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Crash to desktop after Cut scene first time speaking to gods


Wulfbiter

Question

Crash_to_desktop.JPG

 

 

I just finished talking to all the gods when this happened.

 

Here is the text:

 

Initialize engine version: 5.6.3p3 (88d4ddf6344a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     4043 MB
    Driver:   24.21.13.9764
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\AssetPostprocessorsGame.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\AssetPostprocessorsGame.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEICommon.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEICommon.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEIFormats.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEIFormats.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\MsgPack.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\MsgPack.dll into Unity Child Domain
- Completed reload, in  0.060 seconds
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Xml.Linq.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
<RI> Initializing input.
 
<RI> Input initialized.
 
desktop: 1920x1080 60Hz; virtual: 3600x1080 at -1680,0
<RI> Initialized touch support.
 
UnloadTime: 1.439526 ms
Attempting to load override gamedatabundle files from 'D:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Data.dll (this message is harmless)
Attempting to load override aidecisiontreebundle files from 'D:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Attempting to load override aibehaviorbundle files from 'D:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Attempting to load override globalscriptbundles from 'D:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Transactions.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Mono.Data.Tds.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Configuration.dll (this message is harmless)
Precompiling 503 conditionals and 5 scripts...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Precompiled scripts and conditionals (70ms)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Pillars II saves cached.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 
 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
---- GAME BUILD VERSION: 64 ----
 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
ApplicationSessionGuid: 747b2ff2-452a-4731-87b0-2c8cf3d16b5d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/libc
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/.\libc
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/libc
GfxDevice: creating device client; threaded=1
Pillars 1 saves cached.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
GfxDevice: creating device client; threaded=1
Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
UnloadTime: 1.243575 ms
Main Menu Awake - Begin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 481)
 
Shader warmup: 43 shaders 235 combinations 0.054s
Main Menu Awake - Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 
Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 6682.
Total: 197.194733 ms (FindLiveObjects: 0.358733 ms CreateObjectMapping: 0.183959 ms MarkObjects: 195.616409 ms  DeleteObjects: 1.034101 ms)
 
The referenced script on this Behaviour (Game Object 'level_up_character_light') is missing!
 
(Filename:  Line: 1744)
 
Main Menu Start - Begin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Attempting to pop scripted music with no scripted music on the stack.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
Main Menu Start - Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root (2D)/UICamera/WorldMapUI/VisibilityContainer/NonNuggetContainer/Border/trimA_lt/Bottom"
 
(Filename:  Line: 0)
 
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root (2D)/UICamera/WorldMapUI/VisibilityContainer/NonNuggetContainer/Border/trimA_lt/BottomNarrow"
 
(Filename:  Line: 0)
 
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root (2D)/UICamera/WorldMapUI/VisibilityContainer/NonNuggetContainer/Border/trimA_lt/Right/Right"
 
(Filename:  Line: 0)
 
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root (2D)/UICamera/WorldMapUI/VisibilityContainer/NonNuggetContainer/Border/trimA_lt/Right/RightNarrow"
 
(Filename:  Line: 0)
 
Ambient Music Transitioning (Instant = True) from None to Default
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Combat Music Transitioning (Instant = True) from None to Default
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 71488.
Total: 340.729706 ms (FindLiveObjects: 8.248574 ms CreateObjectMapping: 2.321051 ms MarkObjects: 329.986847 ms  DeleteObjects: 0.172477 ms)
 
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
 
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This sounds similar to the crash I am experiencing but it happens every time I try to leave the captain's cabin after character creation. My computer freezes and I don't receive the crash messages, everything locks up and I have to force shut down my computer. 

MacOS 10.13.4

2.7 GHz Intel Core i7

16 GB ram

Intel HD Graphics 3000 512 MB

I turned down the graphics quality to the lowest setting

 

The game log ends with the same message as your repeated over and over:

GfxDevice: creating device client; threaded=1

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Crash_to_desktop.JPG

 

 

I just finished talking to all the gods when this happened.

 

Here is the text:

 

Initialize engine version: 5.6.3p3 (88d4ddf6344a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     4043 MB
    Driver:   24.21.13.9764
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\AssetPostprocessorsGame.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\AssetPostprocessorsGame.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEICommon.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEICommon.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEIFormats.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEIFormats.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\MsgPack.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\MsgPack.dll into Unity Child Domain
- Completed reload, in  0.060 seconds
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Xml.Linq.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
<RI> Initializing input.
 
<RI> Input initialized.
 
desktop: 1920x1080 60Hz; virtual: 3600x1080 at -1680,0
<RI> Initialized touch support.
 
UnloadTime: 1.439526 ms
Attempting to load override gamedatabundle files from 'D:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Data.dll (this message is harmless)
Attempting to load override aidecisiontreebundle files from 'D:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Attempting to load override aibehaviorbundle files from 'D:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Attempting to load override globalscriptbundles from 'D:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Transactions.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Mono.Data.Tds.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Configuration.dll (this message is harmless)
Precompiling 503 conditionals and 5 scripts...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Precompiled scripts and conditionals (70ms)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Pillars II saves cached.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 
 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
---- GAME BUILD VERSION: 64 ----
 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
ApplicationSessionGuid: 747b2ff2-452a-4731-87b0-2c8cf3d16b5d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/libc
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/.\libc
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/libc
GfxDevice: creating device client; threaded=1
Pillars 1 saves cached.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
GfxDevice: creating device client; threaded=1
Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
UnloadTime: 1.243575 ms
Main Menu Awake - Begin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 481)
 
Shader warmup: 43 shaders 235 combinations 0.054s
Main Menu Awake - Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 
Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 6682.
Total: 197.194733 ms (FindLiveObjects: 0.358733 ms CreateObjectMapping: 0.183959 ms MarkObjects: 195.616409 ms  DeleteObjects: 1.034101 ms)
 
The referenced script on this Behaviour (Game Object 'level_up_character_light') is missing!
 
(Filename:  Line: 1744)
 
Main Menu Start - Begin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Attempting to pop scripted music with no scripted music on the stack.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
Main Menu Start - Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root (2D)/UICamera/WorldMapUI/VisibilityContainer/NonNuggetContainer/Border/trimA_lt/Bottom"
 
(Filename:  Line: 0)
 
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root (2D)/UICamera/WorldMapUI/VisibilityContainer/NonNuggetContainer/Border/trimA_lt/BottomNarrow"
 
(Filename:  Line: 0)
 
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root (2D)/UICamera/WorldMapUI/VisibilityContainer/NonNuggetContainer/Border/trimA_lt/Right/Right"
 
(Filename:  Line: 0)
 
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root (2D)/UICamera/WorldMapUI/VisibilityContainer/NonNuggetContainer/Border/trimA_lt/Right/RightNarrow"
 
(Filename:  Line: 0)
 
Ambient Music Transitioning (Instant = True) from None to Default
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
Combat Music Transitioning (Instant = True) from None to Default
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 71488.
Total: 340.729706 ms (FindLiveObjects: 8.248574 ms CreateObjectMapping: 2.321051 ms MarkObjects: 329.986847 ms  DeleteObjects: 0.172477 ms)
 
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1

 

After speaking with the gods I have a similar experience.

I get back on the ship.

But when I try to leave the ship for navigating the game gets into a loop and doesn't load the main map for navigating the ship.

 

Already run the diagnose for the installed data.

It is happening with two different characters. First was a hunter and the second is a monk.

 

Right now I am not able to finish the game. Bad experience ;-(

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