November 11, 20169 yr Device: BlueStacks emulator OS: Android 5.1 PACG build: 1.1.5 Pass & Play: OFF Permadeath: OFF Mode: Story Party Members: Seelah, Kyra, Valeros, Merisiel, Sajan, Ezren Turn Order: per party Scenario: 4.4 Difficulty: Legendary Wildcards: Banes +4, End turn on Blessing/Spell Location: Desecrated Vault Trigger: card name, screen Ezren encountered a Wand of Force Missiles, which he gained, then he encountered a Wand of Shield, which he gained then he encountered a Ghoul. As his only spells didn't work against the Ghoul he used the Wand of Force Missiles, knowing that with Banes at +4 there was no way he'd win, but having a Wand of Shield and a Sihedron Medallion that he wouldn't take much damage. Damage by the Ghoul was 3 so he played Sihedron Medallion, which was just treated as a discard - it didn't absorb 4 damage. So he played the Wand of Shield - again, it didn't absorb damage, so he discarded a Cat.
November 13, 20169 yr I would hazard a guess this is some weird interaction with the "If undefeated, end your turn" power. Basically, this power means you can't play any cards and powers, and you can only reset your hand - so maybe this is blocking your items? Of course, the Defeated/Undefeated status *should* be determined after you take/prevent damage and/or make your recharge checks... You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
November 13, 20169 yr Solution Isn't there a rule that if you've used an item for your check, you cannot use another item? PFID-F5D45B8AF20421AC
November 13, 20169 yr Isn't there a rule that if you've used an item for your check, you cannot use another item? That would do it. Play an item on a combat check, and you won't be able to use an item to reduce damage later should you fail that check. Since the Wand of Force Missiles started the check, the Wand of Shield or the Medallion wouldn't be available for their damage-reducing powers. A "check" sequence only ends after you resolve damage (if you happened to fail the roll).
November 13, 20169 yr Nsr and Ethiccs Gradient Are right in this. Too Many items during the same check.
November 13, 20169 yr Author Ah, right. I guess that makes sense. I hadn't really thought of the damage resolution as being part of the check in terms of blocking the use of additional items.
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