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Foul Misgiving and Haunts



I remember this from before but I don't think I reported it....


It seems for this scenario the die always adds 1 extra than the number of haunts that are set aside. For example when I meet the first haunt the die is +2, the 2nd is +3 etc....


Annoying bug since that extra boss is a pain to deal with (Unless Kyra gets her!)


Also apparently Merisiel can't evade her. 

Edited by Faray
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Wasn't there a Heroic/Legendary effect that added to the value of the "Haunt die"?


Also, Iesha should totally be evade-able by Merisiel.

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

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