Krowseph Posted April 23, 2018 Posted April 23, 2018 I am trying to create a "Captain America" styled build in which the user uses a fist and a bashing shield. I'm assuming that Monk would be best but I can see benefits in barbarian or other classes as well. Has anyone tried this? Is it worthwhile or a futile path? Thanks!
PK htiw klaw eriF Posted April 23, 2018 Posted April 23, 2018 Bashing Shields are a dps loss, but the way PoE is on normal or lower you should be able to get through it with a party. Monk would probably be best for the damage output and other great abilities, but Barbarian could work for more crowd control and Paladin would be great as a support character "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
Krowseph Posted April 23, 2018 Author Posted April 23, 2018 Problem is that I always play on POTD so I would definitely be looking for something that is viable on that difficulty.
MountainTiger Posted April 23, 2018 Posted April 23, 2018 None of the shields look right, but Badgradr's Barricade seems to have a thematically appropriate set of abilities. Monks can spam full attacks as long as they have wounds, so you should get a lot of use out of the bashing if you go in that direction.
Krowseph Posted April 23, 2018 Author Posted April 23, 2018 Do you know if lashes (turning wheel, lightning strikes) apply to the shield bash?
MountainTiger Posted April 23, 2018 Posted April 23, 2018 I don't know about the lashes. I would expect them to be applied but it's worth testing.
Boeroer Posted April 23, 2018 Posted April 23, 2018 (edited) Badgradr's Barricade is def. no dps loss for monk with Torment's Reach. The AoE also triggers Thrust of Tattered Veils on crit... Also Torment's Reach's cone is not dependent on the weapon damage. Bash is a fast attack - which is good for Torment's Reach. The cone has it's own base damage so the low dmaage of bash doesn't hurt much. Also a bashing shield is no dps loss with Full Attacks - only with auto-attacks. A barb with Novice's Suffering is def. viable for PotD. A fighter as well. You don't need any dmg bonus talents/ablilites, you can get away with lowish ACC (graze do nearly as much dmg as crits) and can still dish out good damage while you can totally focus on defensive stuff. Both could use Dragon's Maw instead of Badgradr's Barricade. Edited April 23, 2018 by Boeroer Deadfire Community Patch: Nexus Mods
Krowseph Posted April 23, 2018 Author Posted April 23, 2018 (edited) I was thinking of using the below; Abilities Swift Strikes Force of Anguish Turning Wheel Crucible of Suffering Duality Torments Reach Iron Wheel Rooting Pain Soul Mirror as a replacement for one of these? Can stack with the Barricade's arrow reflect and durgan refined arrow reflect? Talents Lightning Strikes WF: Peasant Vulnerable Strike Savage Attack Veteran's Recovery Sword and shield style Heart of the Storm Wound Binding? Lesser Wounds? For attributes, I'm assuming I should spread between Might/Con/Dex/Per? Edited April 24, 2018 by Krowseph
MountainTiger Posted April 23, 2018 Posted April 23, 2018 I'd think Scion of Flame before Wound Binding or Lesser Wounds. Depending on how effectively you're unloading wounds maybe eve before Heart of the Storm. I don't think you need a ton of Dex, since your main plan is to spam Torment's Reach. I'd do something like the Monksterlasher's spread, maybe less Resolve (the shield should be plenty of deflection) and a bit more Dex.
Krowseph Posted April 24, 2018 Author Posted April 24, 2018 (edited) I was thinking Rooting Pain + Lesser Wounds would be a good combo since I would be using this guy as a sort of main tank whom also spams torments reach etc. Saying that, do you feel that Heart of the Storm or Scion of the Flame would be better? Maybe I can have both and remove Veteran's recovery since this isn't a solo run and I will have a healer/chanter in the area. Maybe not even take swift strikes/lightning strikes and heart of the storm as I don't really care about auto attacks? Edited April 24, 2018 by Krowseph
MountainTiger Posted April 24, 2018 Posted April 24, 2018 I just don't think Lesser Wounds does much-enemies worth worrying about will do plenty of damage to keep your wounds up at 10 damage/wound. It's basically an empty pick IMO.
Boeroer Posted April 24, 2018 Posted April 24, 2018 If you get hit let's say for 12 damage then the "overhanging" damage of 2 (or 4 in case of Lesser Wounds) will be considered for the next hit. It's not lost. If you then get hit by 4 damage then with Lesser Wounds you'll have a second wound while without Lesser Wounds you would need to wait for the next hit. It's a 20% increase of wound income which can't a bad pick per se. Wound Binding can always be substituted with Potion of Infuse wVE. So if it's not crucial for the character's style/feel I would leave it out. Deadfire Community Patch: Nexus Mods
MountainTiger Posted April 24, 2018 Posted April 24, 2018 I get how Lesser Wounds works on paper, but in practice I think it's less impressive. The wound cap means that damage spikes frequently exceed a monk's storage capacity, and enemy DPS in hard fights is often high enough to add wounds faster than I can use them, again resulting in wasted damage at the cap. The main situation in which I find my monks struggling to generate wounds is when they don't get targeted at all, which Lesser Wounds doesn't address. IDK, it could be a playstyle difference, I just find it underwhelming in practice.
Krowseph Posted April 24, 2018 Author Posted April 24, 2018 I noticed between the monksterlash builds and the anvil builds that the anvil does not take swift strikes and lightning strikes. Seeing as this build does not depend on attack speed, should I forgo swift strikes and lightning strikes for something else or is the lightning lash still beneficial?
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