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Suggestion: Scripted interactions(the storybook kind) and watercolor portraits should use same art style.

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I basically want the scripted interactions be colored in the same style as watercolor portraits. I think if the game ends up having too many different art styles in it the end result would get rather disjointed. I would also suggest to make the dialogue background to be same kind of parchment as in scripted interactions.


In the current information there is 2D/3D gameplay art style, high quality portraits art style, watercolor portraits, and UI like dialogue background. That's simply too many. I don't think it would work.

Edited by kirottu
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