Bug: When summoning minions in combat, the game will stutter.
Repro Steps:
1. Enter combat with something 2. Summon a minion 3. Observe stutter
Important notes/Required Conditions:
1. Must be first time to summon that particular minion in that gameplay session. It will not stutter again in future summons until game has been closed and restarted. 2. This can and does happen per individual minion. as such if you "minion dump" by summoning several minions at once, the stutter can last for a full second or more. Subjectively: this feels very crippling in more challenging battles. 3. This affects chanter summons, item summons, and priest summons that I have confirmed so far. Edit: 4. This also seems to affect spells that summon a minion conditionally such as Ninagauth's Killing Bolt's Spectre summon on kill.
Speculation: I suspect the code for loading the minions into combat is causing the stutter. The game appears to stop, process their load into combat, and then continue. As the stutter is noticeable and impactful, especially for minion builds, this likely needs optimization. Of course, having worked some QA in the past this could also be a bug and not optimization. Everything can always be a bug lol .
Caveat: I am still running on non-SSD. Pity me lol . It's quite possible with an SSD this load-in time would not even be noticeable depending on how the code is structured. The rest of my system should be fine or even good as you should be able to see in the attached dxdiag.
Question
Ralathar44
Bug: When summoning minions in combat, the game will stutter.
Repro Steps:
1. Enter combat with something
2. Summon a minion
3. Observe stutter
Important notes/Required Conditions:
1. Must be first time to summon that particular minion in that gameplay session. It will not stutter again in future summons until game has been closed and restarted.
2. This can and does happen per individual minion. as such if you "minion dump" by summoning several minions at once, the stutter can last for a full second or more. Subjectively: this feels very crippling in more challenging battles.
3. This affects chanter summons, item summons, and priest summons that I have confirmed so far.
Edit: 4. This also seems to affect spells that summon a minion conditionally such as Ninagauth's Killing Bolt's Spectre summon on kill.
Speculation: I suspect the code for loading the minions into combat is causing the stutter. The game appears to stop, process their load into combat, and then continue. As the stutter is noticeable and impactful, especially for minion builds, this likely needs optimization. Of course, having worked some QA in the past this could also be a bug and not optimization. Everything can always be a bug lol .
Caveat: I am still running on non-SSD. Pity me lol . It's quite possible with an SSD this load-in time would not even be noticeable depending on how the code is structured. The rest of my system should be fine or even good as you should be able to see in the attached dxdiag.
DxDiag.txt
Edited by Ralathar4410 answers to this question
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