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Posted (edited)

I wish the spells in my currently selected grimoire showed up in my spell tabs rather than being under a separate grimoire tab.

 

EDIT: it looks like I found a bug, because the grimoire spells seem to be working properly on a new save!

Edited by CENIC

Aloth massages his temples, shaking his head.

Posted (edited)

The problem is :

 

If you can edit a grimoire. Priest are buried. Devs have withdrawn one school for priest (less spells).

 

If you can learn spells, it is the reversed situation of D&D but in worse : Priest are with few spells without possibility to increase their situation. Wizard can learn all spells of the game.

 

Imbalanced at possible.

 

So, I think, grimoire should be more intuitive, and I think devs could be add ONE point each level, -exclusive- to active abilities for spellcasters, inevitably to spend on the actual highter level of spell.

Edited by theBalthazar
Posted

Grimoire special abilities don't seem to be implemented yet, and that'll go a long way towards making them more interesting.

Posted

The current system should in theory allow for more special grimoires too, right? Like with powerful unique spells in them. If you can't just scribe them all then you can make very powerful spells since you can't just have all of them at once.

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