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Featured Replies

Can we get the text for similar cards to match?

I don't see a reason that detect magic and detect evil are different except for the type of card they look for and the recharge of course.

One days to return the card to the top, but the other omits it.

It's fine either way but it should be consistent.

I feel there are other cards with similar issues.

I believe in this case they just used the exact wordings of the actual cards in the physical game, which are worded slightly differently from each other for reasons unknown.

If we are getting rid of text, can we also get rid of that annoying "this check is increased by the adventure deck number..." text on half the cards too? :) I thought that should have gone the way of a simple icon ages ago. Ultimately only the end total matters, does the user even need to know that they'll be slightly harder in Book 2?

  • Author

Totally agree, KaruiKage.

The physical game is great, but the digital version can be even better by removing the unnecessary stuff and fixing typos and extra text.

If we are getting rid of text, can we also get rid of that annoying "this check is increased by the adventure deck number..." text on half the cards too? :) I thought that should have gone the way of a simple icon ages ago. Ultimately only the end total matters, does the user even need to know that they'll be slightly harder in Book 2?

 

This is something we'd like to do - reader fatigue, especially for unfamiliar players is a concern with the amount of text on the cards.  I can't promise the change will be made, but a number of us agree!

Honestly I would rather see the actual bugs get worked out in anticipation for the upcoming release in a few weeks.

Yep.  Bugs are priority, but it doesn't hurt to share that it's on the list of things we'd like to do. :)

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