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[0071-0082] Eder still with the Night Market

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After installing the beta patch I started a new game. 
Eder in my PoE ending was Mayor of Dyrford, but it seems he joined the Night Market in PoEII.  
 
I attached a couple of PoE endgame saves and PoE2 autosaves. 
 
 
PoE1 Ending:

S5tY89f.jpg


Deadfire Dialogue:

evVdaOg.jpg
1su4auT.jpg

 
Edit: no import bug with the 0086 patch
 

Edited by Suen

I've come to burn your kingdom down

I can confirm that I have the same issue as Suen. I had the Eder night market bug on release and now with the "Beta" patch its still there. Guess we have to wait until next week.

I am also having this issue: I even went back and reran the POE1 ending to confirm that the save had Eder as Mayor and he still ended up in the Night Market. I can provide the relevant POE1 save if needed.

Hello all,

 

Thank you for posting, and sorry this issue is occurring for you. We already have this issue logged and are currently looking into what is the issue at hand.

 

Apologies for the inconvenience it causes you!

 

Best,

 

-Caleb

I like big bugs and I cannot lie...

Like wise i started a new game with imported save with eder as a mayor but he is still considered to have joined the night market.

Suprisingly it works for me, Eder is finally mayor (import from 1)

Edited by Lazarus_cz

Yeah, same issue here. I have finally Vela, but Eder is still with Night Market even if his ending from PoE was beinga mayor. But still, great job with this patch! I can finally play Deadfire and I'm loving it! <3 

Hello, In my save Eder has the amulet of the Night Market, he still believes in Eothas, but I had the other dialogue after question about Legacy.

 

He went to his parents and etc.

 

But i have same ending in Poe1 like Suen

Hes a mayor and does not believe in god

 

Waiting for fix :)

Got it to work with the beta build.

Recreated an history from scratch as well as started a new game, Edér is now mayor and has the correct amulet.

Patch 82, importing still bugged!

  • Author

Edit:

0086

 

New game, imported PoE1 savegame:

Eder background is correct, and he is wearing the mayor amulet. 

 

0082

 

Importing a player savegame still not working as expected.

 

Using the pre-made world state 3 "Survival of the fittest" (supposely best choices for you and your allies) results in Eder going back to his parents, the ending you get if you never completed his quest. He is also wearing a Night Market amulet. 

Edited by Suen

I've come to burn your kingdom down

 

Got it to work with the beta build.

Recreated an history from scratch as well as started a new game, Edér is now mayor and has the correct amulet.

 

For me I have the opposite problem. I created a custom-world for Eder with him being in the Night Market, but the game is treating as though he went to visit his parents in Aedyr. He has a night-market amulet but the dialog is wrong.

 

 

Got it to work with the beta build.

Recreated an history from scratch as well as started a new game, Edér is now mayor and has the correct amulet.

 

For me I have the opposite problem. I created a custom-world for Eder with him being in the Night Market, but the game is treating as though he went to visit his parents in Aedyr. He has a night-market amulet but the dialog is wrong.

 

 

With the latest patch, can you recreate the history from scratch and see if it is still not working? There were some issues with the history maker SI so any histories made prior to the patch builds still have the old variable data in it.

Twitter: @robyatadero

 

 

 

Got it to work with the beta build.

Recreated an history from scratch as well as started a new game, Edér is now mayor and has the correct amulet.

 

For me I have the opposite problem. I created a custom-world for Eder with him being in the Night Market, but the game is treating as though he went to visit his parents in Aedyr. He has a night-market amulet but the dialog is wrong.

 

 

With the latest patch, can you recreate the history from scratch and see if it is still not working? There were some issues with the history maker SI so any histories made prior to the patch builds still have the old variable data in it.

 

 

That fixed it, thanks a million! Can't wait to play.

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