Osvir Posted February 17, 2018 Share Posted February 17, 2018 (edited) I'm making a Druid(Fury)/Wizard(Evoker) in the Beta, Aumaua, and I'm at Weapon Proficiency, and I feel I lack the tools to complete my character concept (Towering Wizard that is nuking large areas) and a ranged Staff would look cooler than a Wand/Rod/Sceptre.Too late?Is it possible to modify a weapon's attack animation? (And object size? I.E. an arrow object, changing it to be longer and a little bit thicker, then apply that animation to a custom spear/pike, and add ranged/distance auto-attack~ thus creating psuedo-javelin type)Possible? Edited February 17, 2018 by Osvir 2 Link to comment Share on other sites More sharing options...
Soulmojo Posted February 19, 2018 Share Posted February 19, 2018 (edited) Well we've seen an Abydon's Hammer in the first game which was two handed instead of one. I don't see a reason not having a ranged staff in the game. Though that it will be is doubtful. What you are describing requires coding an entire new animation set. As far as I saw you can change the skin of items or edit some of the stats but attack animation? I don't think so. At least I didn't saw mods like that. Rods are supposed to be the two handed caster weapons in the game. Maybe if we're lucky we will see a staff soulbound weapon with properties of a Rod. That would be cool. At least you can equip shields with some implements and dual wield them now. that is a huge step forward. Edited February 19, 2018 by Soulmojo Link to comment Share on other sites More sharing options...
Osvir Posted February 19, 2018 Author Share Posted February 19, 2018 (edited) I'm thinking something like in WarEdit, where you pick a unit, and then you can change its attack property. In short, example, a Footman that still utilizes its own attack animation (melee), but has the properties of "ranged" and "projectile object" of a flying sheep. What I'm curious about is if it is possible to take a Quarterstaff, and make it ranged. Still the same attack animation, melee, but a different/"hit" or "projectile" outcome. Edited February 19, 2018 by Osvir Link to comment Share on other sites More sharing options...
aweigh0101 Posted February 23, 2018 Share Posted February 23, 2018 i tried changing the max distance of the BaseQuarterstaff item in the game file but there was no change reflected in-game.probably the solution is more complicated although it is perplexing because i easily changed Pistol range from 8 to 12 in less than 2 minutes.you know , i think the problem is quarterstaff is classed as melee and there is probably a global value that has the max reach for REACH weapons, BUT RANGED weapons on the other hand use different properties and are classed seperately so maybe that is why.i will try seeig if i can change normal quarterstaff into a RANGED WEAPON probably i will just copy and paste pistol data into quarterstaff entries where necessary, and see if game does not commit seppuku or something. Link to comment Share on other sites More sharing options...
Lamppost in Winter Posted February 23, 2018 Share Posted February 23, 2018 (edited) Xaurip Priests and Engwithan Saints actually have ranged staff weapons that shoot fire and ice, respectively. Would actually be kinda annoyed if we couldn't one for ourselves, even if it is just a modified Rod. Edited February 23, 2018 by Lamppost in Winter 2 Link to comment Share on other sites More sharing options...
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