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Posted

Hi, sorry - given that this build was written in 2016 I don't remember the details anymore.

Usually I wrote down the values from the in-game character sheet after finishing the playthrough and I tried to exclude per-rest and item bonuses and such in order to get the "base" value, but maybe I missed something here.

Or it may be because I copy-and-pasted the formatting template from another build and forgot to alter all values (like Lore for example). Survival 14 is very high. Nowadays i personally would try to get to 8 (iirc this is a threshold that allows for the next tier of ACC bonus when resting) and then let it be. 14 may be overkill - unless you are like me an don't ever use consumables, then you can skip all Lore  entirely and put everything into Survival. Athletics is unnecessary imo bc. of Lay on Hands.

Deadfire Community Patch: Nexus Mods

Posted
24 minutes ago, Boeroer said:

Hi, sorry - given that this build was written in 2016 I don't remember the details anymore.

Usually I wrote down the values from the in-game character sheet after finishing the playthrough and I tried to exclude per-rest and item bonuses and such in order to get the "base" value, but maybe I missed something here.

Or it may be because I copy-and-pasted the formatting template from another build and forgot to alter all values (like Lore for example). Survival 14 is very high. Nowadays i personally would try to get to 8 (iirc this is a threshold that allows for the next tier of ACC bonus when resting) and then let it be. 14 may be overkill - unless you are like me an don't ever use consumables, then you can skip all Lore  entirely and put everything into Survival. Athletics is unnecessary imo bc. of Lay on Hands.

I see, yeah i think i'll sit at 8 survival for the 40% heal bonus and bump lore/athletism, thanks.

Posted (edited)
22 hours ago, Absolum said:

I see, yeah i think i'll sit at 8 survival for the 40% heal bonus and bump lore/athletism, thanks.

My advice would be to use survival for the accuracy bonus (if you know which enemies you will face). It's the biggest impact a skill can have in PoE by far. Like... fighting a dragon with +8 or even +12 accuracy makes a huge difference, especially of you want to CC the beast (see Charm/Dominate).

In case you will be facing kith or you just don't know what's going to happen then the healing bonus is an okay alternative imo.

 

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

Posted
6 hours ago, Boeroer said:

My advice would be to use survival for the accuracy bonus (if you know which enemies you will face). It's the biggest impact a skill can have in PoE by far. Like... fighting a dragon with +8 or even +12 accuracy makes a huge difference, especially of you want to CC the beast (see Charm/Dominate).

In case you will be facing kith or you just don't know what's going to happen then the healing bonus is an okay alternative imo.

 

Yeah but ennemies are different, i've used ACC bonus for the early game but i don't play with it anymore, you have to keep resting everytime to switch creature type, it's just plain annoying, i just go for healing bonus on tanks and damage reduction on DPS.

Posted

+1 Movement speed is a pretty underrated Survival bonus. A recurring theme I've noticed is that many of the people who struggle with PoE are convinced that the combat is static because they have an unwarranted fear of disengagement attacks. I mean, sure, there are enemies that hit so hard that giving them a free shot is no fun but a lot of those guys are also pokey enough that giving them that one free shot buys you the ability to kite them with impunity. Fighters in particular ought to be weaponizing their durability in order to bully casters and provide flanking opportunities.

Posted
On 3/28/2023 at 2:43 PM, Absolum said:

Yeah but ennemies are different, i've used ACC bonus for the early game but i don't play with it anymore, you have to keep resting everytime to switch creature type, it's just plain annoying, i just go for healing bonus on tanks and damage reduction on DPS.

Do you mean bonus damage to flanked enemies on DPS, don't you?

Posted

No, there is a rank 4 bonus to flanking damage that is universal but fairly minor whereas the ACC bonus has you choose a critter category to bully (kith is not an option, sadly) but is much higher impact. The ACC bonus is king with foreknowledge out but otherwise my generic setup is the +Healing mod on Fighters and +1 Movement for most everyone else.

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