mrmonocle Posted May 10, 2018 Share Posted May 10, 2018 I want that hair for my bleak walker. 2 I see the dreams so marvelously sad The creeks of land so solid and encrusted Where wave and tide against the shore is busted While chanting by the moonlit twilight's bed trees (of Twin Elms) could use more of Magran's touch © Durance Link to comment Share on other sites More sharing options...
kelticfury Posted May 17, 2018 Share Posted May 17, 2018 (edited) I have found the hairs list, but I cannot find the Prefab folder to identify the exact hair of the Pallid Knight It looks like it is a .unity3d asset and I am unable to mess with it. Edited May 17, 2018 by kelticfury Link to comment Share on other sites More sharing options...
PreacherJayne Posted May 17, 2018 Share Posted May 17, 2018 Do you just need the ID? Link to comment Share on other sites More sharing options...
Pixies Posted May 17, 2018 Share Posted May 17, 2018 Yeah, the appearance of the Pallid Knight isn't currently externalized as far as I can see. Link to comment Share on other sites More sharing options...
PreacherJayne Posted May 17, 2018 Share Posted May 17, 2018 I can try to find it when I get home tonight. 1 Link to comment Share on other sites More sharing options...
Geedorah Posted May 17, 2018 Share Posted May 17, 2018 I can try to find it when I get home tonight. Would it be possible for you to try and find the path for the ranger pet forms as well? I'm trying to use the as the druid forms. Link to comment Share on other sites More sharing options...
PreacherJayne Posted May 17, 2018 Share Posted May 17, 2018 Sure, I can certainly try Link to comment Share on other sites More sharing options...
PreacherJayne Posted May 18, 2018 Share Posted May 18, 2018 Here's what I've got. Looks like the hair may be built into the Pallid Knight model, so I don't know how useful that'll be (or if I'm even looking at the info you're looking for). Link to comment Share on other sites More sharing options...
PreacherJayne Posted May 18, 2018 Share Posted May 18, 2018 Would it be possible for you to try and find the path for the ranger pet forms as well? I'm trying to use the as the druid forms. The models live at (I think): assets/prefabs/characters/character_templates/creature/animal_companions_npc/cre_ranger_antelope.prefab assets/prefabs/characters/character_templates/creature/animal_companions_npc/cre_ranger_bear.prefab assets/prefabs/characters/character_templates/creature/animal_companions_npc/cre_ranger_boar.prefab assets/prefabs/characters/character_templates/creature/animal_companions_npc/cre_ranger_lion.prefab assets/prefabs/characters/character_templates/creature/animal_companions_npc/cre_ranger_stag.prefab assets/prefabs/characters/character_templates/creature/animal_companions_npc/cre_ranger_wolf.prefab Not 100% sure that this is looking for, so feel free to ask more questions/give more details as needed. Link to comment Share on other sites More sharing options...
kelticfury Posted May 18, 2018 Share Posted May 18, 2018 (edited) Here's what I've got. Looks like the hair may be built into the Pallid Knight model, so I don't know how useful that'll be (or if I'm even looking at the info you're looking for). Yeah I don't think we can do anything with it while it lives in a .unity3d file. Well, at least I don't know how to apply it to the char creation anyway. Thanks for digging it up! Edited May 18, 2018 by kelticfury Link to comment Share on other sites More sharing options...
PreacherJayne Posted May 18, 2018 Share Posted May 18, 2018 No problem! Link to comment Share on other sites More sharing options...
