Jump to content
  • 0

Longshank Adventurers bug - Goblins


Question

Posted

If the Longshanks get the +4 difficulty if you are alone, that keeps getting added as you move from character to character.

 

So, in a party of 4 at different locations:

 

Difficulty 14 for first character

Difficulty 18 for the 2nd

Difficulty 22 for the 3rd

Difficulty 26 for the 4th

4 answers to this question

Recommended Posts

  • 0
Posted

Playing the Goblin path, with Poog, Raznak, G.Ezren, G.Valeros.
iPad mini iOS 10.3.2
App version VER-1017-20170807
Pass & Play = Off
Permadeath = Off

 

Scenario Goblin 1.5 - Longshank difficulty to defeat increases by 1 for each long shank defeated

I found the same bug. Active Character encountered the Longshanks Barrier - all characters encounter a Longshanks.

First character encounters a Longshank, random roll = Difficulty increases by 4. D=14. Kills the longshank

Next character encounters a Longshank, no random roll (not sure if this is a bug or as designed). D=19. Expected it to by 15. Kills the longshank

Next character encounters a Longshank, no random roll (not sure if this is a bug or as designed). D=24. Expected it to by 15. Gave up at this point

------------------------------------------------------------

Playing with

iPad mini 4th Gen iOS 10.3.3

Primary party

MERISIAL, EZREN, LINI, SEELAH

  • 0
Posted (edited)

Additional variation on this bug

 

Playing the Goblin path, with G.Mieserial, G.Lini, G.Ezren, G.Seelah.

iPad mini iOS 10.3.2

App version VER-1017-20170807

Pass & Play = Off

Permadeath = Off

 

Scenario Goblin 1.2

 

G.Ezren encountered the Longshanks Barrier. Evaded one Longshank, defeated two. G.Seelah was at a closed location, so did not face.

 

G.Ezren then explored again, encountering a Bunyip. Failed the BYA check so difficulty should be +1 = 10. Actual difficulty = 18 (+1 Bunyip BYA, +4 Lonshanks error#1, +4 Lonshanks error#2)

Every other time I have had the +4 Lonshanks error I have not explored again with the same character, so not sure if the carry over bug is only because the Bunyip had a BYA Difficulty check or if it would have happened if it was any other monster

EDIT: Confirmed the carryover difficulty increase is occurring with monsters without BYA check

post-155342-0-66106500-1502444867_thumb.png

Edited by Matsu Kurisu

------------------------------------------------------------

Playing with

iPad mini 4th Gen iOS 10.3.3

Primary party

MERISIAL, EZREN, LINI, SEELAH

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...