May 16, 20187 yr I've found examples among objects in attacks.gamedatabundle where the objects within a "Components" array are put in different order between attacks' objects. For example: Carnage_AOEPrimary: Components: [{46}{9}{12}] That's AttackBaseComponent, then AttackAOEComponent (9 properties), and finally AttackRangedComponent (12 properties). And then in other objects we have: Components: [{46},{12},{9}] For example, the nearby Barbaric_Yell_AOE is like that. It will help me a lot if you can keep these consistent across all attacks of a given type. Because when writing my editor, I use stuff like this.attackForm.setControl('EngagementRadius', this.attack.Components[1].EngagementRadius); And if this Components[1] means one object in one attack, and another object in another attack... I have to make checks every time whether I'm in the right object, which shouldn't be necessary. Just a friendly request. A Custom Editor for Deadfire's Data:
June 15, 20187 yr Hey Gairnulf, Thanks for the post! Ill get this added to our database so our devs can look into these Objects. best, -Caleb I like big bugs and I cannot lie...
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