May 10, 20187 yr In case anyone didn't know the achievements you gain during play can be spent when you start a new game to give you new abilities. Some let you start at level 4, another double return on skills, gold, etc. There is one in particular that gives your MC +2 to all stats. I have enough points to unlock it now. I am wondering if I should start making my min max builds around this now. For some builds that a very stat reliant it could make a difference. Thoughts? For me I think I actually will start making my builds taking it into account. Edited May 10, 20187 yr by Maxzero
May 10, 20187 yr I restarted the game after grinding the crafting achievements and some other easy ones. I had enough points for the +2 to all attributes (needs 15 points) und the bonus with +2 to class skills (needs 3 points). The last one is also more useful on multiclasses, because instead of doubling the skill points it gives +2, so as multiclass you get more skill points from this if you have 2 classes with different skills.
May 10, 20187 yr I personally consider the Blessings' to be something for funsies, but I wouldn't take them as the standard for min maxing. I certainly wouldn't ruin a first playthrough with using blessings. Builds will be built without the blessing buffs I am sure, and if you want to get somewhat overpowered then you can get blessings. They obviously break the balance. ( Basically, behind the fancy words, I think they are cheats ) Edited May 10, 20187 yr by Hazmy
May 12, 20187 yr When are the points that are added to stats applied? I'm making a new character and do not see a difference in the amount of points I'm given to start with.
May 12, 20187 yr Author When are the points that are added to stats applied? I'm making a new character and do not see a difference in the amount of points I'm given to start with. Once you wake up on the boat.
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