Rhygar Posted June 2, 2016 Posted June 2, 2016 1) in legendary mode , when looking at the map of scenario and the locations sometimes it can be hard to determine which node leads to a particular location you want to get to. The pink lines are meant to assist in that sense but the way they crisscross when 2 of more location are close together can be confusing. When clicking or tapping the any locations , by simply highlighting corresponding adjacent locations with a rim of color, on top of the pink lines, will make it far better to read. 2) replaying a particular story mode and seeing that long pre scenario CG again? Please enable a skip or fast forward option for players that wish to get to action fast 3) ever picked up that spell or item you used and don't want in your pack again and accidentally press recharge instead of discard? A cancel button at the dice roll screen prior to making the dice roll to return player to the recharge/discard box would be good.
Nathan Davis Posted June 20, 2016 Posted June 20, 2016 Thanks for the feedback! We are working to clean up our Legendary Quest Maps so that the travel lines aren't so mangled. For number two, are you talking specifically about Here Comes the Flood or all of the map flybys?
Longshot11 Posted June 20, 2016 Posted June 20, 2016 (edited) For number two, are you talking specifically about Here Comes the Flood or all of the map flybys? He probably means BOTH the painting (Sandpoint by Night, etc..) flyby AND the map flyby that follows it. Maybe also the Scenario Review, which -if you don't use Wildcards or restart on bad ones- is also useless after a couple of playthroughs. Edited June 20, 2016 by Longshot11 You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
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