CENIC Posted November 19, 2017 Posted November 19, 2017 (edited) I wish the spells in my currently selected grimoire showed up in my spell tabs rather than being under a separate grimoire tab. EDIT: it looks like I found a bug, because the grimoire spells seem to be working properly on a new save! Edited November 19, 2017 by CENIC Aloth massages his temples, shaking his head.
LuxuriantOak Posted November 20, 2017 Posted November 20, 2017 I wished I could edit my grimoires like in poe1 ... :/
theBalthazar Posted November 20, 2017 Posted November 20, 2017 (edited) The problem is : If you can edit a grimoire. Priest are buried. Devs have withdrawn one school for priest (less spells). If you can learn spells, it is the reversed situation of D&D but in worse : Priest are with few spells without possibility to increase their situation. Wizard can learn all spells of the game. Imbalanced at possible. So, I think, grimoire should be more intuitive, and I think devs could be add ONE point each level, -exclusive- to active abilities for spellcasters, inevitably to spend on the actual highter level of spell. Edited November 20, 2017 by theBalthazar
Katarack21 Posted November 20, 2017 Posted November 20, 2017 Grimoire special abilities don't seem to be implemented yet, and that'll go a long way towards making them more interesting.
Breckmoney Posted November 20, 2017 Posted November 20, 2017 The current system should in theory allow for more special grimoires too, right? Like with powerful unique spells in them. If you can't just scribe them all then you can make very powerful spells since you can't just have all of them at once.
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