PoE2 hangs immediately after pressing "Play" in steam (or directly running the PillarsOfEternity2 executable). It simply shows a black screen, and uses 100% cpu in a loop. I have to forcefully kill -9 it in order to shut it down.
On my intel iGPU machine, I can get it running by starting steam with STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0 .
Unfortunately, I cannot do this on my amd GPU machine, as steam is unable to start because of driver problems (it is unable to load radeonsi_dri.so and swrast_dri.so) .
I am running on Fedora 27. I would guess PoE2 is unable to start because of differing system libraries that probably should be bundled with the game, as the default for steam is to use system libraries -- it is likely that PoE2 will have problems on other modern distros as well (or future versions of existing ones).
$ ./PillarsOfEternity2
Set current directory to /home/kujeger/Games/Steam/steamapps/common/Pillars of Eternity II - Public Beta
Found path: /home/kujeger/Games/Steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2
Mono path[0] = '/home/kujeger/Games/Steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Managed'
Mono path[1] = '/home/kujeger/Games/Steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Mono'
Mono config path = '/home/kujeger/Games/Steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Preloaded 'libAkFlanger.so'
Preloaded 'libAkHarmonizer.so'
Preloaded 'libAkPitchShifter.so'
Preloaded 'libAkSoundEngine.so'
Preloaded 'libAkStereoDelay.so'
Preloaded 'libAkTremolo.so'
Preloaded 'libMcDSP.so'
Preloaded 'libSDL2-2.0.so'
Preloaded 'libsteam_api.so'
Player data archive not found at `/home/kujeger/Games/Steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/data.unity3d`, using local filesystem
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kujeger
Hi,
PoE2 hangs immediately after pressing "Play" in steam (or directly running the PillarsOfEternity2 executable). It simply shows a black screen, and uses 100% cpu in a loop. I have to forcefully kill -9 it in order to shut it down.
On my intel iGPU machine, I can get it running by starting steam with STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0 .
Unfortunately, I cannot do this on my amd GPU machine, as steam is unable to start because of driver problems (it is unable to load radeonsi_dri.so and swrast_dri.so) .
I am running on Fedora 27. I would guess PoE2 is unable to start because of differing system libraries that probably should be bundled with the game, as the default for steam is to use system libraries -- it is likely that PoE2 will have problems on other modern distros as well (or future versions of existing ones).
Pillars 1 works without any problems.
It is basically the same problem that is reported here: https://forums.obsidian.net/topic/95320-linux-intel-game-hangs-on-start-with-100-cpu-usage-and-nothing-drawn-to-screen/ (which was marked as "solved" with the steam workaround).
Full terminal output is:
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