"At the start of your turn, recharge your hand and draw up to your hand size"
Deck menagment is one of the improtant points of strategy in the game, so when you're made to recharge your hand, the most important decision you should make is the order in which you're going to recharge your cards. (Also this is the proper way to do it by the rules)
Instead, at Start of Turn, the Clockwork Tower automatically recharges your whole hand, assumingly in the order of the cards in your hand (but there's no indication is it left to right, or right to left; otherwise, at least the player could rearrange the cards in his hand at the end of his previous turn).
I can only guess this was done to streamline this action, but if so, it strikes me as the most inconvenient place to mess with player strategy, (especially, when there already are plenty interface decisions that feel pretty slugish; spending several turns at Throne Room and having to cancel its starting power each time gets really old, really fast)
1
You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.
The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
Question
Longshot11
The Clockwork Tower states
"At the start of your turn, recharge your hand and draw up to your hand size"
Deck menagment is one of the improtant points of strategy in the game, so when you're made to recharge your hand, the most important decision you should make is the order in which you're going to recharge your cards. (Also this is the proper way to do it by the rules)
Instead, at Start of Turn, the Clockwork Tower automatically recharges your whole hand, assumingly in the order of the cards in your hand (but there's no indication is it left to right, or right to left; otherwise, at least the player could rearrange the cards in his hand at the end of his previous turn).
I can only guess this was done to streamline this action, but if so, it strikes me as the most inconvenient place to mess with player strategy, (especially, when there already are plenty interface decisions that feel pretty slugish; spending several turns at Throne Room and having to cancel its starting power each time gets really old, really fast)
You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.
The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
3 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now