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Posted (edited)
(Type iroll20s before using any commands. This disables achievements. Not all, but some commands like the Ability ones are case sensitive. Use FindCharacter Name to find the GUID/name of an object.)
 
Example of adding an ability:
AddAbility Player_name WeaponProficiency_Sword
AddAbility Companion_name(Clone) WeaponProficiency_Hatchet
 
Example of removing an ability:
RemoveAbility Player_name Visage_Of_Deaths_Herald
RemoveAbility Companion_name(Clone) Second_Wind

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Changing PC/companion Attributes:
AttributeScore Player_name Might 10 [sets the PC's Might to Base 10]
AttributeScore Companion_name(Clone) Perception 15 [sets the companion's Perception to Base 15]
 
- Remember to keep the Attribute math right! If you set your Might to 14 (previously it was 16), you now have 2 points to redistribute, so you can then set another Attribute to a value 2 numbers higher.

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Changing companion's class level back to 1 (so you can customize it completely):
SetClassLevel Companion_Xoti(Clone) Monk 1
AddExperience Companion_Xoti(Clone) 9845 (remember to input the amount of XP you want here; these numbers are just an example)
[go to Retrain at a store]
Retrain that companion from level 1.
 
You can find the game's abilities inside the Abilities.gamebundle file in GameInstallDir>PoE2_data>exported>design>GameData. Open said abilities file in WordPad (or any text editor) and CONTROL + F the name of the Ability. I would provide the full list myself but they're not in an easily copy/paste-able format.
 
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To customize your PC from Level 1:
 
0. Write down your Watcher's full list of Abilities and his XP amount.
1. Unequip everything.
2. Remove companions at an Inn (or use console command ManageParty).
3. OpenCharacterCreation
    [create your char]
    AddExperience [amount of XP you previously had]
    AddAbility Player_name Watcher_Ability_Name_That_You_Wrote_Down

4. Go to a store and retrain your Watcher from level 1 up to the level attainable from the XP you just gave yourself.
 

 

 

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Oh, it was previously mentioned but console command:

Difficulty PathOfTheDamned changes to POTD difficulty.
 
 
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As for the Level Scaling options they can be changed in the game's Registry folder inside HKEY_USERS, in case you want to enable scaling or disable it, or change it from down to up or whatever.
 
Untitled.jpg?raw=1

 

 

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From reddit:
 

They're just the class names. They're also additive, so you can get some really odd stuff going:
 
 
To multiclass, you just call SetClassLevel twice on the same character, like this:
 
SetClassLevel Companion_Eder(Clone) Monk 3 false
SetClassLevel Companion_Eder(Clone) Priest 3 false  
 
I dunno yet what happens if you play the game with every class stacked up, but it likely won't be pretty
  • https://i.imgur.com/WREeL3A.png

    • Is there a way to choose a new subclass maybe?

      • Use SetSubclass same as SetClassLevel. It'll look like:

        SetSubclass Companion_Eder(Clone) Fighter Fighter_Devoted

        You have to also use SetClassLevel to give the correct class before subclass takes effect.
Edited by aweigh0101
  • Like 1
Posted

Thanks aweigh these are good to know. :thumbsup:

 

Does the setsubclass command change the subclass, or add it as a new one? I've done it the hard way with addability command, it was something like:

 

addability Companion_Eder(Clone) streetfighter

addability Companion_Eder(Clone) streetfighter_flankedandbloodied

addability Companion_Eder(Clone) streetfighter_flankedorbloodied

addability Companion_Eder(Clone) streetfighter_notflankedorbloodied

 

(not sure about the exact commands, I press TAB after typing addability Companion_Eder(Clone) street and it autocompletes the string each time I press TAB. Same goes for typing addability Comp and it autocompletes for each companion you currently have)

 

 

  • Like 1
Posted

Subbed.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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