fixed crashes related to saving / loading buildings in Playgrounds. Fixed crash related to hitting droplets. Added a new default action on the Player Spawn Gizmo called "Set Checkpoint" which will activate the Player Spawn and deactivate all other matching Player Spawns in the Playground. Fixed various gizmos being invisible after loading a Playground save in Design Mode. Fixed a handful of placed objects in Design mode loading back in with a different size after reloading your Playground. Laser Cannon hurts players again while friendly fire is turned on. Blocking Volume blocks large creatures (was only blocking small creatures). Returning to the Inventory screen no longer replaces your teen with the last crafting recipe or data entry you were viewing. Handy Gnat can build again in Custom Games. Fixing blocking not triggering reliably sometimes. Raw Science in Playgrounds can trigger events on pickup and be customized to respawn after a given time. Improved damage type icon display for all weapons. Fixed the Sign Set that unlocks after viewing some of the dream sequences not unlocking on saves that had already seen all of the dreams. Handful of bugs related to relocation of objects in Playgrounds. Adjusted the scale of some of the Harvestable objects in Playgrounds (does not affect ones placed in prior saves). Scarabs no longer view you as friendly while having Aphkid active. Sickly Roly Polys can be pissed off using the Waft Emitter. Increased the gold card drop rate of Meaty Gnats 10x. Creature Spawner can be interacted with while in Handy Gnat. Loading an older save with a Dandelion Tuft equipped will add it back to your inventory or drop it on the floor if your inventory is full.
  8. Hey Grounded fans! We are proud to present to you the "Make it and Break it" 1.3 update! We know you've been eagerly waiting for this, and trust us, it's packed with features, improvements, and content that will revamp your entire experience in the backyard. Showcase Feature: Playgrounds Introducing Playgrounds: our ambitious new game mode that allows you to create, share, and play new Grounded experiences, using a new suite of tools built directly into the game. Populate your very own backyard with an array of items — Chunky Chubbs baseballs, toy army men, spiders galore — and that's just the start. Playgrounds are powered by these core elements: Design Mode, Play Mode, Publish, and Play: Design Mode Design mode is where you create your Grounded experience by placing and arranging game objects and linking them up to make unique and fun play spaces. Play Mode Test your creation at any moment by swapping into Play Mode. In Play Mode, your yard will look and play how others will experience it. When you've tested enough, you can switch back to Design Mode, resetting everything back to its unplayed state. Publish Once you've built a Playground you're proud of, you can publish it for the whole world to see. Each Playground has a unique code that you can share with others. This means your incredible game modes, obstacle courses, or scavenger hunts could become the next big thing in the Grounded community! Play You can experience any Playground published by the community by entering the matching unique code to download a copy to play whenever and wherever! Design Mode When starting a new Playground, you will be placed in Design mode. In Design mode, you can run around as your selected teen or as Handy Gnat, placing and arranging game objects to make fun and unique experiences. Place Most Game Objects You have access to most objects that exist in the game, including: Over 300 objects used in the backyard: baseballs, army men, juice boxes, and more! Over 400 items, like equipment, resources, and consumables. Over 100 harvestables like acorns, pebblets, and berries. Over 400 buildings you already know and love. All creatures. Yes, including bosses. Free Placement and Rotate Freely Objects can be placed anywhere in the yard (including labs and anthills) and even floating in the air. Objects can be rotated freely in all three dimensions. Objects can be placed sideways or upside down. Existing objects, including foliage, can be moved or erased. Gizmos and Gadgets Also introduced in Playgrounds are a host of Gizmos and Gadgets that will add interactivity to your designs. Gizmos are invisible during Play Mode. Gadgets are visible in both Design and Play Mode. Buttons, Switches, and Volumes Button Standard Switch Lever Switch Pull Switch Timer Transmitter Receiver Pressure Plate Rectangular Trigger Volume Sphere Trigger Sphere Rectangular Blocking Volume Sphere Blocking Volume Gameplay Gadgets Telepotty Fan Super Bounce Pad Landing Pad Laser Cannon Laser Pillar Shock Pillar Power Up Score Board Gameplay Gizmos Time of Day Speaker Music Changer Effect Spawner Quest Marker Creature Spawner Player Spawn Equipment Equipper Inventory Filler Logic Gizmos Counter with Condition Switch Gate Switch Gizmo Trigger Events and Actions Many of the objects listed above can "trigger" actions on another object. A few simple examples include: A placed Button can toggle a Plant Lamp on and off each time it's pressed. A placed Timer Gizmo can trigger a Laser Cannon to fire every 3 seconds. A player walking into a Trigger Volume can activate a Creature Spawner to spawn five Black Widows around them. An advanced example: A Basketball Hoop increments a Scoreboard and Counter with Condition each time a shot is made. After 10 shots are made, Fireworks shoot into the air and the Door blocking your way unlocks, letting you into the next room of the dungeon. You can set up events by creating a "Link" from any object that has a Link Trigger to any object that has a Link Action. Once you have a Link between two objects, you can Customize the Link to set the triggering Event and the Action to take on the Linked object. Many of the Gizmos and Gadgets above support Linking, as do a myriad of existing items, buildings, and objects already in the game. Design With Friends In addition to designing Playgrounds by yourself in