April 16, 20187 yr Somebody tested it? Apparently in beta 4 the tooltip was re-phrased, and now sounds like a 10% of the dmg done as a raw lash over time. I just can't understand if it stacks with itself or if every hit just refresh the duration.
April 16, 20187 yr Somebody tested it? Apparently in beta 4 the tooltip was re-phrased, and now sounds like a 10% of the dmg done as a raw lash over time. I just can't understand if it stacks with itself or if every hit just refresh the duration. It stacks with itself, you only see the duration of whatever the longest duration bleed remaining is, but you can see multiple bleed ticks showing up after multiple hits with the modal on. It's 10% of the damage done per 3 seconds, so you do 200% extra damage over the following 60s. **Updated because I was wrong the first time. Edited April 16, 20187 yr by Cheston
April 16, 20187 yr Does it generate focus? Nope! Also, I edited my post above but in case someone misses it: The bleed actually does stack.
April 16, 20187 yr That seems to be too strong. Does it stack with Wounding Shot or Taste of the Hunt or the rogue's DoT upgrades of Crippling & Blinding Strike? Edited April 16, 20187 yr by Boeroer Deadfire Community Patch: Nexus Mods
April 17, 20187 yr That seems to be too strong. Does it stack with Wounding Shot or Taste of the Hunt or the rogue's DoT upgrades of Crippling & Blinding Strike? It stacks with Deep Wounds. I assume it stacks with anything else as well. Now I need to take another look at all of the bleed upgrades/effects! (As an aside, axes and other weapons with high-recovery modals work great on Riposte swashbucklers.)
April 17, 20187 yr Riposte got fixed? Because it only had a 20% chance to trigger on misses only. Deadfire Community Patch: Nexus Mods
April 17, 20187 yr Author Somebody tested it? Apparently in beta 4 the tooltip was re-phrased, and now sounds like a 10% of the dmg done as a raw lash over time. I just can't understand if it stacks with itself or if every hit just refresh the duration. It stacks with itself, you only see the duration of whatever the longest duration bleed remaining is, but you can see multiple bleed ticks showing up after multiple hits with the modal on. It's 10% of the damage done per 3 seconds, so you do 200% extra damage over the following 60s. **Updated because I was wrong the first time. Thanks I was testing a rogue with 2 axes, i wondered why it seemed to do so much dmg, this could be a reason. Afaik, ripose is still a "low chance" (20%) activation passive, but actually it activate a full attack, wich is strong. I mean you can kill some mobs with 1 activation alone, if you are dual wielding. Maybe building only aroud that can be not so good, BUT imho is a good passive atm. With my rogue ( max str & const dwarf, 2 fine axes, modal always active) i usually get 1 or 2 free kills in crowded fights ( with a 100 hit dice, someone is going to miss you sooner or later) Edited April 17, 20187 yr by Dr <3
April 17, 20187 yr Riposte could always do Full Attacks - but they buffed it in PoE from "20% on misses" to "30% on grazes + 20% on misses" because it was too weak. It's deflection only. I understand why they nerfed it in beta1 (no grazes and lots of misses) - but now, with the graze returned, they should put it back to where it was in PoE or else it's a total bummer. Don't think about rogue/paladin but think abour single class rogue. It shouldn't suck with a single class rogue. It's hard to achieve high miss chance without a shield. And with a shield you can't do a Full Attack Riposte (except with bashing shields). The only setup that I found worthwhile was Badgradr's Barricade + Riposte in PoE. The only thing where it's okish in beta4 is when you stack a ton of bonuses against disengagement attacks (Chanter/Rogue - those from passives, including chants, all stack) and then provoke disengagement attacks that will miss a lot. But it's very gimmiyk and quirky and no fun to play. I didn't test how Blade Turning+Riposte work in combination. Maybe I will do today... Edited April 17, 20187 yr by Boeroer Deadfire Community Patch: Nexus Mods
April 17, 20187 yr Author Blade turning + ripose could actually be nice, well thougt! About ripose: i remain of my opinion, surely is not op, but not worthless nontheless. Yes, it could be better but since rogue/pala is a thing it will be difficult to fine tune to prevent abuse. There is also the trikster, mirror image is +30 deflection, better than a shield. Atm if you dual wield 2 slow 1h you still can have some nice dmg now and then, in particular while soloing ( i mean 1 shot a languefath mage/rogue). Still better then a lot of other passives.
