May 17, 20187 yr Although many people seem to have been experiencing frame rate issues generally, I have been having a more specific one. The game "hangs" or stutters, but only really during combat. The whole screen will simply freeze for a second or so, and characters will seem to jump from one location to another as the game catches up-- like lag in an online game. This seems to cluster particularly around times when I pause or unpause the game, and ALWAYS seems to occur at the start of combat after I unpause the initial auto-paused state the game enters by default when combat starts. It's not game-breaking, but it is annoying, and I would like smoother performance. I attach the output log and my system specs. This problem occurs in every single combat encounter, large or small, regardless of location or context, so a save file didn't seem to be relevant. output_log.txt DxDiag.txt
May 22, 20187 yr Im having a very similar issue. During combat, particularly when flashing effects are going on, the game hangs for 5 to 10 seconds, PCU use goes to 0, no disk or memory activity, then after a few seconds everything starts behaving normally
June 19, 20187 yr Greeting, And thank you for taking the time notifying us regarding the drop in fps and the frequent stuttering As our Developers implement a fix for this, included is a link to a workaround addressing the fps drop and stutter: https://forums.obsidian.net/topic/100913-ive-finally-found-a-way-to-stabilize-framerate-and-stutter/ Cheers.
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