single-player, you can also design in multiplayer and utilize Shared Worlds with this new feature. New Playground Map: Grassbox Not only can you design in the canonical backyard you know and love, we're also introducing a new map called Grassbox for Playground mode. Grassbox is a smaller, blank-canvas yard for you to Design in if you so choose. The Grassbox comes with some empty, premade areas for you to quickly design in including: Small bodies of water Empty lab spaces Empty ant hill spaces And more! Additional New Features New Custom Game Options To help you customize your Grounded playthroughs (and your new Playgrounds!), we have added additional Custom Game Options: Building Enabled Whether or not players can build and relocate buildings. Crafting Enabled Whether or not players have access to the crafting menus. Time of Day Speed How quickly the time of day will progress in the game. Thirst Burn Rate Multiplier that affects thirst loss. Hunger Rate Multiplier that affects hunger loss. Resource Respawn Rate Multiplier that affects how quickly resources are respawned. Creature Health Scaling Multiplier that affects the amount of health that creatures will have. Fall Damage Scaling Multiplier that affects the damage received from falling. On top of that, all of the custom game options have been grouped under sub-categories for better navigation and clients will be notified whenever the host changes a custom game option during gameplay. Payback Attacks Reward Science Defending attacks from Factional Reactivity or from the Waft Emitter will reward you Raw Science for each creature defeated. Stronger factions reward more Raw Science per kill. New BURG.L Quest System We are revamping the randomized, daily, repeatable BURG.L quests by introducing a series of "Apprentice Quests" that unlock sequentially. Once you complete the first quest, you'll unlock the second, and so on up to the final, most challenging quests. There are roughly 100 in total! After you've tackled these milestones, that's it for the Apprentice Quests—your journey is complete. But don't worry, daily quests aren't going anywhere; we're just changing how you unlock them. After you've finished the first 20 Apprentice Quests, a new Daily Quest section will become available in the ASL Quest menu. These dailies offer a mix of objectives based on your progress on Apprentice Quests. You'll gradually unlock more options in your daily quest pool as you complete more of the Apprentice Quests, enhancing the questing experience for all players. Quality of Life Features Map Improvements Collected Milk Molars and SCA.Bs will show up on your map to help you know which collectables you are missing. Go ahead and cross reference those online wikis now . Each icon category can have the visibility of the entire group toggled on and off in the map so you can have your map as clean or as cluttered as you wish. Name Ziplines You can now name individual ziplines to more easily find the right path to zip down. Drop / Transfer / Trash Amount When doing drop, transfer, or trash actions on items, you can now specify a number of items to affect. MIX.R Preview UI MIX.Rs now display what creatures are involved in the defense attacks as well as the raw science reward before starting them. "Place Many" Improvements Many roofs, stairs, and awnings can now be placed with "Place Many". Spiral staircases will alternate correctly when using "Place Many" downwards. Buildings being placed using Place Many will be shown even if they are unsupported. Basketball Improvements New "Basketball" items to craft. Dribbling and shooting animations. New shooting mechanic that adjusts your shot distance based on how long you hold the attack button. Basketball hoop now has reactive physics and has new audio. Making a basketball shot can be used as a triggering event in Playgrounds. Improved Stickied Quest Display Stickied Quest Objectives on your HUD will now cycle between the different types instead of showing a wall of quest objectives in extreme cases. First Person Handy Gnat You can now toggle between Third Person and First Person while using Handy Gnat. New Content New Equipment / Items Berry Basketball and Pupa Basketball Two new equippable basketball items that are made from different materials. While a basketball is equipped, holding the attack button will start a charged basketball shot that goes farther the longer you hold it. Three new early game trinkets added for various play styles Each new trinket corresponds to a classic RPG role—so whether you fancy yourself a tank or an archer, you'll find a trinket tailored to your playstyle. New Buildings Gnat Lamp Pupa Leather Ottoman Target Standing Target Target Dummy 2 Broodmother Décor buildings 2 Mantis Décor buildings 2 Wasp Queen Décor buildings Over 40 Half and Quarter Wall/Floor/Stair Pieces! (Trumpet fanfare) 6 Vertical Half Walls Grass Grass Crenelated Stem Palisade Mushroom Ash 2 Half Awnings Clover Crow Feather 2 Half Foundations Pebblet Clay 10 Half Stairs Grass Corner Grass Interior Corner Grass Mushroom Mushroom B Corner Mushroom Interior Corner Mushroom Acorn Corner Acorn Stairs Interior Corner Acorn Stairs 3 Half Floors Grass Stem Bur 4 Quarter Walls Grass Stem Mushroom Ash 4 Quarter Triangle Walls Grass Stem Mushroom Ash 3 Quarter Floors Grass Stem Bur 3 Quarter Roof pieces Clover Crow Feather Pinecone 3 Quarter Flat Roof pieces Clover Crow Feather Pinecone 2 Quarter Foundations Pebblet Clay New Mutation Battle Buddies Reduces friendly fire damage dealt and received. New Signs Added new sign set to the Forgotten BURG.L Chip found in the Brawny Boy Bin. Added a new sign that automatically unlocks after a certain point in the story. The sign is the Grand Prize Winner from the Grounded Sign Art Contest. Other Changes / Tuning Difficulty Mode Changes Medium Mode Reduce all enemy damage by 10%. "Pets Invincible" is now enabled by default. Woah Mode Player damage buffed from 75% to 80%. Building health buffed from 50% to 100%. Item durability buffed from 75% to 100%. Durability penalty on