Since that time, I've had a chance to play the game some more. While I still experience crashes during conversations on occasion (notably in Periki's overlook or the Sacred Step), the new issue has been that I've begun to experience freezing and crashing much more frequently during battles, a significant problem as I can't just quicksave around it.
The crashing during some fights, most notably ship battles where there is a great deal of effects or fire, is pronounced enough that some battles I have to retry up to 5 or 6 times to successfully make it through without a crash, some occurring even after the fight is essentially won and I'm just waiting for crew to to kill the last enemy. This, needless to say, is extremely frustrating.
As I mention in the previous thread, when the crash occurs, I can still move the cursor and that it reacts to its position (switching for a pointer to the "can't move here" mark). Sound also still plays. In conversations, conversations will still go. I can even pick new conversation options with keys. However, I cannot do anything to correct the freeze other than exit to task manager and shut down game, no matter how long it hangs.
Speculatively, it seems like a graphics issue, though I can't be sure. I've updated my drivers (ATI r9 290x as I list below). I've also noticed it seems more frequent in areas/fights with fire/particle effects, Periki's Overlook and Sacred Step are problems, as are some dungeons with torches. "Busier" fights are also frequent crash situations, the lvl 10ish bounties have been the cause of enough crashes that I finally saw the crashing as more roadblock than speedbump.
Looking at my crash logs, the crashes also seem to be provoked by Chanter summons, particularly the upgraded ogre summon spell. I've attached the change logs, but I can clearly see that after summons I get, a continual error stating "d3d11: failed to create buffer (target 0x1 mode 0 size 960) [0x887A0005]"
I can also confirm that telemetry and steam overlay settings have no impact on the crashes. Vsync also has no impact. I was previously on the beta patch build, though have now opted out now that the full patch is out.
System specs are as follows:
Specs: ATI R9 290x Graphics Card AMD Vishera 8-Core 4.0 Ghz processor 8 GB Ram Windows 10
Question
andnico
Hello,
Earlier I'd posted in a thread about freezing during conversations. (Link https://forums.obsidian.net/topic/99929-frequent-freezes-during-ship-battles-conversations/
Since that time, I've had a chance to play the game some more. While I still experience crashes during conversations on occasion (notably in Periki's overlook or the Sacred Step), the new issue has been that I've begun to experience freezing and crashing much more frequently during battles, a significant problem as I can't just quicksave around it.
The crashing during some fights, most notably ship battles where there is a great deal of effects or fire, is pronounced enough that some battles I have to retry up to 5 or 6 times to successfully make it through without a crash, some occurring even after the fight is essentially won and I'm just waiting for crew to to kill the last enemy. This, needless to say, is extremely frustrating.
As I mention in the previous thread, when the crash occurs, I can still move the cursor and that it reacts to its position (switching for a pointer to the "can't move here" mark). Sound also still plays. In conversations, conversations will still go. I can even pick new conversation options with keys. However, I cannot do anything to correct the freeze other than exit to task manager and shut down game, no matter how long it hangs.
Speculatively, it seems like a graphics issue, though I can't be sure. I've updated my drivers (ATI r9 290x as I list below). I've also noticed it seems more frequent in areas/fights with fire/particle effects, Periki's Overlook and Sacred Step are problems, as are some dungeons with torches. "Busier" fights are also frequent crash situations, the lvl 10ish bounties have been the cause of enough crashes that I finally saw the crashing as more roadblock than speedbump.
Looking at my crash logs, the crashes also seem to be provoked by Chanter summons, particularly the upgraded ogre summon spell. I've attached the change logs, but I can clearly see that after summons I get, a continual error stating "d3d11: failed to create buffer (target 0x1 mode 0 size 960) [0x887A0005]"
I can also confirm that telemetry and steam overlay settings have no impact on the crashes. Vsync also has no impact. I was previously on the beta patch build, though have now opted out now that the full patch is out.
System specs are as follows:
Specs:
ATI R9 290x Graphics Card
AMD Vishera 8-Core 4.0 Ghz processor
8 GB Ram
Windows 10
Logs.zip
Edited by andnico7 answers to this question
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