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Posted (edited)

I'm making a Druid(Fury)/Wizard(Evoker) in the Beta, Aumaua, and I'm at Weapon Proficiency, and I feel I lack the tools to complete my character concept (Towering Wizard that is nuking large areas) and a ranged Staff would look cooler than a Wand/Rod/Sceptre.

Too late?

Is it possible to modify a weapon's attack animation? (And object size? I.E. an arrow object, changing it to be longer and a little bit thicker, then apply that animation to a custom spear/pike, and add ranged/distance auto-attack~ thus creating psuedo-javelin type)

Possible?

Edited by Osvir
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Posted (edited)

Well we've seen an Abydon's Hammer in the first game which was two handed instead of one.

I don't see a reason not having a ranged staff in the game.

 

Though that it will be is doubtful. What you are describing requires coding an entire new animation set. 

As far as I saw you can change the skin of items or edit some of the stats but attack animation? I don't think so. At least I didn't saw mods like that.

Rods are supposed to be the two handed caster weapons in the game. Maybe if we're lucky we will see a staff soulbound weapon with properties of a Rod. That would be cool.

 

At least you can equip shields with some implements and dual wield them now. that is a huge step forward.

Edited by Soulmojo
Posted (edited)

I'm thinking something like in WarEdit, where you pick a unit, and then you can change its attack property.

 

In short, example, a Footman that still utilizes its own attack animation (melee), but has the properties of "ranged" and "projectile object" of a flying sheep.

 

What I'm curious about is if it is possible to take a Quarterstaff, and make it ranged. Still the same attack animation, melee, but a different/"hit" or "projectile" outcome.

Edited by Osvir
Posted

i tried changing the max distance of the BaseQuarterstaff item in the game file but there was no change reflected in-game.

probably the solution is more complicated although it is perplexing because i easily changed Pistol range from 8 to 12 in less than 2 minutes.

you know , i think the problem is quarterstaff is classed as melee and there is probably a global value that has the max reach for REACH weapons, BUT RANGED weapons on the other hand use different properties and are classed seperately so maybe that is why.

i will try seeig if i can change normal quarterstaff into a RANGED WEAPON probably i will just copy and paste pistol data into quarterstaff entries where necessary, and see if game does not commit seppuku or something.

Posted (edited)

Xaurip Priests and Engwithan Saints actually have ranged staff weapons that shoot fire and ice, respectively. Would actually be kinda annoyed if we couldn't one for ourselves, even if it is just a modified Rod.

Edited by Lamppost in Winter
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