Loren Tyr Posted July 21, 2016 Posted July 21, 2016 That's mainly in relation to DR though. The +X% damage modifiers end up as a combined multiplier to the base damage, which is (all else being equal) the same regardless of weapon type. Doesn't matter whether you do a lot of small hits or one big one, it's still a linear function; so you could do five hits of 2 damage or one hit of 10 damage, apply a x1.5 multiplier to each hit and you end up with 15 damage either way. But of course spreading that damage over multiple hits incurs multiple DR deductions, and thus affects fast DW more than normal DW and normal DW more than 1H and 2H. But math is fun regardless
Loren Tyr Posted July 21, 2016 Posted July 21, 2016 (edited) considerazione Hu? That's what I wanna have for supper! Nah, I'd have some overweging instead . Edited July 21, 2016 by Loren Tyr 1
Elric Galad Posted July 21, 2016 Posted July 21, 2016 Autorrect, that thing created to avoid typo, and that actually creates more typo. Looks like a trick designed by the typo demon. Aj ah ah
QuiteGoneJin Posted February 26, 2017 Posted February 26, 2017 PotD, Full party. Not fully tested yet. The Trashman is pretty much...for clearing "trash mobs". Cleaving through groups of the various run of the mill monsters and bad guys that are in no short supply. He does this in particularly barbarian-like fashion - with an Axe! Named after Frank's wrestling pseudonym in 'Always Sunny in Philadelphia'. Short, hairy, ornery... kind of like an Orlan Barbarian? This character takes advantage of several changes in the 3.03 beta, which I've noted in bold below. This is not the most durable character to have on the front line, but it's an interesting alternative to the usual Tall Grass/Tidefall/Forgemaster's barbarian that I've stuck to. Luckily there are some items to take good advantage of a lower deflection frontliner. I also like the concept of a one handed weapon w/no shield, and axes in particular, it's just never been particularly appealing as a weapon choice in Pillars... until now. The damage output is actually pretty high due to annihilation, and as a crit-build, it doesn't actually rely too much on high accuracy. I considered a Rogue We Toki build in light of these changes but this just felt like the better way to go and takes advantage of more new stuff. I'm really enjoy Heart of Fury as Per-Encounter with this build, I must say - with We Toki it's almost like your Barbarian has Slicken Spell Mastery. Relative to a two hander build, this is less flexible and lower survivability. I can't sell it as some kind of new amazing build. Knight / One Handed simply doesn't cover as many great weapons(and no reach weapon to hide behind tankier melee), and We Toki is accessed in Act III vs. Act II. Edge of Reason gives you an almost-Tidefall option but is also acquired later. But it gets points for style, I think, combines disables with damage a bit better than anything else(although...Hours of Saint Rumbalt has prone and annihilation too...dammit), and I enjoy the animation far more than watching my barbarian prod things with a pike for carnage. Anyway, here's the build - Barbarian Race: Hearth Orlan - Highly recommend over anything else. Attributes: 15 Might 10 Constitution 10 Dexterity 20 Perception 15 Intellect 8 Resolve ~You can min/max further, to taste. Perception doesn't necessarily have to be this high, you're turning many hits into crits anyway - the +interrupt is still nice though. Abilities(Odd numbers) and Talents(Even numbers): Barbaric Yell One Handed Style - Now converts 15% of hits to crits as of 3.03 Savage Defiance Apprentice's Sneak Attack One Stands Alone - Now only requires nearby enemies, as opposed to engaged enemies Savage Attack Frenzy Accurate Carnage Threatening Presence Weapon Focus: Knight Heart of Fury - Now Per Encounter Stalwart Defiance Dragon Leap Interrupting Blows Echoing Shout - Now foe-only Beast Slayer, or Bloody Slaughter Skills: Survival 12 is great for rank II of accuracy/flank damage Gear: Weapon Set 1: We Toki Weapon Set 2: Edge of Reason Armor: Aloth's Leather ArmorBelt: Binding Rope Gloves: Gauntlets of Swift Action (or Pilferer's Grip if you don't have it) Boots: Shod-In-Faith Rings: Ring of Protection, Ring of Thorns Neck: Swaddling Sheet Head: Garodh's Chorus (or Maegfolc Skull) Surprisingly one of my fav builds, my only annoyance with barbs is Frenzy and Shout isn't instant; hard to feel like a front liner when you're pausing twice as you run in.
Boeroer Posted February 27, 2017 Posted February 27, 2017 True. But at least shouts have no recovery anymore. Deadfire Community Patch: Nexus Mods
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