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[BUG] Dual wielding 1h ranged + melee


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I noticed that having 1h ranged + melee weapon equipped at the same time makes melee auto attacks behave as if it was dual wielding two melee weapons. Couldn't test it with a special attack because i just started playing and my characters do not have such an attack yet. It just feels a bit funny that having a ranged weapon in off hand makes the character hit faster with his main hand than a character that would have just a single melee weapon equipped. Also this results in autoattacks being possibly better than they would be with 2 melee weapons, because having 1 powerful and 1 weaker melee weapon equipped at the same time causes the character to use damage stats from both weapons, whereas with just a melee + pistol he always attacks with the stats of his single melee weapon. For example I could just hit every time with a single powerful unique weapon, whereas normally dual wielding 2 melee weapons my autoattacks would use the unique only every second autoattack. At the moment my character attacks with his single one handed weapon as if he had two identical weapons equipped

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Posted

Hey Valkohukka!

 

We currently have this issue logged into our database and are looking into what is the problem causing it. Thanks for posting!

 

You the best,

 

-Caleb

I like big bugs and I cannot lie...

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