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Posted (edited)

So even though I'm only going solo PotD, not ToI, I thought I'd still chip in more of what I'm finding with the Chanter. A big thing I've noticed is that you don't have to do anything strenuous to hit level 9 and get the Dragon Thrashed. Leave all the bounties, Winds of Steel pt 2, The Wailing Banshee (whether or not you choose to kill off Lilith, it's still hard to get to the top floor without stealth), Cinders of Faith, a Return to Court, all of the Endless Paths and all of the Dyrford Village stuff until later - if you do every other quest and task and so long as you've been clearing maps (up until Woodend Plains at least) and disarming traps plus unlocking doors you should hit level 9. If The Forgotten or Missing Sentries proves too hard, mix in some of the easier Dyrford Village quests and maybe clear out level 1 of the Endless Paths (the giant spider gives a large amount of XP) and you should still hit level 9 fairly easily without trying anything overtly dangerous.

 

Now I've hit level 9, I now see why the Dragon Thrashed is such a big deal. Literally you can kill anything in more or less under a minute (usually less than 30 seconds for non-tanky enemies) in Act II, nothing can survive the chant. What's more, not matter how you've built your Chanter (i.e. assuming high Intellect only and middling other stats), there's never really any opportunity for an enemy to hit you in the first place. If you drop figurine summons, then you can either follow that up with a Phantom summon or Killers Froze Stiff, and with even slight corner positioning there's no way the enemy is going to reach you. While this is helpful until you get the Dragon Thrashed, when you do get the chant it's bordering on the ridiculous as you remain more or less completely unharmed.

 

I've now also got Seven Nights, and it just adds insult to injury, as it serves as rather insane burst damage on top of the already high DoT of Dragon Thrashed. Of all the solo classes I've tried (Rogue, Paladin, Fighter) the Chanter is above and beyond strong, I'd say easily the best contender for the Ultimate achievement though my knowledge of the Vancian spellcasters isn't great so maybe one of them could do it better.

Edited by Jojobobo
  • Like 1
Posted

the chanters have so many ways to deal with enemies... its ridiculous.

you could play with 3 in every stat and still manage to finish the game...

 

if you dont want to use the items against stunlock you can use summons to kill them, no need to go into range - ever. If you want to clear one area in a fast time - just dont kill every enemy, let one enemy survive in each encounter (best a weak one) and use him to get stacks to summon stuff to aggro the next group, go in while they focus your summons=profit, you dont have to rest because the summons tank and you dont need to use figurines.

Compare that with other classes... they either have to rest quite a bit or take very long...

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