Raven Darkholme Posted October 17, 2016 Posted October 17, 2016 Yeah, you need Def Bay items in Act 1 it's quite tough. Only char I did it with in Act 1 is monk. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
Reent Posted October 17, 2016 Posted October 17, 2016 I did a full clear of act 1 with chanter before 2.0, every time - since i didnt know how to reliably get past the phantoms at that time (ToI)... (lvl 5 you could tank them with aumaua max might/con for the finish) because of no duration with summons it took ages to kill raedric... you can do it now, too... but it takes too long, most of the time i rather restart the run than finish the fight.
demeisen Posted October 19, 2016 Author Posted October 19, 2016 Do any of you solo wiz people use Deep Pockets? It seems less important for "pick any spell" classes like druids or priests, but given the pre-selected repertoire of the wizard, I'm thinking the flexibility of more quick-slots might be nice to have. I haven't selected it yet though. Anybody liking it for solo wiz?
Raven Darkholme Posted October 19, 2016 Posted October 19, 2016 It's good for any solo class, also for wiz. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
demeisen Posted October 23, 2016 Author Posted October 23, 2016 How do you all handle paralyze/stun type effects? I'm L8 now and got pretty well torn up in Lle a Rhemen. I don't have any scrolls to protect against those effects yet, and don't have enough lore yet to use them anyway. I try to get as much defense up as quickly as I can, but once the first paralyze gets through, that's it. It's chain-lock after that... I can come back to those groups later, but I expect I'll encounter quite a bit of this sort of thing before I have enough lore to cast the counter-scroll.
Raven Darkholme Posted October 23, 2016 Posted October 23, 2016 You could use Fenwalkers or just kite. But honestly you can level a lot more than 8 before you absolutely have to fight crystal eaters/banshees/vithracks/adragans. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
Jojobobo Posted October 23, 2016 Posted October 23, 2016 Fenwalkers are good for paralysis, as is the Orlan Bramble Ring. Blaidh Golan is best to reduce Stun duration and protect while stunned (particularly when you use a Preservation shield too as the effects stack). To actually ward against Stun in the first place the only thing you can use is Looped Rope (or play a Coastal Aumaua). Equipping these and buffing your physical attributes as high as possible (Lyrinia's Boon, +3 Might or Con resting bonus, Goldrot Chew and Pearlwood Chicken, any physical boosting items you can get your hands on like Bracers of All-Consuming Rage) as well as using Scrolls of Defence is the best way to try and ward against these effects. 2
Raven Darkholme Posted October 23, 2016 Posted October 23, 2016 Btw because of Stun I'm convinced by now that coastal Aumaua is actually a lot better than I and many people saw it compared to Wild Orlan. There's so many things you can do vs paralyze and even petrify but for stun you only have the talent to get +10 (which combined with the fort talent is very good nonetheless) and since Aumaua also gives +2 Mi it's not that shabby to begin with. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
Dr <3 Posted October 23, 2016 Posted October 23, 2016 My typical solo barb is always a costal amanua, that +20 def helps a lot from the beginning ( spectres) to the end. Sometimes i break the "solo run" just for recruiting mahea and tossing her in the Blood pool for another +10 1
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