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In case anyone didn't know the achievements you gain during play can be spent when you start a new game to give you new abilities.

 

Some let you start at level 4, another double return on skills, gold, etc.

 

There is one in particular that gives your MC +2 to all stats. I have enough points to unlock it now.

 

I am wondering if I should start making my min max builds around this now. For some builds that a very stat reliant it could make a difference.

 

Thoughts? For me I think I actually will start making my builds taking it into account.

Edited by Maxzero

Did not know this, thanks.

If anyone has a list.. :)

I restarted the game after grinding the crafting achievements and some other easy ones. I had enough points for the +2 to all attributes (needs 15 points) und the bonus with +2 to class skills (needs 3 points). The last one is also more useful on multiclasses, because instead of doubling the skill points it gives +2, so as multiclass you get more skill points from this if you have 2 classes with different skills.

I personally consider the Blessings' to be something for funsies, but I wouldn't take them as the standard for min maxing.  I certainly wouldn't ruin a first playthrough with using blessings.

 

Builds will be built without the blessing buffs I am sure, and if you want to get somewhat overpowered then you can get blessings. They obviously break the balance.

 

( Basically, behind the fancy words, I think they are cheats )

Edited by Hazmy

When are the points that are added to stats applied?  I'm making a new character and do not see a difference in the amount of points I'm given to start with.

  • Author

When are the points that are added to stats applied?  I'm making a new character and do not see a difference in the amount of points I'm given to start with.

 

 

Once you wake up on the boat.

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