death from 10% to 30%. Creature health increased from 100% to 120% Time of day speed decreased from 100% to 80% Fall damage multiplier increased from 100% to 120% Death behavior changed to drop all items on death Creative Mode Creative With Bugs and Creative with no Bugs have the following options enabled by default: Unlock all Mutations Fully Yoked Pets Invincible Consumables Some consumables now have a 4 second cooldown before they can be used again. Bandages, Smoothies, and Meals all respect this new cooldown Snacks and all other miscellaneous consumables ignore this new cooldown Doubling the effect of all healing items. Bandages now provide a burst heal when used in addition to their heal over time. Bandage heal over time heal per tick tripled. Bandage heal over time duration reduced. Quesadillantlion and Omelant thorns damage has been doubled. Smoothies The "default" smoothie has been changed to help better communicate its purpose as a basic healing potion. Questionable Slop is no longer craftable. Unlocking the smoothie station will now also unlock the "Soothing Syrup" smoothie. Soothing Syrup provides a basic heal and is cheap to craft. All smoothies have had their healing amount doubled. Smoothies respect the new 4 second consumable cooldown. Dandelion Tufts Dandelions no longer need to be equipped, and players no longer have to decide between equipping a tuft or a trinket. Instead, tufts are single-use items with no durability. To balance this change, tufts can be stacked, and dandelions yield more tufts when chopped down. That being said, the "Fluffy Dandelion Tuft" trinket now has unlimited uses, enhancing its value and making it more of an interesting accessory choice. Combat Combo system overhauled: Combo damage of weapons changed from 50% → 100% → 150% to 100% → 100% → 125%. First and second hit of the combo now deal the same amount of damage. Third hit now deals 25% bonus damage compared to the other hits in the combo. All weapon damages adjusted with this change Charge attack damage increased for almost every weapon. Players now have a default chance to crit without any crit chance boosting effects. Most Thorns effects have been increased substantially. Increased base damage of all turret ammo types. Two-handed swords and the two-handed axe have new attack animations with slightly faster timing than before. Two-handed club attack animations are slightly sped up and updated, and the first-person camera movement on them has been heavily reduced. Movement On Gamepad, players sprint by default. Pushing the sprint key will toggle you into walk mode. This can be changed in the options with the new Sprint Mode option. Keyboard / Mouse players will still default to Hold Sprint to run but can change to the new toggle modes in the options. Animation Two-handed swords and axes come with new and slightly faster attack animations. Two-handled club attacks have faster animations now. The first person camera movement during these attacks has also been reduced. Third person throwing animations have been updated. Third person diagonal crouch walking animations have been added. Stagger animations for ladybugs and larva have been updated, they will no longer move back to their original position after being staggered. Sit on the Broodmother Throne as if you are destined to wear the jeweled crown of Aquilonia upon a troubled brow. Creatures Black Widow Changes: Resistant to Spicy, Mint, and Salty Weak to Sour Neutral to all other damage types No longer immune to poison damage Now has 2 new attacks in its arsenal Can shoot a ranged web at the player, which spawns a black widowling Can consume a living black widowling to heal and temporarily increase its attack speed Wave creatures take even more damage from turret attacks. Larva stagger animations have been updated RUZ.T flat damage reduction reduced RUZ.Ts now have a smashing damage weakness Stun cooldown on most non-boss creatures reduced Faction Attacks Anger thresholds for certain factions to send a base attack have been adjusted. Wave cooldown and spawn variance has been adjusted. Number of creatures that can be active in a wave during multiplayer games has been increased. Spawn weights for various creatures have been adjusted. Spawn weight thresholds for wave defense difficulty brackets have been adjusted. Total number of creatures that can spawn in each difficulty bracket has been adjusted. Maximum number of creatures that can be active in a wave has been adjusted. Termite Kings can now spawn in termite faction raids. Additional faction waves are now able to be angered via the Waft Emitter. Stinkbug Roly Poly Ladybug OMINENT Moth Black Widow Bosses Infected Broodmother drop rates improved. Mutations Sour Sensation thorns damage increased sixfold. Substantially increasing stamina restored by Parry Master. Spore Lord Quintupled the chance for the damage up effect to proc. Doubled the chance for the Heal over Time and speed up effect to proc. Added stack caps of 50 to all buffs provided by Spore Lord. Apex Predator effect added for Blaster of the Moldy Matriarch. Sharpshooter now increases crit chance with bows and crossbows instead of reducing sprint stamina. Chopper defense down proc duration reduced. Javelineer thorns damage doubled. World A pre-cracked Milk Molar in the Hedge lab has been added to help players get their first Milk Molar earlier in the game. The Milk Molar in the Minotaur Maze Chest has been removed to compensate for this new Milk Molar. Dandelions now drop triple the tufts. Acorns are now guaranteed to drop their top. Small Feather nodes are now guaranteed to drop at least 2 feather resources. MIX.Rs and Super MIX.Rs now reward more science on completion. Improved the Hedge Ascent. Our goal was to smooth out the difficulty curve in this area. A new quest objective has been added to the Hedge lab quest to point to the area where you enter the hedge. Spiderling spawns in the Hedge Ascent moved off of the branches and into the various lab outposts. Removed one of the two RUZ.Ts from the resource