October 8, 20169 yr Hi Playing scenario 4-5. Normal difficulty Lini at location by self. Encounters Headless Lord, no Skeleton summoned (as expected). Not sure if the difficulty was increased by 6 Defeated lord, received armour and went to close. Realised difficulty to close was increased by 6. (See screen shots) This is not meant to happen, only the Ancient Skeleton difficulty is meant to be increased by 6 ------------------------------------------------------------ Playing with iPad mini 4th Gen iOS 10.3.3 Primary party MERISIAL, EZREN, LINI, SEELAH
October 8, 20169 yr Same here. You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
October 12, 20169 yr Hi Playing scenario 4-5. Normal difficulty Lini at location by self. Encounters Headless Lord, no Skeleton summoned (as expected). Not sure if the difficulty was increased by 6 Defeated lord, received armour and went to close. Realised difficulty to close was increased by 6. (See screen shots) This is not meant to happen, only the Ancient Skeleton difficulty is meant to be increased by 6 +1
October 13, 20169 yr Seems to be old check difficulty bleeding again. The modifier affect wrong items. Has been around a long time.
October 14, 20169 yr Also increases difficulty of any recharge checks you do after defeating him (bye bye necklace of fireballs)
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