November 18, 20178 yr After I choose weapon master’s ability to use melee die instead of range test, the fighter’s ability to recharge weapon after dischard is no longer available.
November 18, 20178 yr I am facing a similar problem. Valeros does not recharge his weapons when they are discarded during a combat check. I don't have the weapon master role card yet, I'm only in adventure 2, so the situation differs slightly from the OP. I believe this started happening after the latest update.
November 19, 20178 yr I'll provide a little more information: Again, the problem is Valeros is no longer recharging his weapons after combat checks, they remain in the discard pile. I'm playing the steam pc version. I have tried re-installing the game but the problem remains. I noticed it in adventure 2, scenario 4 & 5. I noticed it somewhere in adventure 1 as well.
November 20, 20178 yr 99 little bugs in the code. 99 little bugs in the code. Take on down, patch it around. 127 bugs in the code... Thanks guys! This will be fixed in the next content patch
November 20, 20178 yr So after the next patch there will be 155 bugs in the program if you keep the same pace... But, yeah, programs Are Little buggers, when the sun spots have wrong turn... Keep those patch coming, the bugs have to run out Sooner or later. And, actually the game has been getting better Little by Little. So good work!
November 20, 20178 yr 99 little bugs in the code. 99 little bugs in the code. Take on down, patch it around. 127 bugs in the code... Thanks guys! This will be fixed in the next content patch Thank you! Keep up the great work!
November 20, 20178 yr So after the next patch there will be 155 bugs in the program if you keep the same pace... But, yeah, programs Are Little buggers, when the sun spots have wrong turn... Keep those patch coming, the bugs have to run out Sooner or later. And, actually the game has been getting better Little by Little. So good work! Can't have any bugs if you don't do any programming. Game's bug free!
November 24, 20178 yr Same issue with Tontelizi and Pole Arms. Only noted it when closing a location, but have reproduced it over and over again this morning. For what it's worth... likely same issue?
Create an account or sign in to comment