surveyor outpost in the hedge. Added hedge trimmers and additional lights in the lower hedge area to improve visibility and navigation. Added a bed in the first outpost lab. Added and changed branches to help navigation in the area before the Hedge lab. The small Pond Lab Outpost will now be locked by default when exploring the pond. The doors will open automatically now at a later point as a result of progressing through the main Pond Lab. The doors further inside these smaller outposts will remain locked behind the assistant manager key. The loot found in the initial explorable area in the outposts has been improved. The REDACTED can now be peeped. Added REDACTED to REDACTED for REDACTED. Armor and Weapons Elemental upgrade paths now provide the same amount of damage boost as the Mighty path. Black Ant Armor set bonus "Pincushion" thorns damage has been doubled. Prod Smacker's damage increased. Pinch Whacker now triggers its lightning AoE on its combo finisher instead of having a chance to trigger every hit Unique elemental melee weapons now have a proc effect on their combo finisher unlocked after getting to +6 Mint Mace: Area of Effect mint attack. Coaltana: Increased parry window buff. If an attack is parried while this buff is active, your next attack gains a significant damage increase. Sour Battleaxe: Increased attack speed. Salty Morningstar: Applies a bleed to the target. Mother Demon and Moldy Matriarch armor sets Increased DR. Increased durability. Now considered heavy armor. Moldy Matriarch Armor set Dynamighty proc chance doubled. Dynamighty explosive resist down debuff duration halved. Explosive Stun has been replaced with Big Boom. Explosive attacks have a chance to provide a stacking crit damage buff. Shield Changes Tier 3 shields now provide even more block strength Having a shield equipped now lowers the damage you deal Acorn armor set crafting ingredients changed to require the player to venture to other tier 1 biomes Grub armor status effect changed. Now increases damage dealt to tier 1 creatures. Clover armor status effect changed. Now increases defense against tier 1 creatures. Clover armor set bonus changed to trickle regen. Mosquito Needle and Tiger Mosquito Rapier can now be used underwater Spider Fang Dagger and Widow Dagger now poison enemies underwater Rusty Spear now applies infection to enemies underwater Black Widow armor set bonus Death's Impetus effect changed Old: Movement Speed increase on kill New: Trickle Regen + Attack Speed increased on kill Black Widow armor status effect values normalized so they're all equal instead of being different per piece Aphid Slippers sleek effect changed from sprint stamina to Aphkid All club weapons now attack 15% faster Widow dagger now applies venom instead of poison Added new animations for 2 handed sword and axe attacks, increasing their speed by about 20% Dropped weapons and equipment in the yard will no longer despawn over time. Items Ammo base stack size increased. Plank and log clusters can despawn after some time like loose planks and logs do. Crafted equipment and tools will no longer despawn when left in the world for a while. Wasp Queen trinket arrow refund chance increased. Fancy Fletching now speeds up exhaustion recovery even more. Broodmother and Infected Broodmother trinkets now double the damage dealt by player summons on top of their other effects. Mantis Trinket effect changed: Combo finishers grant a stacking crit chance buff until you crit. Most Ominent Employee Badge trinkets have had their numbers increased for either the positive or negative effects: Biomedical Badge Heal over Time value tripled Food drain tripled Entomologist Badge Attack up effect increased Defense Badge Damage Resist up increased Attack down effect increased Intern Badge Hauling amount increase Movement speed slow increased Compliance Badge Damage resist reduction increased Health and Safety Badge Lifesteal percentage increased Damage over Time changed to damage resist reduction (same value as compliance badge) Doubled proc chance of rotten berry charm Speed Droplet no longer reduces sprint stamina. Crafting Lint Rope is now crafted at a 1 to 1 ratio at the spinning wheel. Whetstone cost for mighty globs and jewels lowered Building Placement Palisade Gate can no longer be placed unsnapped and overlapped with other buildings. Wall-mounted buildings cannot be placed on player backpacks. It's now easier to control the depth of buildings that are placed partially in the ground. Buildings can be zooped farther at one time, but only along a single axis. UI The Map will now show an icon on the legend for players who have hidden their map markers. The Building Facing arrow has received a glow up. Pets, Summons, and Fellow teens will be prioritized lower than hostile creatures when it comes to what health bar is shown on the UI. The "Select a Teen" interface has had a makeover. Peeping an O.R.C creature will now properly show Sour as one of their weaknesses Improved the enemy health bar priority system so your pet or summon no longer shows instead of the enemy or boss health bar. The Koi fish now has a creature card you can PEEP to unlock. Audio The teens will chat less frequently about the bug they are looking at. Accessibility Colorblind modes will now adjust the game view in addition to certain interface colors. Optimization When large numbers of buildings are collapsing, dropped items will be grouped together to improve performance. Clients loading into worlds with large bases will experience less lag and desyncing. Improved performance in the Pond and Stump labs. Improved performance around the BBQ area. Reduced CPU usage across the game. Reduced GPU usage across the game. Reduced memory usage across the game. Reduced Auto-save hitching. Reduced loading saves time. Bug Fixes Crash Fixes Fixed a random crash that could happen when processing physics collisions. Major Fixes You can save and load again while playing with no internet connection. Other Fixes Gotta Peep Them All achievement now unlocks the