April 3, 20169 yr Story mode, normal difficulty. Goblin difficulty is increased by d4 The Goblin difficulty seems to be cumulative to each Goblin. I did encounter Ripnugget and temporary closed Goblin tower. The difficulty to kill Gobling where increased 2d4 so it wa cumulative to each encountered Goblin. Total +7 ) so this is good for challenge, but a bug anyway. And this can be deadly at legendary difficulty level... 4d4 or even more ;-) https://www.dropbox.com/s/k0h2yg0jtud0wo5/Photo%203.4.2016%2016.51.26.png?dl=0 https://www.dropbox.com/s/9cfodzjq89orsp3/Photo%203.4.2016%2016.53.32.png?dl=0 Later the Bruthasmus was cumulative with himself. So instead of 1d4 the dissculty was increased by 2d4 for the second check. Fortunately those dice rolls were not so big than in previous battle. https://www.dropbox.com/s/5cc8gtfe137n26r/Photo%203.4.2016%2017.08.56.png?dl=0
April 7, 20169 yr My story mode got stuck engaging a goblin. Legendary difficulty with Goblins increased by 2d4, Full Packs, and Darkest Night turned on. Sajan met a Goblin Pyro in the Warrens. The 2d4 rolled, but then I lost all ability to progress. https://drive.google.com/open?id=0B9VEj6nRumjPbzZzOG4tQ0toZzg
April 7, 20169 yr The 1d4/2d4 goblin boost scenario rule is the new Goblin Warchanter! Clearly, the goblins were pissed that they couldn't take over Sandpoint and are taking out their anger on this game.
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