February 8, 20178 yr I basically want the scripted interactions be colored in the same style as watercolor portraits. I think if the game ends up having too many different art styles in it the end result would get rather disjointed. I would also suggest to make the dialogue background to be same kind of parchment as in scripted interactions. In the current information there is 2D/3D gameplay art style, high quality portraits art style, watercolor portraits, and UI like dialogue background. That's simply too many. I don't think it would work. Edited February 8, 20178 yr by kirottu This post is not to be enjoyed, discussed, or referenced on company time.
February 8, 20178 yr I agree. I would make scripted interactions and maybe even special weapon artwork of the same watercolor style as the portraits. A consistent art style across all of those things would be good.
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