ntavanga Posted May 12, 2018 Posted May 12, 2018 (edited) [CLASS BUILD] The Green KnightPOTDUntested for solo playDevoted Fighter/Lifegiver(Warden)Role: Off-Tank/Bruiser/SupportStats (Human):MIG 14CON 7DEX 18PER 10INT 12RES 17The Green Knight is intended to use The Spine of Thicket Green unique quarterstaff. This staff improves the power level of druid and some priest spells. The purpose of this character is to be a frontline bruiser/support character.Deflection can be boosted using the quarterstaff modal. Quick casting druid buffs (Nature's Vigor, Nature's Balm, Woodskin) provide easy inspirations for the front line, and moderate cast spells (The Moon's Light, Moonwell) provide nice healing. The Green Knight can also turn to damaging spells and abilities when an offtank or support is no longer required. Taste of the Hunt is a 2nd level druid spell that is actually a primary attack, doing nice raw damage over time and healing the caster instantly for a high amount. Knockdown/Into the Fray/Penetrating Strike can be used to save allies, cc or do damage. Most of the spell usage comes from early level spells, but I listed essential high level spells if you decide to pick them. A big decision you need to make is what fighter subclass you want. Devoted (Quarterstaff) can be good, since you can summon firebrand to deal damage to crush-immune foes and still get the devoted bonus since it applies to summoned weapons. Unbroken increases your engagement making you a better tank, but your lack of a shield is questionable for Unbroken. Spiritshifting is not a part of this build past the first few levels when you have nothing else to do. Overall this character provides a little of everything and is good at filling gaps in a party. I've been surprised at how tanky it can become and how easy it is to cast spells in melee range. Essential Abilities and SpellsFighter Guardian Stance Tactical Barrage Mule Kick/Penetrating Strike/Lower Their Guard/Clear Out (Choose one or more) Vigorous Defense Druid I Nature's Vigor Talon's Reach/Vile Thorns/Sunbeam II Light of the Moon Taste of the Hunt III Nature's Balm Returning Storm IV Moonwell Hailstorm/Boiling Spray/Overwhelming Wave V Plague of Insects/Firebug Cleansing Wind VI Sunlance/Venombloom Garden of Life VII Rusted Armor Weather the Storm/Nature's Bounty You don't need every spell listed there. Most used spells are from the early levels.Passives from both druid and fighter Two-Handed Style Confident Aim Combat Focus Superior Deflection Armored Grace Unbreakable Rapid casting Practiced Healer Edited May 15, 2018 by ntavanga 2
ntavanga Posted May 13, 2018 Author Posted May 13, 2018 Is this build viable as party main tank? Not in POTD
aweigh0101 Posted May 13, 2018 Posted May 13, 2018 (edited) You're missing three ability points? Total of all points should be 78. Edited May 13, 2018 by aweigh0101
ntavanga Posted May 13, 2018 Author Posted May 13, 2018 You're missing three ability points? Total of all points should be 78. fixed. the stats are a rough suggestion anyway. f.e you could take 2 points from int and give it to might
antoniokolano Posted May 14, 2018 Posted May 14, 2018 That's a nice build I'm willing to give a try, but about that line: 'but loss of constant recovery and your lack of a shield are questionable for Unbroken' Don't you mean the Black Jacket? The Unbroken only get penalties to speed and reflexes
ntavanga Posted May 15, 2018 Author Posted May 15, 2018 That's a nice build I'm willing to give a try, but about that line: 'but loss of constant recovery and your lack of a shield are questionable for Unbroken' Don't you mean the Black Jacket? The Unbroken only get penalties to speed and reflexes Yeah, that was a mistake!
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