February 25, 20179 yr Doubly. But those feats for +20% dmg, is sucks anyway. And there isn't a lot a reasons to pick them up. Yeah +20% from 60 dmg fireball = +12 dmg. Yaaay!!! Sorry for my bag English.Â
February 25, 20179 yr Author Doubly? doubtfully? And I'll be the judge if +20% dmg and -5 DR is worth while on reny and seven nights.
February 26, 20179 yr Meh, +20% is utterly worthless as a feat. For casters is better to pick +1 extra casts or wand/rod damage combo, for melee, its better to pick +acc, or +melee dps feats. But suit yourself  Sorry for my bag English.Â
February 26, 20179 yr It's not worthless. There are cases where an elemental booster is a good pick. Â For example if you use Spirit of Decay with Bittercut + corrosive lash you get +20% weapon damage and +5% lash with no drawbacks. It's WAY better than Savage Attack which you would pick without second thought I guess. Â Same with Stormcaller + Heart of the Storm. Â Also - your example with one fireball assumes that said wizard can only cast one fire spell per rest. Of course then an additional spell (= +100% damage) would be better than +20% damage. But once you cast more than 5 fire spells per rest the +20% damage per spell is better than a single additional spell. And it also helps to overcome DR which is not even considered in this calculation. Most of the time - if you look at the damage after DR - the talent leads to more than +20% damage increase. Â Especially if you have a lot of lashes an elemental booster is great. Monks with Turning Wheel and a weapon with burning lash can boost their lash damage from 75% to 90% - and that's a multiplicative increase. Same for paladins with FoD+Intense Flames+burning lash: 100% to 120% lash damage. Also multiplicative. Have a look at the Monksterlasher monk build who uses three of those talents which give him tremendous damage boosts. Â So - those talents are perfectly fine, even can be very powerful, if you know how to use them. Not "meh" at all. Â But sadly, Secrets of Rime does not boost the Phantom's damage. Only your own - for example Seven Night's freeze damage. Edited February 26, 20179 yr by Boeroer Deadfire Community Patch:Â Nexus Mods
February 26, 20179 yr Meh, +20% is utterly worthless as a feat. For casters is better to pick +1 extra casts or wand/rod damage combo, for melee, its better to pick +acc, or +melee dps feats. But suit yourself  +20% damages, a worthless feat ? Even for martial class, taking it for your lash damages worths it. +5% multiplicative damage boost is an honnest bonus (that you'll pick after style and focus of course).  I would be curious about what you think is a good talent then. Extra cast are among the mehest talents at high level, not to mention that on boss battle, you'll rarely swing your wand a single time.  Caster classes have a damage type with excellent spells (wizzard : ice, druid : electrical, priest : fire), so picking this one talent is highly recommanded.Â
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