April 17, 20187 yr I also wonder what happens with Cleaving Stance if you kill an enemiy with a Riposte as a Swashbuckler... Deadfire Community Patch: Nexus Mods
April 17, 20187 yr Arcane Veil-Riposte for rogue/wizard combos is really good, because AV pushes deflection high enough to actually get reliable misses.
April 17, 20187 yr This weapon modal is heavily bugged at the moment. Reported it here: https://forums.obsidian.net/topic/96886-bb-4-bleeding-cut-is-heavily-bugged/ Edited April 17, 20187 yr by kmbogd
April 17, 20187 yr I guessed so because the attacks that Blade Turning "turns" might not be considered as misses on your side. Deadfire Community Patch: Nexus Mods
April 19, 20187 yr I also wonder what happens with Cleaving Stance if you kill an enemiy with a Riposte as a Swashbuckler... I'm 99% sure if your riposte kills an enemy, it will trigger cleave. I'm not sure cleave will trigger itself now because during my newest playthrough I didn't notice it happens.
April 19, 20187 yr Blade turning + ripose does not work What about the medium shield modal? I haven't seen it trigger there either, no. (I might have just been exceptionally unlucky, but it did look like medium shield modal blocks don't count as "misses".)
April 19, 20187 yr Blade turning + ripose does not work What about the medium shield modal? I haven't seen it trigger there either, no. (I might have just been exceptionally unlucky, but it did look like medium shield modal blocks don't count as "misses".) Thanks for checking that, that almost seems like bug.
April 19, 20187 yr Hm, not really a bug. Misses don't get rolled against the block resistance (why should they, they are misses anyway). Block gets only rolled on grazes/hits/crits. Since Riposte only gets triggered by misses it makes sense that it doesn't work when a graze/hit/crit gets blocked. Of course it would make a lot of sense to also trigger Riposte on blocks - I'm totally for it - but I wouldn't call the momentary behaviour a bug. Deadfire Community Patch: Nexus Mods
April 19, 20187 yr Hm, not really a bug. Misses don't get rolled against the block resistance (why should they, they are misses anyway). Block gets only rolled on grazes/hits/crits. Since Riposte only gets triggered by misses it makes sense that it doesn't work when a graze/hit/crit gets blocked. Of course it would make a lot of sense to also trigger Riposte on blocks - I'm totally for it - but I wouldn't call the momentary behaviour a bug. Yeah, "design flaw" perhaps, or just "counter-intuitive mechanic". The Large shield would contribute to ripostes, though, right? Because it works by increasing your Deflection stats?
April 19, 20187 yr I'm not 100% sure and can't look into the game atm - but I think it just lowers the damage of ranged deflection attacks and reflex attacks. Deadfire Community Patch: Nexus Mods
April 20, 20187 yr I'm not 100% sure and can't look into the game atm - but I think it just lowers the damage of ranged deflection attacks and reflex attacks. Yeah, I checked, just 50% reduction in damage from ranged attacks and attacks that target reflex. Good if you're fighting a dragon. "block" on medium shields is "30% damage resistance" and a 25% recovery penalty. Edited April 20, 20187 yr by Dr. Hieronymous Alloy
April 20, 20187 yr Which is pretty awesome. It's basically 30% graze+hit+crit to miss (or "block" in this case) conversion. Add a lot of crit-to-hit and hit-to-crit and you'll be so much sturdier in melee... Deadfire Community Patch: Nexus Mods
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