The boss of 4-2, Galenmir. Scenario power is "when you defeat a Giant, roll 1d6; on 1, the Giant is undefeated".
Playing solo Seoni, I had already closed Mountain Peak and Forbidden Cave. I encountered and beated Galenmir in the Giant Lair (so he was cornered).
After I beat the check, the scenario immediately loaded the victory cutscene, without rolling 1d6 to check if the villain is undefeated; however, I could hear a rolling die in the background as the cutscene loaded - I can only assume the 1d6 is rolled, but as the end sequence is already triggered - the die result is disregarded.
Companion issue: I have previously reported the exact same thing happening, when the Skinsaw Man is defeated in the Desecrated Vault; I assume the fix for both issues will be similar.
1
You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.
The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
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Longshot11
The boss of 4-2, Galenmir. Scenario power is "when you defeat a Giant, roll 1d6; on 1, the Giant is undefeated".
Playing solo Seoni, I had already closed Mountain Peak and Forbidden Cave. I encountered and beated Galenmir in the Giant Lair (so he was cornered).
After I beat the check, the scenario immediately loaded the victory cutscene, without rolling 1d6 to check if the villain is undefeated; however, I could hear a rolling die in the background as the cutscene loaded - I can only assume the 1d6 is rolled, but as the end sequence is already triggered - the die result is disregarded.
Companion issue: I have previously reported the exact same thing happening, when the Skinsaw Man is defeated in the Desecrated Vault; I assume the fix for both issues will be similar.
You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.
The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
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