moment you peep your final creature as opposed to the next time you load your game after peeping all creatures. Achieving 100% on the Report Card properly checks for gold creature cards. Fixed some cases where buildings can be built into configurations that will cause a collapse, without any error message. Half Corner Stairs can now be replaced by other types of half corner stairs when standing alone. Hit droplets from dew collectors will now fall off on clients. Floors can no longer be placed directly into unsupported configurations in some cases while using Place Many. Fixed the first building placed using Place Many sometimes not being placed when Place Many was started in an unsupported position. Blaster of the Moldy Matriarch now has a HUD marker when dropped. Rough Reload now properly delays stamina regen. Corrosion status effect now has proper tags (should have no change on the effect itself). Sickly Roly Poly now displays its weakness information. [REDACTED] Gong can now be repaired. Well Rested buffs now have a max stack size of 1 to prevent them from stacking in rare cases. O.R.C. creatures now properly inherit the weaknesses of their base creatures in addition to being weak to sour instead of only being weak to sour. Lifesteal provided by Mosquito Rapiers and Tick Macuahuitl now only applies to attacks made by those specific weapons. Chopper defense down proc icon changed to red to reflect it's a debuff. Infinite spawning boss adds can no longer give gold cards. Characters will no longer make backpack comments about certain other types of containers. The Join Game browser now has better layout in Arabic. You can no longer place sap catchers on trash cans. Teens no longer break their ankles walking on Weed Stem floors. Fixed the game getting locked to 60 FPS when closing the game options window in a certain way.
  9. 0.13.0 Public Test - 3723 to 3730 Changes Turrets can be mounted on walls and ceilings. Glue Factory has a proper icon in the building radial. Glue prices slightly increased (1 more part per recipe) Added glue recipes for spider parts and black ox beetle parts Gold creature cards show the proper health rating. Waft Provoker recipe updated to better match final art. MIX.Rs should animate and make noise again when activated. Base attacks are allowed to be slightly more destructive now that they happen less frequently. Waft Provoker has been renamed Waft Emitter. Updated Turret description to note that it does extra damage against creatures involved in defense events. Updated lighting.
  10. 0.13.0 Public Test - 3721 to 3723 Changes Fixed constant crashing on the Xbox Series S Fixed performance issues on the Xbox Series S Repair has been reworked on upgraded weapons: All weapons and armor +6 or higher have their repair recipe replaced with "Repair Glue" Repair Glue can be crafted at a new crafting station: the "Glue Factory" Weapons and armor of +0 through +5 use their normal repair recipes as usual Armor upgrade scraps and plate unlocks have been moved: Grub Plates and Scraps are now unlocked via the same burgle purchase as the Smithing Station. Price reduced to 100 Raw Science Berry Plates and Scraps are now unlocked on the hedge chip in a bundle with the Glue Factory. Price is 500 Raw Science Pupa Plates and Scraps are now unlocked on the same chip as weapon upgrade jewels. Price is 1000 Raw Science Daggers upgraded down candy paths can harvest underwater again Underwater creatures have had their resistances/weaknesses to chopping damage replaced with slashing damage to accommodate the new dagger damage type. Repair hammer damage doubled (repairs twice as fast). Waft Provoker has new art. Attacks triggered via the Waft Provoker will end if the Waft Provoker is destroyed. Attacks triggered via the Waft Provoker are allowed to be more destructive before payback can be considered delivered. Tuned some of the bug parts that can be placed in the Waft Provoker to add more rage than before.
  11. 0.13.0 Public Test - 3718 to 3721 Changes Fixed crash related to using Photo Mode Fixed crash related to the crafting screen. Fixed crash related to creature combat. Dust hazards no longer deal durability damage. Oven can now simultaneously cook all queued items at the same time. Mushroom Bricks are now cheaper to craft. Creatures angered by the Hedge MIX.R should now path to it more reliably. Having lots of ziplines no longer lowers the performance of your game. General game CPU optimizations. Fixed crashes that could occur during base defense. Scrap recipes should now properly display in the crafting menu after being discovered. Lint Rope now only costs 2 lint to craft. Wolf Spider no longer randomly dips into the floor or other geometry. Visual updates to the Oak lab and Hedge lab. Burr Trap and Green Shield Bug parts have new icons. Burr Trap art in the crafting screen and building radial match the actual trap art when placed now. Kills while in a Turret should count towards your kill count total. Wafter has been renamed Waft Provoker. Reduced memory usage on Xbox to reduce OOM crashes. Halving the rate bugs get upset at you while trespassing in their territory. Factional Reaction base attack cooldowns increased from 2-6 days to 6-9 days. Adjusted the ranges of creatures that can be sent to bases that are smaller. Bees that are part of a wave attack now always drop pollen. All wave creatures have had their rare part drop rates slightly increased. Green shield bugs now drop 2-4 parts instead of always only dropping 1. Charcoal Canteen repair recipe reduced to 1 charcoal chunk instead of 2. Pollen turret now visually has a purple flower petal to help further distinguish it from the pebble turret. Turrets can now be built on steeper slopes like slanted clover roof pieces. Turrets show a reload time bar over the ammo UI. The player will be slowed when finishing ziplines, to reduce falling damage. Armor upgrades now also reduce the minimum damage value of incoming attacks. Completed MIX.Rs no longer show science floating at the top after saving and loading.
