Maxzero Posted May 10, 2018 Posted May 10, 2018 (edited) In case anyone didn't know the achievements you gain during play can be spent when you start a new game to give you new abilities. Some let you start at level 4, another double return on skills, gold, etc. There is one in particular that gives your MC +2 to all stats. I have enough points to unlock it now. I am wondering if I should start making my min max builds around this now. For some builds that a very stat reliant it could make a difference. Thoughts? For me I think I actually will start making my builds taking it into account. Edited May 10, 2018 by Maxzero
Tommy1984 Posted May 10, 2018 Posted May 10, 2018 I restarted the game after grinding the crafting achievements and some other easy ones. I had enough points for the +2 to all attributes (needs 15 points) und the bonus with +2 to class skills (needs 3 points). The last one is also more useful on multiclasses, because instead of doubling the skill points it gives +2, so as multiclass you get more skill points from this if you have 2 classes with different skills.
Hazmy Posted May 10, 2018 Posted May 10, 2018 (edited) I personally consider the Blessings' to be something for funsies, but I wouldn't take them as the standard for min maxing. I certainly wouldn't ruin a first playthrough with using blessings. Builds will be built without the blessing buffs I am sure, and if you want to get somewhat overpowered then you can get blessings. They obviously break the balance. ( Basically, behind the fancy words, I think they are cheats ) Edited May 10, 2018 by Hazmy
krystallos Posted May 12, 2018 Posted May 12, 2018 When are the points that are added to stats applied? I'm making a new character and do not see a difference in the amount of points I'm given to start with.
Maxzero Posted May 12, 2018 Author Posted May 12, 2018 When are the points that are added to stats applied? I'm making a new character and do not see a difference in the amount of points I'm given to start with. Once you wake up on the boat.
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