Wildcard 1: after defeat (or is it encounter?) a monster, roll 1d6. If you roll a 1 take 1 fire damage
Wildcard 2: after defeat (or is it encounter?) a barrier, roll 1d4. If you roll a 1 take 2 ranged combat damage.
6 man team
Seoni was alone at Prison (or Jail?) location.
Encountered monster in the closet barrier (wisdom check, then summon goblin raider)
I played some blessings from characters at other locations to pass the wisdom check.
Then, the 1d4 rolled due to the barrier wildcard trait
I rolled something that's not a 1
I'm not sure if I ever got the option to confirm summoning the goblin raider henchman
The goblin raided henchman appeared
The game immediately rolled another 1d4 for some reason. i think the text at the bottom said the usual 'if you roll a 1 take 2 ranged combat damage' thing.
Then, it showed a combat check for seoni with the goblin raider henchman, the game auto-rolled the dice (for seoni, a 1d4 strength check), and I had to take 7 damage, wiping my hand.
Then, it basically restarted the combat check, now that my hand was wiped.
From here, I played even more blessings and bows (from chars at other locations) to beat the goblin raider anyway.
Then it rolled 1d6 to check for fire damage
Then the game got stuck - no option to proceed with the scenario other than forfeit.
I am not sure if the wildcard powers are messed up, or if this is a specific interaction with monster in the closet barrier, or maybe a more generic problem with summoned monsters and these wildcard powers.
Question
Faranim
iPad Air 2
Pathfinder 1.0.3.1
Quest mode
Hardest difficulty
Party tier 1
Scenario power: difficulty of banes +3
Wildcard 1: after defeat (or is it encounter?) a monster, roll 1d6. If you roll a 1 take 1 fire damage
Wildcard 2: after defeat (or is it encounter?) a barrier, roll 1d4. If you roll a 1 take 2 ranged combat damage.
6 man team
Seoni was alone at Prison (or Jail?) location.
Encountered monster in the closet barrier (wisdom check, then summon goblin raider)
I played some blessings from characters at other locations to pass the wisdom check.
Then, the 1d4 rolled due to the barrier wildcard trait
I rolled something that's not a 1
I'm not sure if I ever got the option to confirm summoning the goblin raider henchman
The goblin raided henchman appeared
The game immediately rolled another 1d4 for some reason. i think the text at the bottom said the usual 'if you roll a 1 take 2 ranged combat damage' thing.
Then, it showed a combat check for seoni with the goblin raider henchman, the game auto-rolled the dice (for seoni, a 1d4 strength check), and I had to take 7 damage, wiping my hand.
Then, it basically restarted the combat check, now that my hand was wiped.
From here, I played even more blessings and bows (from chars at other locations) to beat the goblin raider anyway.
Then it rolled 1d6 to check for fire damage
Then the game got stuck - no option to proceed with the scenario other than forfeit.
I am not sure if the wildcard powers are messed up, or if this is a specific interaction with monster in the closet barrier, or maybe a more generic problem with summoned monsters and these wildcard powers.
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