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3.7: wrong person is injured after scripted event


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2 answers to this question

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Posted (edited)

It's not a translation issue.

 

Text:

data\localized\de\text\conversations\08_wilderness\08_si_enter_cave.stringtable

data\localized\en\text\conversations\08_wilderness\08_si_enter_cave.stringtable

 

 

Script:

PillarsOfEternity_Data\data\conversations\08_wilderness\08_si_enter_cave.conversation

 <FlowChartNode xsi:type="TalkNode">
      <NodeID>9</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>9</FromNodeID>
          <ToNodeID>17</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties />
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsPartySkillValueCount(SkillType, Operator, Int32, Operator, Int32)</FullName>
              <Parameters>
                <string>Athletics</string>
                <string>LessThan</string>
                <string>3</string>
                <string>GreaterThanOrEqualTo</string>
                <string>2</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsPartySkillValueCount(SkillType, Operator, Int32, Operator, Int32)</FullName>
              <Parameters>
                <string>Athletics</string>
                <string>GreaterThanOrEqualTo</string>
                <string>3</string>
                <string>GreaterThanOrEqualTo</string>
                <string>1</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
        </Components>
      </Conditionals>
        <ScriptCall>
          <Data>
            <FullName>Void ApplyAfflictionToBestPartyMember(String, SkillType)</FullName>
            <Parameters>
              <string>Wrenched Shoulder</string>
              <string>Athletics</string>
            </Parameters>
          </Data>
        </ScriptCall>

Not sure what ApplyAfflictionToBestPartyMember does, Maybe it adds the Affliction to the party member with the highest Athletics skill?

 

So not sure if thats also the same party member which is specified by [skillCheck 1].

 

Text reads:

 

id 9:

The wind picks up and knocks [skillCheck 0] into the wall. [skillCheck 0] loses hold of the rope and begins to plummet.</DefaultText>

 

id 17:

Without hesitation, [skillCheck 1] reaches out and grabs [skillCheck 0]. The weight wrenches [skillCheck 1]'s shoulder but saves [skillCheck 0] from certain death.

Edited by Aurelio

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