DevoDog Posted August 9, 2017 Posted August 9, 2017 If the Longshanks get the +4 difficulty if you are alone, that keeps getting added as you move from character to character. So, in a party of 4 at different locations: Difficulty 14 for first character Difficulty 18 for the 2nd Difficulty 22 for the 3rd Difficulty 26 for the 4th
0 Matsu Kurisu Posted August 10, 2017 Posted August 10, 2017 Playing the Goblin path, with Poog, Raznak, G.Ezren, G.Valeros.iPad mini iOS 10.3.2App version VER-1017-20170807Pass & Play = OffPermadeath = Off Scenario Goblin 1.5 - Longshank difficulty to defeat increases by 1 for each long shank defeated I found the same bug. Active Character encountered the Longshanks Barrier - all characters encounter a Longshanks. First character encounters a Longshank, random roll = Difficulty increases by 4. D=14. Kills the longshank Next character encounters a Longshank, no random roll (not sure if this is a bug or as designed). D=19. Expected it to by 15. Kills the longshank Next character encounters a Longshank, no random roll (not sure if this is a bug or as designed). D=24. Expected it to by 15. Gave up at this point ------------------------------------------------------------ Playing with iPad mini 4th Gen iOS 10.3.3 Primary party MERISIAL, EZREN, LINI, SEELAH
0 Hannibal_PJV Posted August 10, 2017 Posted August 10, 2017 Good find! I am so used legendary difficulty that these increases seems quite normal or even easy So I would Expect extremely difficult legendary with a lot of characters...
0 Raist1in Posted August 10, 2017 Posted August 10, 2017 Happened only once to me, actually. Managed to complete the Legendary path without facing such a bug again.
0 Matsu Kurisu Posted August 11, 2017 Posted August 11, 2017 (edited) Additional variation on this bug Playing the Goblin path, with G.Mieserial, G.Lini, G.Ezren, G.Seelah. iPad mini iOS 10.3.2 App version VER-1017-20170807 Pass & Play = Off Permadeath = Off Scenario Goblin 1.2 G.Ezren encountered the Longshanks Barrier. Evaded one Longshank, defeated two. G.Seelah was at a closed location, so did not face. G.Ezren then explored again, encountering a Bunyip. Failed the BYA check so difficulty should be +1 = 10. Actual difficulty = 18 (+1 Bunyip BYA, +4 Lonshanks error#1, +4 Lonshanks error#2) Every other time I have had the +4 Lonshanks error I have not explored again with the same character, so not sure if the carry over bug is only because the Bunyip had a BYA Difficulty check or if it would have happened if it was any other monster EDIT: Confirmed the carryover difficulty increase is occurring with monsters without BYA check Edited August 11, 2017 by Matsu Kurisu ------------------------------------------------------------ Playing with iPad mini 4th Gen iOS 10.3.3 Primary party MERISIAL, EZREN, LINI, SEELAH
Question
DevoDog
If the Longshanks get the +4 difficulty if you are alone, that keeps getting added as you move from character to character.
So, in a party of 4 at different locations:
Difficulty 14 for first character
Difficulty 18 for the 2nd
Difficulty 22 for the 3rd
Difficulty 26 for the 4th
4 answers to this question
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