Geedorah Posted May 18, 2018 Share Posted May 18, 2018 Would it be possible for you to try and find the path for the ranger pet forms as well? I'm trying to use the as the druid forms. The models live at (I think): assets/prefabs/characters/character_templates/creature/animal_companions_npc/cre_ranger_antelope.prefab assets/prefabs/characters/character_templates/creature/animal_companions_npc/cre_ranger_bear.prefab assets/prefabs/characters/character_templates/creature/animal_companions_npc/cre_ranger_boar.prefab assets/prefabs/characters/character_templates/creature/animal_companions_npc/cre_ranger_lion.prefab assets/prefabs/characters/character_templates/creature/animal_companions_npc/cre_ranger_stag.prefab assets/prefabs/characters/character_templates/creature/animal_companions_npc/cre_ranger_wolf.prefab Not 100% sure that this is looking for, so feel free to ask more questions/give more details as needed. I appreciate you taking the time to look for me but unfortunately those don't work when I swap them with the current druid forms. I believe the forms I can use end with .asset. For example, the druid forms are: art/character/creatures/druid_bear01/a_druid_bear01_v01.asset art/character/creatures/druid_boar01/a_druid_boar01_v01.asset art/character/creatures/druid_cat01/a_druid_cat01_v01.asset art/character/creatures/druid_stag01/a_druid_stag01_v01.asset I don't know if you're willing to do another search but I would appreciate it. Link to comment Share on other sites More sharing options...
PreacherJayne Posted May 19, 2018 Share Posted May 19, 2018 Absolutely. I'll see what I can dig up tonight. Link to comment Share on other sites More sharing options...
PreacherJayne Posted May 22, 2018 Share Posted May 22, 2018 Sorry for the late reply. Try: assets/art/character/creatures/antelope01/a_antelope01.asset assets/art/character/creatures/bear01/a_bear01_v01.asset assets/art/character/creatures/bird01/a_bird_astral.asset assets/art/character/creatures/bird01/a_bird01.asset assets/art/character/creatures/bird01/a_bird02.asset assets/art/character/creatures/bird01/a_bird03.asset assets/art/character/creatures/boar01/a_boar01.asset assets/art/character/creatures/boar01/a_boar02.asset assets/art/character/creatures/lion01/a_lion01.asset assets/art/character/creatures/lion01/a_lion02.asset assets/art/character/creatures/stag01/a_stag01.asset assets/art/character/creatures/wolf01/a_wolf01_v01.asset Let me know if any of those work/don't work. 1 Link to comment Share on other sites More sharing options...
Geedorah Posted May 22, 2018 Share Posted May 22, 2018 Sorry for the late reply. Try: assets/art/character/creatures/antelope01/a_antelope01.asset assets/art/character/creatures/bear01/a_bear01_v01.asset assets/art/character/creatures/bird01/a_bird_astral.asset assets/art/character/creatures/bird01/a_bird01.asset assets/art/character/creatures/bird01/a_bird02.asset assets/art/character/creatures/bird01/a_bird03.asset assets/art/character/creatures/boar01/a_boar01.asset assets/art/character/creatures/boar01/a_boar02.asset assets/art/character/creatures/lion01/a_lion01.asset assets/art/character/creatures/lion01/a_lion02.asset assets/art/character/creatures/stag01/a_stag01.asset assets/art/character/creatures/wolf01/a_wolf01_v01.asset Let me know if any of those work/don't work. Those are exactly what I was looking for, thank you! Would you mind tell me what files you opened and what you used to open them? Link to comment Share on other sites More sharing options...
BalkothTheFeared Posted May 29, 2018 Share Posted May 29, 2018 I'm curious as well as to how you obtained the locations of these .asset files. Want to play a dragon in Deadfire? Try my subclass mod here!https://www.nexusmods.com/pillarsofeternity2/mods/76 Link to comment Share on other sites More sharing options...
PreacherJayne Posted May 30, 2018 Share Posted May 30, 2018 Sorry for the late reply, forgot to check the forums. https://github.com/DerPopo/UABE Link to comment Share on other sites More sharing options...
BalkothTheFeared Posted May 30, 2018 Share Posted May 30, 2018 Yeah, I have been poking around the assets bundle extractor, but where do the .asset files live? Want to play a dragon in Deadfire? Try my subclass mod here!https://www.nexusmods.com/pillarsofeternity2/mods/76 Link to comment Share on other sites More sharing options...
PreacherJayne Posted May 31, 2018 Share Posted May 31, 2018 You know, I didn't actually check if they were in the filesystem (though I doubt they're sitting around loose). You'll probably have to extract them with the asset extractor, and idk how you'd import them back in. Link to comment Share on other sites More sharing options...
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