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Story mode, normal difficulty. Goblin difficulty is increased by d4

 

The Goblin difficulty seems to be cumulative to each Goblin.

 

I did encounter Ripnugget and temporary closed Goblin tower. The difficulty to kill Gobling where increased 2d4 so it wa cumulative to each encountered Goblin. Total +7 :-) so this is good for challenge, but a bug anyway. And this can be deadly at legendary difficulty level... 4d4 or even more ;-)

 

https://www.dropbox.com/s/k0h2yg0jtud0wo5/Photo%203.4.2016%2016.51.26.png?dl=0

 

https://www.dropbox.com/s/9cfodzjq89orsp3/Photo%203.4.2016%2016.53.32.png?dl=0

 

Later the Bruthasmus was cumulative with himself. So instead of 1d4 the dissculty was increased by 2d4 for the second check.

 

Fortunately those dice rolls were not so big than in previous battle.

 

https://www.dropbox.com/s/5cc8gtfe137n26r/Photo%203.4.2016%2017.08.56.png?dl=0

  • Author

Yep, only forfeit works on this.

The 1d4/2d4 goblin boost scenario rule is the new Goblin Warchanter! Clearly, the goblins were pissed that they couldn't take over Sandpoint and are taking out their anger on this game.

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