  12. 0.13.0 Public Test - 3713 to 3718 Changes Fixed crash when looking at our attempting to PEEP Bees or Diving Bell Spiders. Fixed a client crash on join regarding equipped main hand weapons. Neutral creatures will no longer instantly aggro you without provocation. Improved memory usage with building Lamps which should help prevent crashing when loading large saves on Xbox One. Slightly lowered the repair cost of almost every piece of armor Increased Milk Molar HP upgrade values Proper art materials have been hooked up for the new scrap and plate items. New art added for the Explosive Burr Trap. Grinder requires cheaper materials to craft. Orb Weaver Jrs are now tier 1. Some normal Orb Weavers in the Hedge have been replaced with Orb Weaver Jrs. Gas Mask now has a Sleek upgrade path. Grubs now drop 3 hides on average with a rare chance of dropping up to 8. More grubs exist in the lower yard, mostly around damp locations. BURG.L no longer incorrectly remarks about the time of day. Honey Pot moved. Aggressive bee sight radius reduced by 50%. Daggers no longer revert back to chopping damage after upgrading to +6. Pollen Turret ammo has a higher velocity. Gaining a small chunk of stamina with Parry Master while exhausted will correctly fully restore your stamina after the exhaust delay completes. Entering a turret from a third person camera no longer has the aim cursor offset when in the turret. New audio when holding a Charcoal torch. ASL interface graphics no longer stretch vertically on some languages.
  13. 0.13.0 Public Test - 3711 to 3713 Changes Fixed the Woodpile tarp and Grill rendering completely black. Lowered peak memory usage when loading a game on Xbox One and Xbox One S Walking up to a MIX.R prior to using the Biometric Scanner will show "Unauthorized Access" instead of showing nothing. Fixed some creatures not having kills tracked. Fixed some creatures not dropping Gold Cards. PEEPing framerates have been improved. Explosive Burr Trap can now be triggered when Friendly Fire is off. The "Base Building Under Attack" icons display at farther distances now. Map markers are now positioned correctly on the map. The number of slots shown in the Data screen for BURG.L chips now matches the number of BURG.L chips to find.
  14. Public Test Patch Notes for Update 0.13.0 Important Note: Your quest status will be reset with this patch. Our work on bringing you the story is going to cause some quest changes to have to happen in the background, so you will need to redo quests you have done previously. But everything you have built, crafted, and purchased in the backyard will all remain untouched! New Features Faction Reactivity Bugs will take the fight back to your base when they get tired of you intruding on their territory. The more you annoy a certain species, the more likely they are to say "knock knock!" at your door. Waft Emitter Want to anger the yard at will? Build the Waft Emitter! Concoct a pile of rotting bug parts that wafts throughout the yard, enraging whatever bugs whose parts you add to the pile. The more you add, the more enraged the bugs will be. Why you say? Well, why not??? Maybe you want to have bug delivered straight to you on demand! Note: Building art is temp for the start of the Public Test Build and will be updated. MIX.Rs Find MIX.R tanks across the yard mixing some good ol' Raw Science for Wendell's experiments. Overdrive the system by turning up the mix speed beyond suggested limits and trigger an explosive result to collect the massive amount of Raw Science inside. A word of caution though: MIX.R Overdrives are noisy and take time, and nearby bugs don't particularly appreciate that. Additional Defensive Resources Turrets Help defend your turf by building one of the two new turrets, hopping in, and gunning down some angry bugs. Pebblet Turret Shoots pebblets at high speeds to destroy your enemies. Pollen Turret Shoots pollen that stuns enemies. Effective at bringing down flying pests! Explosive Burr Trap Important conversation options with BURG.L now display a "!" icon next to them to show they are important for moving the conversation story forward. 1 New Mutation Creature Cards The teens can use their PEEP.R skills to better understand their bug neighbors and unlock creature cards that record important information on them. Creature Cards are obtained via the PEEP.R Successfully PEEPing a creature for the first time will unlock its Creature Card in the Data page Creature Cards contain valuable information regarding the creature Strengths Weaknesses Weakspot locations Health and Creature tier How many the player has killed Flavorful information or a fun fact Armor Upgrading and Adjustments Armor has been completely reworked Armor now applies flat Damage Threshold based on tier and % Damage Reduction based on weight class Flat Damage Threshold reduces damage by a flat number and is better against small hits 20 damage - 10 Damage Threshold = 10 damage 200 damage - 10 Damage Threshold = 190 damage % Damage Reduction reduces damage by a % and is better against big hits 20 damage - 20% Damage Reduction = 16 damage 200 damage - 20% Damage Reduction = 160 damage Armor Upgrades +1 - +5 Upgrades the Damage Threshold value and durability of armor by 5% per level up Requires Grub Leather Plates Bulky Path +6 - +7 Upgrades the Damage Threshold value and durability of armor by 10% Requires Berry Leather Plates +8 - +9 Upgrades the Damage Threshold value and durability of armors by 10% Requires Pupa Leather Plates Sleek Path +6 - +7 Upgrades the Damage Threshold value and durability of armor by 5% per level up Unlocks an innate status effect on the armor piece Requires Berry Leather Plates +8 - +9 Upgrades the Damage Threshold value and