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Look, Borissimo and LunarWolf are Internet Famous


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Posted

Whoa, Pink, thanks for the heads up! So I have mixed feelings on this. On the one hand, it's awesome that they liked my post. On the other, my post was written in Beta 2 and is now obsolete as of Beta 3. :p

 

While playing in Beta 3 I noticed that the rewards for heroic and legendary are different:

 

Heroic was bumped down to 150 from 200

Legendary was bumped down to 200 from 300

 

This is a pretty big downward change. It means that relative to Beta 2, the f2p player in Beta 3 loses 150 gold per scenario that they complete on all three difficulties. Multiply this by the 13 scenarios available at launch for a total loss of:

 

13 x 150 = 1950

 

Thus, a player who beats all of the launch content (where I take "beat" to mean "complete on all 3 difficulties") in Beta 3 will be a full base set character behind the corresponding player in Beta 2. In the system, f2p players will either need to grind story mode or play a LOT of Quest Mode to unlock everything.

 

Is this a bad change? Obviously, it's an unhappy change for f2p players, but I don't know if it's a wrong one. I got into the closed beta right when Beta 2 started, and by the time Beta 3 came out, I had unlocked everything without really even trying. It would probably be bad news for Obsidian if all the f2p players unlocked all the characters and started hoarding gold for AD3 before AD3 even came out.

 

Would anyone from Obsidian like to chime in on how to respond to this article? I was thinking of replying to the article myself, but f2p issues are a delicate matter and I don't want to cause Obsidian any bad press.

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Posted (edited)

Too much gold = no sales and income

Too few gold = free to play is not a free to play.

 

I think that even now free to play is very generous... Maybe even less gold would be better?

But it is not easy to balance.

Edited by Hannibal_PJV
  • Like 1
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Posted

Whoa, Pink, thanks for the heads up! So I have mixed feelings on this. On the one hand, it's awesome that they liked my post. On the other, my post was written in Beta 2 and is now obsolete as of Beta 3. :p

 

While playing in Beta 3 I noticed that the rewards for heroic and legendary are different:

 

Heroic was bumped down to 150 from 200

Legendary was bumped down to 200 from 300

 

This is a pretty big downward change. It means that relative to Beta 2, the f2p player in Beta 3 loses 150 gold per scenario that they complete on all three difficulties. Multiply this by the 13 scenarios available at launch for a total loss of:

 

13 x 150 = 1950

 

Thus, a player who beats all of the launch content (where I take "beat" to mean "complete on all 3 difficulties") in Beta 3 will be a full base set character behind the corresponding player in Beta 2. In the system, f2p players will either need to grind story mode or play a LOT of Quest Mode to unlock everything.

 

Is this a bad change? Obviously, it's an unhappy change for f2p players, but I don't know if it's a wrong one. I got into the closed beta right when Beta 2 started, and by the time Beta 3 came out, I had unlocked everything without really even trying. It would probably be bad news for Obsidian if all the f2p players unlocked all the characters and started hoarding gold for AD3 before AD3 even came out.

 

Would anyone from Obsidian like to chime in on how to respond to this article? I was thinking of replying to the article myself, but f2p issues are a delicate matter and I don't want to cause Obsidian any bad press.

 

The big thing I will emphasize is this is Beta, things can and will change. This doesn't mean these are the final numbers, and it doesn't mean we don't have more things up our sleeves we haven't shown yet. We have Beta tests for this reason, it is so we can see how real players interact with the game and adjust our stats based off that.

  • Like 3

Never tell me the odds! I probably wrote them

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