So, testing out Dual Pistols and the math isn't adding up:
For Pistols, all of the recovery/action speed applies to reloading. It starts with a base of 5 seconds to reload, and the modifiers don't add up either of the ways I can figure out to do them.
1. Add all modifiers together and then figure the problem:
A. Base of 5 second reload.
B. Modifiers: -21% from Dex, +10% from Sharpshooter, -30% from Dual Wield(not the style), -20% from Gunner, -15% from Dual Wield(style)
C. Adding the modifiers up reaches -76%. 5 seconds minues 76% (5 x .24) = 1.2
2. Figure each modifier individually.
A. Same Base reload.
B. Same modifiers.
C. Math: 5 x .79 = 3.95. 3.95 x 1.1 = 4.345. 4.345 x .7 = 3.0415. 3.0415 x .8 = 2.4332. 2.4332 x .85 = 2.068 rounded to 2.07.
So the 2 options are 1.2 second reload, or 2.07 second reload. In game, my reload sits at 2.7 before I put in the final Dual Wield style skill point, and 2.5 after that. That is nowhere near where it should be. Even if 2.5, half of the base, is a cap, I should have gotten there well before the final Dual Wield 15%. Especially using the first formula of adding the modifiers.
So somewhere the math is wrong, or the numbers presented to us are wrong.
Question
Kragtor
So, testing out Dual Pistols and the math isn't adding up:
For Pistols, all of the recovery/action speed applies to reloading. It starts with a base of 5 seconds to reload, and the modifiers don't add up either of the ways I can figure out to do them.
1. Add all modifiers together and then figure the problem:
A. Base of 5 second reload.
B. Modifiers: -21% from Dex, +10% from Sharpshooter, -30% from Dual Wield(not the style), -20% from Gunner, -15% from Dual Wield(style)
C. Adding the modifiers up reaches -76%. 5 seconds minues 76% (5 x .24) = 1.2
2. Figure each modifier individually.
A. Same Base reload.
B. Same modifiers.
C. Math: 5 x .79 = 3.95. 3.95 x 1.1 = 4.345. 4.345 x .7 = 3.0415. 3.0415 x .8 = 2.4332. 2.4332 x .85 = 2.068 rounded to 2.07.
So the 2 options are 1.2 second reload, or 2.07 second reload. In game, my reload sits at 2.7 before I put in the final Dual Wield style skill point, and 2.5 after that. That is nowhere near where it should be. Even if 2.5, half of the base, is a cap, I should have gotten there well before the final Dual Wield 15%. Especially using the first formula of adding the modifiers.
So somewhere the math is wrong, or the numbers presented to us are wrong.
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