durability of armor by 5% per level up Requires Pupa Leather Plates Weight Classes Reworked Penalty for heavier armors is now stamina per weapon swing instead of stamina regen delay Light 10% Damage Reduction 5% More stamina to swing weapons Medium 20% Damage Reduction 15% More stamina to swing weapons Heavy 30% Damage Reduction 25% More stamina to swing weapons Weakpoints Creatures can now have weakpoints: locations on their bodies that can be attacked for additional damage. Enemies will take extra damage when struck in a weakpoint Certain weakpoints are only affected by specific damage/attack types Enemies that have weakpoints will have their weakpoint locations detailed on their creature card A special VFX sparkle will play when the player successfully hits a weakpoint Swap Difficulty Mid Game You can now change the difficulty of the game at any time on any game that is not in "Creative" mode. Change Custom Game Settings Mid Game You can now change many of the Custom Game options mid-game after having started a custom game. The following options can be changed at any time: Difficulty Bugs Ignore Players Building Integrity Player Damage Friendly Fire Pet Invincibility Hunger/Thirst Drain Stamina Drain Equipment Durability Food Spoiling Menu Pauses Game Base Defense Backpack Items on Death The following changes cannot be edited mid-game: All Recipes Unlocked and Free Bugs Spawn Quests ASL Terminals Field stations now feature state of the art "Advanced System Library" Terminals that connect directly to BURG.L's lab tech from anywhere in the yard. You can now access the Science Shop, BURG.L Quests, and the Milk Molar Infusion interfaces at any field station you find without having to visit BURG.L directly at the Oak Lab. Save Game Naming Full playthroughs and individual saves can both be renamed for better book keeping! Storage Naming Storage containers can now be renamed and the name will display above the interact text. The name will also show floating above the storage similar to the chosen icon. Additional Features "Take All" option on Sap Collectors The Read To Me feature can now use different voices installed on your system, including voices for languages other than English. Change the voice in the options menu. Various bugs can jump! New Crafting Content Charcoal Canteen Purify dirty water on the go. Charcoal Torch Light up a bigger radius, and repair your torch when it gets low instead of crafting a new one. Story / Quest Revisions Story and Quest progress will be reset. A lot of the early dialogue and quests have been undergone revisions and thus the story and quest flow are now different. Story and lab content will need to be traversed again to progress the new story flow. You will be placed back at the starting ravine. All inventory, player bases, unlocked recipes, milk molars, science purchases, and other unlocks will carry over. The dialogue revisions are still missing final recorded VO. Note: The first load of old saves may take longer than normal as the conversion process takes place. Changes / Tuning Systems Rest warning for waking up in the dark has been moved to 5am instead of 6am. The player will respawn at the nearest discovered Field Station if no respawn point is set. Billy Hogs and Apples now grant more items and are harvested in a slightly different way. After breaking the initial big food node it breaks in to several chunks. Each chunk can be hit to burst in to large quantities of loot. Billy Hogs now grant spoiled meat in addition to their other loot. Minor Stamina Rework: When stamina is fully depleted you'll now enter an "exhausted" state Exhausted state lasts for 3 seconds Cannot perform any actions that require stamina while exhausted After exhaustion ends, all stamina is fully recovered instantly Some systems such as Thirst have been changed to interact with exhaustion time instead of stamina recovery speed Stamina recovery speeds and delays work as normal in all other circumstances Stamina cost for swinging all weapons has been halved Controls When in PEEP.R mode, your rotation speed is scaled down for more precise control. Mutations Mithridatism is now a 3 stage mutation Stage 1 Obtained: Kill 1 Wolf Spider Effect: 25% Poison damage reduction Stage 2 Obtained: Kill 5 Wolf Spiders Effect: 50% Poison damage reduction Stage 3 Obtained: Kill 10 Wolf Spiders Effect: 75% Poison damage reduction Lil Fist has been reworked and is now a 3 stage mutation Stage 1 Obtained: Kill 40 creatures with fists Effect: 25% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end. Stage 2 Obtained: Kill 100 creatures with fists Effect: 50% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end. Stage 1 Obtained: Kill 200 creatures with fists Effect: 75% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end. Cardio Fan now also decreases exhaustion time on top of its previous effect of increasing stamina regen speed. Reliable Friend now decreases revival time by a much larger amount Stage 1 = 25% Stage 2 = 50% Stage 3 = 75% Daredevil now decreases fall damage by 50% and prevents dying from falling in almost all situations. Movement Zipline speed and acceleration increased. Tech Upgraded engine to Unreal 4.27. Audio One new combat music track. Accessibility Read To Me now works with non-Latin languages. Improved Read To Me functionality in Molar, Tech Store, and BURG.L Quest interfaces. Read To Me now pronounces science words such as BURG.L and TAZ.T correctly. Combat All creatures have had a damage pass to keep up with new armor system All creatures have had AI adjustments for combat Creatures will now strafe and move more frequently Creatures have had their attack frequency and cooldowns adjusted Stamina cost for swinging all weapons has