kamuizin Posted November 23, 2016 Posted November 23, 2016 (edited) Greetings, I played the game to the end once (on hard), currently i'm playing a PotD party with an Bleak walker on a future party of 6, but i'm planning a future PotD run (preferable Triple Crown Solo), and so i studied some Rogue builds. Evaluating the rogue abilities and talents i would like to suggest something that was already done with the barbarian abilities.As Barbarians have the Brute Force ability, that make the character target the lesser defense of an enemy bettwen Deflection and Fortitude, i would like to suggest the following ability for a Rogue:Improved Evasion (or any name that comes to mind):Prerequisite: Adept Evasion.By the select of this skill, the rogue become so aware of his surroundings that he become capable of evade attacks instead of block (deflection) them. When this character suffer an incomming melee or ranged attack, use his/her reflex or deflection attribute, whichever is higher, for defense rolls. So, what you ppl out there think of it? Obs: By this suggestion, the talent would be only avaliable on level 8+.Obs2: Adept Evasion should suffer an penalty, if this talent is taken, otherwise rogue would become the ultimate defensive class. Edited November 23, 2016 by kamuizin 1
kamuizin Posted November 24, 2016 Author Posted November 24, 2016 (edited) Drop con would be easly, but to take advantage of speed the use of fast weapons with low Might would result in damage scalling low.Anyway, for me, sneak attack and all these dps damage from rogue should be restricted to fast weapons, otherwise a penalty would be imposed to the skill. Sneak attack should be: 50% when using fast weapons, +15% with any other. Dirty Fight: Only work with fast weapons. Whitering Strike: Only fast weapons. Deathblows: 100% with fast weapons, 30% with any other. Of course i'm suggesting here considerable changes, but i have the feeling that Rogue was kinda of wasted on PoE, and by the number of posts complaining in this forum, i believe i'm not alone in this. +65% damage with heave is still something good, but not overpower in the level you get Deathblows. Edited November 24, 2016 by kamuizin
kamuizin Posted November 24, 2016 Author Posted November 24, 2016 Dunno, i would at least diminish the bonus for two handed weapons, so sabres are kept in the game.
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