November 19, 20178 yr I wish the spells in my currently selected grimoire showed up in my spell tabs rather than being under a separate grimoire tab. EDIT: it looks like I found a bug, because the grimoire spells seem to be working properly on a new save! Edited November 19, 20178 yr by CENIC Aloth massages his temples, shaking his head.
November 20, 20178 yr The problem is : If you can edit a grimoire. Priest are buried. Devs have withdrawn one school for priest (less spells). If you can learn spells, it is the reversed situation of D&D but in worse : Priest are with few spells without possibility to increase their situation. Wizard can learn all spells of the game. Imbalanced at possible. So, I think, grimoire should be more intuitive, and I think devs could be add ONE point each level, -exclusive- to active abilities for spellcasters, inevitably to spend on the actual highter level of spell. Edited November 20, 20178 yr by theBalthazar
November 20, 20178 yr Grimoire special abilities don't seem to be implemented yet, and that'll go a long way towards making them more interesting.
November 20, 20178 yr The current system should in theory allow for more special grimoires too, right? Like with powerful unique spells in them. If you can't just scribe them all then you can make very powerful spells since you can't just have all of them at once.