halved. Daggers now deal Slashing damage instead of Chopping damage Daggers can no longer harvest plants requiring chopping damage while above water Underwater harvesting functionality remains unchanged. Creatures are better able to navigate between separate navigable regions. Pets Pet corpses will drop held items and memorials when they decay. Pets now take 3x as long to get unhappy. Additionally, Pets now lose happiness 50% slower when equipped with any sort of hat. Interface Subtitles have been improved to show character icons next to them. Subtitles display to other players when someone is talking to BURG.L so the rest of the party can follow along. Multiple HUD notifications that play at once will no longer overlap each other. Map location marker for current spawn point will show up no matter how far you are from it. Tech upgrades can be purchased by double-clicking on them. The Resource Surveyor interface now sorts the available resources. Added Deposit and Retrieve options to item context menus in container interfaces. Smoothie recipes are shown in the crafting interface (still requires Smoothie Station). "Take All" option on various buildings is disabled if there is nothing to take. A notification noting your equipment took durability damage on respawn now displays. A "Respawn at Kid Case" option has been added to the Death screen. A "Load Last Save" option has been added to the Death screen. Important conversation options with BURG.L now display a "!" icon next to them to show they are important for moving the conversation story forward. Building General Broodmother Trophy now supports Arachnophobia Safe Mode. The game now communicates more clearly when building is disabled because of combat. Zipline anchors can now be relocated if no lines are attached. Stuffed Weevil, Infected Weevil, Aphid, and Gnat can now drop ingredients when destroyed (except meat). Players may run while relocating buildings. Building Placement Triangular walls and floors can now be correctly placed against each other. Fixed several cases where snapped walls were incorrectly considered obstructed. Some grid buildings can no longer have other buildings placed overlapping them in specific cases. Buildings can no longer be placed inside characters in Creative mode. Small buildings can now be placed under stairs. Optimization Improved CPU Performance while playing the game. Steam versions of the game now use DX12 instead of DX11 World/Resources Dandelion Tufts world items will only stay active for 8 hours before being blown away. Pond Dome exterior lights will now turn off during the day. Removed the button puzzle and TAZ.T fight from the Oak lab. The landscape outside of the yard is no longer an empty void. Creatures Dust Mites are now significantly less tanky HP reduced by 20% Damage Threshold reduced by 12 Resistances reduced from 50% to 25% Items The same smoothie effect can no longer be stacked multiple times You can still stack as many different smoothies as you'd like Roasted meat now restores health when consumed in addition to its other effects. Bug Fixes Major Fixes Newly-connected clients can now see all resource survey regions instead of only ones near them. Dropped item locations will no longer desynchronize for clients. Fixed a client desynchronization issue related to relocated buildings. Fixed several other client desynchronization issues. Clients will no longer be missing ziplines when connecting to a multiplayer game. Collision added to the crumpled paper in the trash can so players can no longer get soft locked inside. Other Fixes The player can now take damage when impacting surfaces with sufficient velocity. Dropped weed burrs always collide with players. Controls tabs in the options screen will now scroll more nicely. HUD markers display in the correct locations during zipline connection. Previously-discovered Pagoda field station now automatically unlocks itself as a resource survey region. Clock times are now displayed correctly in Arabic. Reduced tendency of Wide Interaction to flicker between different interactables when many are close to each other. Wide Interaction can no longer be used to interact through walls. Displayed Milk Molar counts will be correctly updated when another player collects molars while the UI is open. Player nameplates and map markers will continue to display when the player is placing ziplines. Buildings can no longer be placed on Candy Corn. The client will no longer see inappropriately-disabled building construction interact options. The player will stop placing Pet Memorials after using the last one in their inventory. Hedge Berries will no longer disappear when cut using explosives. Frankenline drawing correctly saves and loads on Xbox and Windows Store / Game Pass versions. The full map art will now be correctly shown in the Resource Surveyor. Buildings can no longer be placed in prohibited locations by cycling the material. In German, some text labels that were supposed to be uppercase now are. Ziplines cannot be connected to anchors being placed by other users. The Broodmother BLT recipe no longer blends in to the table it's placed on. Collision around the underwater milk molar in the larva cave has been adjusted to make obtaining it easier. TAZ.Ts will no longer sometimes be larger in size. Bug Fixes - Steam Fixing issue where not logging in (OFFLINE_PLAYER) causes the wrong player save data to be loaded and potentially losing inventory / player progress.
  15. Greetings and well met everyone! We hare happy to announce that we will be doing weekly streams for Grounded! Streams will take place every Wednesday at 1 PM PST // 4 PM EST // 10 PM CET See you in the backyard!
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